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Why are the new 2 blue boxes... Invisible?

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  22:06:18  5 March 2013
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
 

Message edited by:
insanelazarez
03/05/2013 22:07:03
Messages: 1071
Why are the new 2 blue boxes... Invisible?

I created two new boxes in freedom base. Like the box in freedom armory... but the 'blue' boxes are ... invisible.

Two questions:

1 - Do i need glasses? (Don't worry, my eyes are ok)

2 - How can i make the Invisible 'Blue' boxes, to turn Blue... and visible?

Thanks in advance, for now i think i am going to pay a visit to my ophthalmologist...

Me - 'What's up doc, is it normal the blue boxes to turn invisible?'

Doctor - 'What The Hell???'
  23:56:59  5 March 2013
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BobBQ
2007-2017
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On forum: 07/30/2007
Messages: 3336
Probably way out of my depth here, but doesn't the 'storage box' entity only add interactive functions while the visible 'box' itself is a static prop in the level geometry?
  00:09:34  6 March 2013
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
Messages: 1071

---QUOTATION---
Probably way out of my depth here, but doesn't the 'storage box' entity only add interactive functions while the visible 'box' itself is a static prop in the level geometry?
---END QUOTATION---



I don't know. Maybe. But all the blue boxes instances... are 'unique'. I mean if you are correct we should see two sections for each spawn, right?
  05:43:07  6 March 2013
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Daemonion
All About Audio
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On forum: 09/27/2011
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How did you create the boxes? Did you use the Level Editor? It is very easy with the Level Editor if you already have it set-up.
  18:45:24  6 March 2013
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
Messages: 1071

---QUOTATION---
How did you create the boxes? Did you use the Level Editor? It is very easy with the Level Editor if you already have it set-up.
---END QUOTATION---




No, no editor. It was via all.spawn.
  15:13:23  9 March 2013
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
 

Message edited by:
NatVac
03/09/2013 15:17:35
Messages: 4265
You didn't indicate what you are using for declaring a "blue box" section, but it is likely one of the items in the game corresponding to blue boxes: section_name = inventory_box, with visual_name = physics\equipment_cache\equipment_box_01_case.

I'm with BobBQ: the vanilla blue box is an integral part of the environment and inside/at the same location is the all.spawn element (an inventory_box whose visual is a "glow" mesh) so that you can use "the blue box".

If you look at all the other meshes for inventory_box items like the one for a pipe, they are all rectangular-box-shaped glow meshes.

I think Priboi Story used might have used special blue inventory boxes with a custom visual for the mesh in the all.spawn, and ran into a problem of missing a bone connection to the environment, so that when you bumped a custom blue box you got a surprise.
 
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