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add Stalker Map Pack to FreePlayStart

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  21:54:06  26 November 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911

---QUOTATION---
@bamah, i tested changing in monsters relation. And yes, it change the multi-community in smarties. Because one population of mutants attacks one other.
But, i make it speedly. I need more time to release a good version of game_relation, or fixing mutli-communities in smarties.
---END QUOTATION---



I'm confused... :\
How does the "relation" in game_relation.ltx change the population types in the smarty community allowed communities. It makes them enemies or friendly. Not dictating the communities that can be on the same terrain at the same time.
Is it a language barrier or did I totally miss something?
B
  22:10:05  26 November 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
11/26/2011 22:46:18
Messages: 421
It's a language barrier.

Game relation don't change directly the communities in smarties. I'm right with you.

But the mutant relation can to impact it in game.

Example:
In one smarty, i use
communties = snork, flesh, boar

In vanilla, they can live together on the same smarty without snag.
But if i change relation between snork and flesh, they fight. Right?

One type of mutant dies and the second wins and keep the smarty.

I'm clear, or not?

It's another way to limit the multi-communities on smarty. And, it add fight between mutant.
I like to see it.

EDIT about patch:
I didn't fix the npc in clear sky base. You can go here. But, i don't think that you can come back.
  22:31:27  27 November 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Good, i ended to add spawn in old_swamp.
Now, i'm adding smarties in predbannik.

Thk Bamah, with your method (mutants come from others levels), i don't add respawn.

But, i have one problem. When i spawn old zombie. I have crash without CTD.
I don't understand why.
  16:08:25  28 November 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
11/28/2011 16:09:17
Messages: 911

---QUOTATION---
But, i have one problem. When i spawn old zombie. I have crash without CTD.
I don't understand why.
---END QUOTATION---



Are you using my .exe, if yes it can blank log sometimes.
A symptom of a no log ctd could be a bad way_point.

Spawn another entity in place of the old_zombie.If it works ok, then check the zombie.ltx to see if all info relevant is present.

Please send me a link or email me the new all.spawn I would like to try it. I finally have some time and the map pack installed/downloaded.
B
  20:29:13  29 November 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hey Bamah

No, i didn't use your .exe. I saw that it's only for 1.0005. I work with 1.0004 patch version.

I thought test it later.

About zombie, i use vanilla zombie.ltx file.

My spawn is ok for other mutant. I use the same frame for all.
I only change the section_name, name, position and the way for meshes...

[1500694]
; cse_abstract properties
section_name = respawn
name = swamp_zombi_respawn
position = -58.228691101074,2.1622543334961,267.4421081543
direction = 0.064544625580311,0,-0.99791485071182

; cse_alife_object properties
game_vertex_id = 4385
distance = 16.7999992370605
level_vertex_id = 1018624
object_flags = 0xffffff3e
custom_data = <<END
[respawn]
respawn_section = zombie_weak, zombie_normal
;max_count = 10
;min_count = 3
max_spawn = 5
idle_spawn = medium
conditions = 80
END

; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0 ffset = 0,0,0
shape0:radius = 1

; cse_alife_space_restrictor properties
restrictor_type = 0

; se_respawn properties

[1500691]
; cse_abstract properties
section_name = zombie_weak
name = marsh_zombie_0001
position = -58.228691101074,2.1622543334961,267.4421081543
direction = 0,0,0

; cse_alife_object properties
game_vertex_id = 4385
distance = 18.1999988555908
level_vertex_id = 1018624
object_flags = 0xffffffbf
custom_data = <<END
[smart_terrains]
swamp_smart_12_lair = true
END

; cse_visual properties
visual_name = monsters\zombi\zombi_1

; cse_alife_creature_abstract properties
g_team = 0
g_squad = 0
g_group = 0
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =

upd:health = 1
upd:timestamp = 0
upd:creature_flags = 0
upd osition = -58.228691101074,2.1622543334961,267.4421081543
upd _model = 0
upd _torso = -0.00567691260948777,-0.176036268472672,0
upd:g_team = 0
upd:g_squad = 0
upd:g_group = 0

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535
upd rev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0

; cse_ph_skeleton properties

; cse_alife_monster_base properties

; se_monster properties


In june, i added LWR spawn in my old version of map-pack+freeplaystart.
It didn't have problem with zombie. And i didn't change or add files about it.
I only merged the alife_jupiter.ltx with my old all.spawn. And it was ok.
The only crash was about the part of mutant. I didn't have it in my equipment.dds.

I don't understand why i have a problem now.

I send you my files by mail.

Bye
Borovos
  23:10:26  29 November 2011
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
I use patch 1.0006 bcs sometimes i play online, will i have to install patch 1.004 to play
  23:41:33  29 November 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
I use patch 1.0006 bcs sometimes i play online, will i have to install patch 1.004 to play
---END QUOTATION---



For the moment, i only work on 1.0004. I didn't test it with 1.0005 or 1.0006 patch.
So, i don't know the effect (incompatiblity, CTD...).
  00:08:25  6 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
I continue to add spawn.

In predbannik, i deleted a part of map pack spawn (pseudogiant, psidog, controller).
Mutants smarties and anomalies are okay.
And now, i'm adding npc in the military base:

http://uppix.net/1/5/f/f1d05ae8b3c86ed16a350a46189c3.jpg

http://uppix.net/a/0/8/400d36948630ac06f605fb9b0a9e9.jpg

http://uppix.net/8/c/6/269a2076cb03811cb8ddf7bd1bd1e.jpg

I used "agr_tower1_soldier" spawn for military base in agroprom with space restrictor.
The result is good.
Soon, i will test smarties for npc, general lager and all...
Barman, others around fire, patrol, guard....

I need to study npc logic.

@Bamah: Did you see my email? Did you have the time to test this spawn?
  00:52:11  8 December 2011
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
 

Message edited by:
Roadkilll
12/08/2011 0:52:54
Messages: 1307
Will it be released till Chrismas

Shoc freeplay with extra maps NICE what can u want more !
  20:06:57  8 December 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Will it be released till Chrismas

Shoc freeplay with extra maps NICE what can u want more !
---END QUOTATION---



Oh no! It's too short!

It's only the beginning.
State: 2 levels are finish. I'm working on the third (i need to add 2 smarties and logic for npc).
This week end, i think attack fourth level map if i will have the time.

Picts of current work. Add military in predbannik:
[link]http://uppix.net/0/c/b/49eb13481769a159a748e6b8ac78e.jpg[/link]
[link]http://uppix.net/d/f/9/cb42ab4a8187d95bdae280b1af817.jpg[/link]
[link]http://uppix.net/4/2/c/4fbeed11186f66ce1a5c2eec69124.jpg[/link]
[link]http://uppix.net/9/2/e/7fea045f6864020a53d0995dd1caf.jpg[/link]
[link]http://uppix.net/8/b/1/a4732de9b654baa3ae3c5d9fea347.jpg[/link]
[link]http://uppix.net/2/5/d/bb570b89415a29b8ec471ec49b03f.jpg[/link]
[link]http://uppix.net/c/5/5/de3f7148de232a1f43ad04d45ba3b.jpg[/link]
 
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