ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Editing wounded threshold / Purpose of human_01-03

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  18:55:55  19 April 2013
profilee-mailreply Message URLTo the Top
TKGP
Senior Resident
 

 
On forum: 01/25/2013
Messages: 454
Editing wounded threshold / Purpose of human_01-03

First question: I'm putting together a little mod to replace the wounded (lying on the ground) audio files. As you can imagine it's troublesome to test that, so is there a way to make the wounded state occur more easily?

Second question: In the vanilla gamedata\sounds\characters_voice directory there are three folders, human_01, human_02, and human_03. Many of their files appear to be exactly the same. Is it necessary to include three versions of each of my files? What's the difference between them?

Many thanks for any help you can give me.
  01:38:24  20 April 2013
profilee-mailreply Message URLTo the Top
SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Those folders contain the sounds for different npc voices. A lot of the sounds are the same, but some of them do differ. IIRC there are two unmasked voices (not wearing a mask or full face helmet of some sort) and a masked voice (with a mask for full face helmet).
Sadly, the way the engine processes sound, its necessary to have these duplicates.
  18:59:13  25 April 2013
profilee-mailreply Message URLTo the Top
TKGP
Senior Resident
 

 
On forum: 01/25/2013
Messages: 454
Well, makes the archive a bit bigger but it's no real trouble to just copy/paste a couple times.
Thanks for clearing that up.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2020 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.