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INGAME dynamically change textures.

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  12:03:21  1 April 2013
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Affected_One
(Novice)
 
On forum: 11/10/2012
Messages: 11
INGAME dynamically change textures.

Hey guys, i have one question. Is there a way to INGAME dynamically change textures of levels static geometry, for example: you are in abandoned house hopping to safely pass night and at certain hour, walls texture pattern change, blood stains on floor or strange writings on walls appearing and other strange stuff accompanied with strange noises. No real threat, just a creepy stuff to give a feeling that Zone is messing with your head. I believe that long time ago i read some forums and found Dez0dors post that it is possible to do. I'm fully aware that it probably would require some scripting so any help or even simplest example would be greatly appreciated.
  15:10:05  1 April 2013
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
Messages: 867

---QUOTATION---
INGAME dynamically change textures.

Hey guys, i have one question. Is there a way to INGAME dynamically change textures of levels static geometry, for example: you are in abandoned house hopping to safely pass night and at certain hour, walls texture pattern change, blood stains on floor or strange writings on walls appearing and other strange stuff accompanied with strange noises. No real threat, just a creepy stuff to give a feeling that Zone is messing with your head. I believe that long time ago i read some forums and found Dez0dors post that it is possible to do. I'm fully aware that it probably would require some scripting so any help or even simplest example would be greatly appreciated.
---END QUOTATION---



No, it is not possible to change textures on the fly.

However, someone made a LUA extender tool which can be found on the forums at http://www.darkstalker.ru/ which DOES add that ability (he has a youtube vid he posted somewhere on there demonstrating it).
However, I don't believe he ever actually released the version that has that ability, plus it requires a bit of knowledge scripting wise and I believe some knowledge of Delphi as well.
  15:26:59  1 April 2013
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Affected_One
(Novice)
 
On forum: 11/10/2012
Messages: 11
Damn... OK, how about decals? Like blood splatters in Bar. Those are added with Level editor, but maybe you can add some by script? Maybe you can slap a decal on texture to hide it and it would look like new? I know it sounds stupid, but i'm desperate... This is blowing my dreams to smithereens...
  00:38:53  2 April 2013
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Jketiynu
04/02/2013 0:39:29
Messages: 867

---QUOTATION---
Damn... OK, how about decals? Like blood splatters in Bar. Those are added with Level editor, but maybe you can add some by script? Maybe you can slap a decal on texture to hide it and it would look like new? I know it sounds stupid, but i'm desperate... This is blowing my dreams to smithereens...
---END QUOTATION---



Sorry, didn't mean to squash your dreams.

Decals might be possible, I'm not sure about that. I mean, in weapon configs decals get placed and updated in game for explosion marks and stuff, so I imagine it might be.

I think I get the basic idea behind what you want to do and it would be cool, so it would be neat if either:
A) It's possible to do decals via script
B) That person that made the LUA extender releases the version that allows dynamic texture changes.
 
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