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DEAD AUTUMN 2: Another reality

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  02:01:53  8 May 2013
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Senior Resident

On forum: 07/03/2008

Message edited by:
05/08/2013 2:07:25
Messages: 218

why don't you mod makers choose another direction like the mod MISERY or Lost Alpha, more realistic and mature ,combined with your new quests and storyline and pls leave behind that annoying old school N-Solyanka horror gameplay, its over the top and a dead end....

This is a Russian mod. You're talking to the wrong people.

If this mod includes those obnoxious elements, I'll deep-six it when I reach that point. I agree with you regarding what is an enjoyable game and what's not.
  11:13:54  8 May 2013
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Senior Resident

On forum: 02/10/2008

Message edited by:
05/09/2013 18:17:07
Messages: 403
I'll chip in here with Jim and say that I am very much enjoying this mod - it's got a nice mix of putting you where you think you understand what's going to happen next - so 'normal' Shadow Of Chernobyl - and then mixing it up just enough to keep you slightly off balance - I can't tell you how many times I've found myself thinking '...mmm I wonder what's going to happen here...'

imho this mod is well worth giving a go, and had been really stable for me... {EDIT} until I tried to get into Dead City from Warehouses:

[error]Expression : !object->used_ai_locations() || ai().level_graph().valid_vertex_id(object->m_tNodeID)
[error]Function : CALifeSwitchManager::add_online
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_switch_manager.cpp
[error]Line : 64
[error]Description : Invalid vertex for object
[error]Arguments : af_gravi0008

[EDIT] I've fixed this by editing the alife.ltx file and reducing switch_distance= 50.0, where it was 125.0 before.

After this I hit another CTD in Dead City, "_VertexStream::Lock" which is resolved by switching to static lighting...

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