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  00:05:39  23 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
01/23/2008 1:11:47
Messages: 2131
Little help would be appreciated....

Anyone happen to know which file has the settings for various levels background music? I've been digging around the unpacked db's, and remeber seeing this somewhere, but can't seem to find the file again.
I'd like to take a look at how the music files are played by levels, so I'd have some guidelines how to start with the ambient soundscape tracks.

EDIT:

Nevermind, found it.

EDIT 2:

Ok, this is odd. These level music entrys have strange numeric values. Example:

[l01_escape_musics]
music>amb01 = 6, 22, 0.2, 20, 40
music>amb20 = 22, 6, 0.2, 20, 40

I have no idea what these values are, but I bet they have something to do with the loop settings...

EDIT 3:

Ok, this obviously have something to do with the crossfade function AND looping for the tracks. This presents a problem with making the mainmenu music to play in a loop.
Level music is handeled by an ltx-file, while the mainmenu music is handeled by a xml-file, so I doubt (even after figuring out the looping) that looping can be implimented into the mainmenu. Hope I'm wrong though....
  14:03:00  26 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
Ok, quick question: Anyone found out yet how to edit the sound perceivement (sp?) levels in the sound meter?
I'm still struggling to get this right, it weird that the footsteps while sprinting are louder than a gunshot and that the only way to make a silencer to work causes the volume of the sound to decrease ingame.
It sucks when you have a great silencer shot sound, but it becomes barely audible ingame, cause the silencer_shot volume must be set so low for it to actually work as a silenced sound...
It would be great if there would be a way to have the silencer sounds at their initial levels, but the sound itself being percieved at a lower level by the npc's.
  14:27:50  26 January 2008
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FreeKiller
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On forum: 10/24/2007
 

Message edited by:
FreeKiller
01/26/2008 14:42:33
Messages: 613
Hello Darius,i was looking for that exactly once,playing a mod,and there is a "sound of life",what is happening at this time,and varius values to set.I going to check it,maybe i can help,i know what i must look for.

I think guns sound set sound for all kind of guns sounds,so you can´t low one and up other.Even pick up,silenced shoot,normal shoot,ammo change,are setted the same with one value.

But you can low individual sounds in original file(less volumen),i think it´s not so much necessary,i was posting asking for a lower sound in O.L.,maybe it was hight,,but this problem is in ALL mods,why,NPC hearing a lot is a fix for their unoperative view,i guees,so i think it´s really difficult take under control what NPC is hearing.They have some values to auto detect Marked,like mosters,they know where you are.

Maybe adding loud/big sounds in expecific missions,can help in sneak missions,other way NPC will hear you at one or another point.(checked,in O.L. they hear far away,but in others mods,they hear so much to,no like in O.L. but so much)

Maybe if in Car Park,a lot of wolf hollows will cover your sound just picking the gun.Or a controller rare loud sound,covering all.


A lot of maybe here,sorry,i´m going to help,if i can,first,look the faccion files.

Every faccion,and evevery character in faccion,have some values to set what they hear.

I´m looking,post later.



For example,in O.L. there are some faccion with a threshold for that "life sound" i tell,but there are others without that threshold

EDIT:i have not read all thread,i´m doig now

EDIT:i need check some things,but for example in R&G the low sound of your normal step is not hearing by NPC,al least in Borov mision,in the room with a lot of vodka,guns,a few suits.
Out that room,in corridor,there is a desk,where behind,ther are allways a few bandits,they didn´t hear me once,just walking normal,so i starting to think that maybe we can take under control what they hear using some treat,adding a danger sound that keep NPC lookig other way,in this case the 2 bandits were looking for monsters,R&g have a very high number of them,runnig everywhere!

Post later
  15:03:11  26 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
01/26/2008 15:05:59
Messages: 2131
Ok, for clarification I'll explain: The silencer sound CAN be made quieter so the npc's have a lower threshold on hearing it and the sound meter won't go up as much as with an unsilenced shot, this is done with the sound volume variable example: snd_gun_shot,0.5, where the 0.5 IS the volume, so the sound is played at half of it's initial volume.
The problem here is that it's also physically now at half volume, so it's also quieter to the player ingame.
What I want to do is make the sound PLAY at it's initial volume, but at the same time be registered by the sound meter as a quieter sound.

