Editing wounded threshold / Purpose of human_01-03
First question: I'm putting together a little mod to replace the wounded (lying on the ground) audio files. As you can imagine it's troublesome to test that, so is there a way to make the wounded state occur more easily?
Second question: In the vanilla gamedata\sounds\characters_voice directory there are three folders, human_01, human_02, and human_03. Many of their files appear to be exactly the same. Is it necessary to include three versions of each of my files? What's the difference between them?
Ex modder, Zones only ferret and will someday release a game (Resident)
On forum: 02/20/2010
Those folders contain the sounds for different npc voices. A lot of the sounds are the same, but some of them do differ. IIRC there are two unmasked voices (not wearing a mask or full face helmet of some sort) and a masked voice (with a mask for full face helmet).
Sadly, the way the engine processes sound, its necessary to have these duplicates.