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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Shadow of Chernobyl: Flickering when increasing grass draw distance

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  23:58:21  30 April 2013
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Senior Resident

On forum: 04/11/2008
Messages: 409
Here here about grass and ground textures matching - that's the truly skilled part of doing those sorts of visual mods. Something I find works tho to mitigate mismatches is to use tall grass (ie. OGSE uses a build.details that gives tall grass and that file also seems to work in vanilla and various other mods). With tall grass, you simply don't see the ground, so that annoying clumpy color/shades difference doesn't stand out.
  22:35:03  8 May 2013
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Senior Resident

On forum: 03/10/2013

Message edited by:
05/10/2013 15:55:31
Messages: 313
I've almost through the game now (at Chernobyl), and I've noticed a couple of other issues with the PRZ2 textures and shaders. The shaders produce black moving diagonal lines over grey concrete walls - for instance walking outside in Rostok and Wild Territory, or over walls in the x19 lab. This happens with the Complete shaders too, but only when zooming in on walls with a weapons scope. There are some noisy floor textures (missing mipmaps) in lab19: the large beige tiles and the metal grid. Also Chernobyl's exterior and the long c-shaped rusty metal roofs (e.g. at the military base), + the smaller, rectangular wooden boxes. There are a few old low-resolution textures left (walls in the x16/18 labs, some concrete floor textures). A few texture details seem a bit exaggerated, like concrete walls/floors that look glittery/sparkling.

Sorry for nitpicking at such excellent work. There are so much more details in the PRZ2 mod, so I started to really look at all the great graphics when playing. Anyways, in case you're planning to update the PRZ2 mod at a later time... Many thanks for continuing to improve on STALKER!

Hi, creator of the PRZ2 here

To my knowledge, it indeed is the cause of PRZ2. I still have to test what makes it flicker like this (im running 201m a.t.m. while testing the performance) and I do too, have the flickering.

Ill tweak the mipmaps a bit, then the see if the shaders are the cause or if the vegetation sprites are the responsible ones. Hope to get this fixed soon

Sit tight.

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