EDIT: Also, I'd like to rebalance the various other sound levels. In all realism there is no way that just your running footsteps are louder than a gunshot. Still, ingame the soundmeter registers the gunshot being just as loud as your footsteps while sprinting.
  15:18:49  26 January 2008
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FreeKiller
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On forum: 10/24/2007
 

Message edited by:
FreeKiller
01/26/2008 15:28:44
Messages: 613
now i understand,i miss some words in previous post.Thanks,for explanation.

Difficult to do,i think,but nothing is imposible!

Can you tell me where is that sound meter you talk?

you whant do this to hear a loud shoot,but without be hear by NPC?

this soundmeter is what tell the game what volume NPC hears?

Maybe you need set individual values in other files,and keep a loud sound.

it´s waht i told,NPC hears so much because they don´t see so much,with darker nights they are nearly blind,so their sound threshold is set down to help them,(i think)

I´m just posting opinions,maybe talking with differents points of view can help.

I´m going to look for one screenshoot for explain what i want say.
Some minutes i´ll post.
  15:26:13  26 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
01/26/2008 15:31:41
Messages: 2131

---QUOTATION---
now i understand,i miss some words in previous post.Thanks,for explanation.

Difficult to do,i think,but nothing is imposible!

Can you tell me where is that sound meter you talk?
---END QUOTATION---



Well, by default the soundmeter is in the hud. It shows how much noise are you making when sneaking,walking, shooting etc.



---QUOTATION---
you whant do this to hear a loud shoot,but without be hear by NPC?
---END QUOTATION---



Yes, I would like to have the silenced shooting sound be at the same volume as the unsilenced one, but with the difference that the silenced sound is actually "silenced".
Now the only way to do this is to make the silenced sound play at a lower volume from the
weapon ltx, but it's kinda annoying, that the sound itself actually becomes quieter than the normal shot. Cause the silencer shot sound already is a quieter one, but the game registers it as just as loud as the unsilenced one.


---QUOTATION---
this soundmeter is what tell the game what volume NPC hears?
---END QUOTATION---



Pretty much yeah.


---QUOTATION---
Maybe you need set individual values in other files,and keep a loud sound.
---END QUOTATION---



That's the problem. I can make it quieter, but at the cost of the volume itself.
  15:38:52  26 January 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613
Thanks,Darius

I´ve edited previous post.

So if this soundmeter is the game soundmeter,must have a threshold somewhere.

But is for everything,and you need that treshold be set individualy by each sound? Normal shoot(0.8) being recognized as (0.8) and hearing it loud but a silenced shoot(0.5) being recognized as (0.5) but hearing it loud to...uhm,difficult

Do you know where that threshold is?I mean where are the files that say game the volume of souds?Is in this case in UI files,is in the Hud.

Or where?Do you know?
  15:40:18  26 January 2008
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FreeKiller
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On forum: 10/24/2007
Messages: 613
Double post!

Wait yours,we are posting while other is writing,
  15:51:14  26 January 2008
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

---QUOTATION---

Do you know where that threshold is?I mean where are the files that say game the volume of souds?Is in this case in UI files,is in the Hud.

Or where?Do you know?
---END QUOTATION---



Thats basically what I'm looking for too. The meter in the hud is just a visual presentation of how loud sounds are.
There must be a something that really controls these sound volume thresholds, because ingame you CAN hear the footsteps as loud as the sound itself is, but they are still registered as being quieter than a gunshot.
Sprinting has the same footstep sounds but for some reason it is registered as being just as loud as shooting a gun.
So basically I'm looking the file(s) that control these.
  16:05:48  26 January 2008
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FreeKiller
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On forum: 10/24/2007
Messages: 613
i gonna try to help,can you tell me where start looking?I don´t have all gamedata extracted,just files used by some mods,but i have the extractor.

I´ve wacht some relationated values in Army.ltx,bandit.ltx

they have,in some factions at least,two differents values,but i guess,those values are corresponding to the principal sound threshold,what we are looking for,because i was changing a lot of diferents values in those files and didn´t appreciate any NPC behaiviour change.

But i was changing max view danger,and somethings relationated with vision,and NPC behaiviour went for worst!
 
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