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add Stalker Map Pack to FreePlayStart

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  21:51:20  22 June 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991
Hello Borovos

ALL...
Sorry, it is a little joke...


Two map : mp_construction or mp_object13.

These two maps are quite large and your talent for spawning would be promise us fun time!
And with différents place,cover,train...really good.

In mp_object13,do you thing it's possible to enlarge the terrain (fences?) to include the little scenery out of the fences ?
May be to long compile to reconsider geometry level?

http://i.imgur.com/JAbiO.jpg

Good evening!
And thank's to tell us say our preferences!
  21:45:04  22 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
06/22/2012 21:45:57
Messages: 421
Depository is very short. But i see few bloodsucker or controler in it.
It's five open buildings. Nice to run and shoot with pump gun.
His size is around mp atp level size.

About station, i like it. When i'm seeing it, i think about dead villages in CS Marsh level, one desolated area.

Because they are mp levels, they are little.
So i don't know if i need spawn a lot of enemies to create a hard fight sequence, or make a quiet area.
  21:08:38  22 June 2012
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
 

Message edited by:
Roadkilll
06/22/2012 21:09:46
Messages: 1307
I like Depository and Station , they look nice to explore and hang out in
  20:40:08  22 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
06/22/2012 20:40:34
Messages: 421
Hello guys,

I need your point of view. Which levels do you would like to see in my mod among this list (from russian patch 1.0008):

mp_construction:
[link]http://uppix.net/6/e/2/e8d1925f8a9de363cb5dba73fda43.png[/link]

mp_depository:
[link]http://uppix.net/f/6/d/5e4811f2e6263d4edbc5c312e5b4b.png[/link]

mp_object13:
[link]http://uppix.net/d/4/9/c7c02e8a32f0984ce5ea6739ba7ee.png[/link]
[link]http://www.youtube.com/watch?v=mlN5MxacrMM[/link]

mp_station:
[link]http://uppix.net/3/8/e/6bcbe51d6317398f43c277bb45174.png[/link]

I prefer mp_station. It's a little train station/village as the liberty base in Military.

I found that mp_object13 is "original" (sorry, i don't find a good word in english, maybe "different", "eccentric", "strange" ).
Maybe could i place it between l10_radar and the CS Red Forest.

Of course, they are little levels. I'll not increase level map size, but i change few things.

I'm waiting to read your opinion about them.
If you don't know this levels, i can take some screens in LE.
Sorry, i didn't find video for all.

Bye
B.
  12:20:32  9 June 2012
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Don't push your self too hard
  20:26:01  8 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Nice to see, that this project is still alive.
Freeplay FTW!
Why don't you team up with cOldSnake, who can model nice new maps?
---END QUOTATION---



I don't know. I'm a beginner. I'm not ready to work with other modders. Maybe later.

And with another stalkerfrance.com member, we're testing few things with Max last days.

Another thing, this is state as this day:

Before spawn adding, i need to fix a lot of thing with stalker map pack:
- create new aimap to add one or two levels (tester_mp_rostok, and maybe duga mp map from russian 1.0008 pack)
- remake aimap for old_swamp
- correct little mistake in l09_deadcity, level f-1 (red draw bar) and jupiter underground levels
- correct unknow bug with jupiter/zaton/pripyat levels from CoP, i hope that i have not to remake aimap.

After that, i'll connect all levels (47 levels today), remake game.graph and all.spawn.
Next, i'll work on spawn adding.
And finally, i'll merge it with freeplaystart.

So, it'll be a long work. As always.

If it will be too hard for me, i'll reduce drastically levels number.
  20:29:00  6 June 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1159
Nice to see, that this project is still alive.
Freeplay FTW!
Why don't you team up with cOldSnake, who can model nice new maps?
  01:03:02  6 June 2012
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

---QUOTATION---
Good to see u back on the mod.
Keep up the good work i love ur mod
---END QUOTATION---



Same here.
I'm watching this eagerly!
  00:25:00  6 June 2012
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1307
Good to see u back on the mod.
Keep up the good work i love ur mod
  19:12:10  5 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
06/05/2012 19:12:54
Messages: 421

---QUOTATION---
You dont need to be an expert for making a terrain,depending on what tehniqe are u using.to get position of buildings you need to import them in max,place them where you want and set their pivot to 0 aswel for terrain so when are exported in LE they are in same position how they was in max

---END QUOTATION---



I restart as you said. It's easier to add building and create relief.
Before, i created terrain with Max and after i implanted buildings in LE. It was very hard.
I didn't thought of that. Thanks.

I found too K02_MilRad terrain object and textures. If i have free time, i'll modify terrain and use it to create a small forest level with check point on the road.
 
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