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add Stalker Map Pack to FreePlayStart

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  20:29:18  8 December 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Awesome! I always loved predbannik, even when empty. But with AI it becomes even better! Keep up the good work
  20:30:26  8 December 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
@Borovos,
Just tried your Marsh again... you can become rich, you're very generous with artifacts and anomalies .
I do have a crash without log.I did put it in my mod to test and my scripts are working on the level so most likely my bad.
Marsh looks amazing with STWC and Meltacs/Kingo64 shaders.
You should add a teleport for a jump or an LC to the next area of marsh and back to the compound to avoid being tied to an NPC for inter level travel...just a suggestion.
I'll check the ctd and let you know, as I said probably a hasty insertion of the level into my mod.
Excellent job thus far
B
  00:17:58  9 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Thanks for compliments guys

About anomalies, yes, i'm very generous in Marsh! I like it!
For me, Marsh must be wild and dangerous area.

My french friend and always my first tester, olivius74, said that it's very difficult to survive in my Marsh. Hight level of radiation in water, trap (position of anomalies), hight number of bloodsucker in some sector...

It's very different in Predbannik. I see this level as a second entry to the Zone, a second "escape". So the number of anomalies is very low.
And i fixe the communities of mutants.
It's quieter, except military guys.

For artefact, i don't understand this spawn system. So it's very hight!
You can find 10 artefact at the same place. It's too much.
I'll reduced and fixed it later.

I think that the spawn of artefact is very hight because i have around 170 anomalies in Marsh. And i use the same frame for all.


---QUOTATION---
I do have a crash without log
---END QUOTATION---


I have the same thing. It's randomly. I don't understand it.

About shader/particules/textures, i will fixed it at the end.
Later, i think to use PP by Loner, Dynamic Shader by Meltac (i saw lastest picts on moddb, i like it) and other.


Now, i'm adding patrol on the road of predbannik (between building and military base).
And different logic in the base.
Next, i add military at the blockpost, and maybe in the building.

If i have the time, i will add mines in predbannik. And maybe can i look the helicopter logic. I don't know it.


---QUOTATION---
You should add a teleport for a jump or an LC to the next area of marsh and back to the compound to avoid being tied to an NPC for inter level travel...just a suggestion.
---END QUOTATION---


I don't understand what you mean. You speak about the "Clear Sky base"in marsh, isn't it?
If yes, i thought to add teleport. I didn't make it.

Regards
Borovos
  03:28:06  9 December 2011
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
Messages: 1070

---QUOTATION---
I think that the spawn of artefact is very hight because i have around 170 anomalies in Marsh. And i use the same frame for all.

---END QUOTATION---



Borovos, lol... 170 anomalies? ONLY??? How many doors in the 'trader bunker'? 75? Aha, lol.

Borovos, i'm just messing around with you, cause 170 anoms is... huh... taking the things too far. Hell, at this point you have more anoms (all created by script, right?).

And, one day you are posting something like... 'OMG, i got this ctd... empty log. Hell, i need more anomalies for sure, or maybe i need to increase my resolution to... huh, 9000x2345?'

Aha... sorry Borovos, i'm still messing around with you.

Do you really need 170 anoms? At thins point i am no longer messing around you, i'm just asking.
  08:26:43  9 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Yes. it is.

And no, i'm not a scripter man. i only use acdc.pl and all.spawn.

For the moment, it's stable. I added part by part with long test.

You can test it if you want to see the result. i released a patch for it.
  23:46:14  13 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Short news:

I continu to add spawn in predbannik.
Make smarties for npc is a very long work.

So, i obtained a crash:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - shadow of chernobyl\gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)


stack trace:


After a little search, i add the _g.script from ZRP mod. And it's magic!
Bug is fixed!

And other news, my mod is now working on 1.0005 version! Thanks Bamah for files.

Now, i need to add a last smarty for npc in prebannik. And it'll be finish with this level.

To finish, the traditionnal series of screens:
[link]http://uppix.net/a/b/2/9cacb9e0106d62c779a6c80ca77dd.jpg[/link]
[link]http://uppix.net/1/a/d/17a5b480dd4d2c7bbd19aeeb2d739.jpg[/link]
[link]http://uppix.net/f/6/6/d03bbbf88cc09ebdace30fa7a5563.jpg[/link]
[link]http://uppix.net/d/7/6/777f20063431cd9d45a5a3840b214.jpg[/link]
  00:06:53  14 December 2011
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
I was just about to ask is there any news on ur mod, good to hear it s going well
  21:33:35  20 December 2011
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

---QUOTATION---
I was just about to ask is there any news on ur mod, good to hear it s going well
---END QUOTATION---



I second this notion.
Love Freeplay Start.
Love this thread.
  23:00:30  20 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Thanks guys

For the moment, i need to use Level Editor (i want to add fireball_anom, and maybe i'll use it to add spawn). I'm not good with it. I need time to learn).

But with year-end party, i don't have many time to work.

More news in January!
  14:21:32  21 December 2011
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307

---QUOTATION---
I was just about to ask is there any news on ur mod, good to hear it s going well

I second this notion.
Love Freeplay Start.
Love this thread.
---END QUOTATION---



Too right , Taff
 
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