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  02:42:24  11 June 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Ah, thanks. SoC, the Stalker game where Demo Record + F11 actually works.


---QUOTATION---
I can contribute a Darkscape map I picked up from somewhere, if you want.

It will be an honor for me (Presky mod for cs, no?).
Sorry, i don't understand what you mean by "contribute".
Do you would work with me about it? Or do you would to give me darskcape files or a link to download it?

---END QUOTATION---


In this case, contribute means I'll send you the files, or give you a link. I just need to do a little digging around and see if I can find it. It works on SoC v1.0004.
And yes, I did make the PreSky mod for CS (if that is what you were asking)
  11:42:13  11 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Attention, not "Demo Record", it's "demo_record 1" in the console, an next, you can use F11.
I didn't test it in CS or CoP.

I use too "rs_stats on" command, but it isn't good to obtain coordinates in game. I have x, y, z position but i don't found level_vertex_id and game_vertex_id.

Big thank for Darkscape!
I'm waiting anxiously (i don't no if it's the good word for "impatience" .
If you prefer, you can contact me by email.

Darkscape on Soc 1.0004, very good, it's that i use for smp/fps!

In this case, i have a question about game.graph.
I know use ggtool to open it, but how create or modifie a game.graph file? I can make it with the sdk?

To implement a new map, i need:
"level" folder with all darskcape level files (you give me it)
"textures" for the level (i think it's with your files or link)

game.graph file with all level list (i need to create it)
game_levels (i can review it)
game_maps_single file (for pda, i can change it)
all.spawn (i can create it and review my acdc.pl tool)
map description in config/text/fra or eng for the pda
scripts/bind_stalker.script (i can change it)

It's all, or i forget something?

The little french modder is so happy
Thanks!!!
  11:51:59  11 June 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I know, I've used demo_record every game session for one thing or another.

It uses default SoC textures, the only ones you will need will be the pda map and loading screen, which I have both of. I can't remember if they are present in SoC's gamedata or not. Apart from that it has everything you need. A nice, big empty map perfect for new ideas to take root and grow.
I'm going out for a bit, catch up with family, so I'll send everything when I get back.

I'll also send the ggEditor and ggTool as well, so you can merge the graphs and correctly add it to the all.spawn as well.
  13:03:39  13 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hello,

I have a unknow crash in Marsh level (to CS):
! Invalid object 'single_player' position. Outside of sector structure.

FATAL ERROR

[error]Expression : index != BI_NONE
[error]Function : CParticlesPlayer::LoadParticles
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ParticlesPlayer.cpp
[error]Line : 87
[error]Description : Particles bone not found
[error]Arguments : bone


stack trace:


I don't undestand it!
I had the same crash in Red Forest level, after i merge alife_redforest.ltx of smp with LWR.
To correct it, i deleted merge file.
But making it, i lost some mutant spawn.

- Next, i have a little crash in Jupiter, i didn't add piece of zombie.
But i can add it simply.

- I have a question about spawn:
I decompile TT2 all.spawn, i open alife_deadcity.ltx, and i'm so happy, i have anomalies spawn etc.
BUT: the game_vertex_id are different for a same thing (light lamp for example)!!!
Is it a problem or not?

Can i delete game_vertex_id in mutant spawn?
I hope.
I'll test it.

- Someone gave me a tool for game.graph.
It's ggrc.pl v.0.6. It's the good tools to create a new game.graph, or not?

I don't test it for the moment.

- Finally, add Darkscape is a very good idea, and i can continue to add level, if it will not be so difficult.
I could add more other levels, as cimetery and all to Fated City mod.
And Factory, and other version to Deadcity (with good underground and a different periphery), or other multiplayer levels.
Maybe.


But (i like this word), i have always the same problem to open NS, NLC6 all.spawn, and a similar bug to open Fated City all.spawn
  19:50:31  13 June 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Hello,

I have a unknow crash in Marsh level (to CS):
! Invalid object 'single_player' position. Outside of sector structure.

FATAL ERROR

[error]Expression : index != BI_NONE
[error]Function : CParticlesPlayer::LoadParticles
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ParticlesPlayer.cpp
[error]Line : 87
[error]Description : Particles bone not found
[error]Arguments : bone


stack trace:


I don't undestand it!
I had the same crash in Red Forest level, after i merge alife_redforest.ltx of smp with LWR.
To correct it, i deleted merge file.
But making it, i lost some mutant spawn.

---END QUOTATION---



THe bones for the particles (anomaly, or something) cannot be found, so the game want to find an entity that doesn't exist...i think its the acid field in marsh and red forest the thermal field, because those dont exist in shoc, but they do in my mod. i can send you my particles.xr? from this mod:

http://www.moddb.com/mods/stalker-particle-paradise

*note, this is a one and only opportunity for you, no one exect me ever had this file, so dont miss-use it.
  21:41:32  13 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Ok Loner, thanks.

Anyway, i'll add particule paradise.
A very beautiful mod, i like it.

Please, can you send me particule.xr file.


Is there anybody to answer me about NS all.spawn and acdc?
  18:32:28  14 June 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
06/14/2011 18:32:51
Messages: 1890
i will search what new textures it all uses (one hell of a job, over ~35 textures newly created or so spread around the maps ) And then i will send or upload it for you ^^ i will send you the link.
  18:47:20  14 June 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
i will send you the link.
---END QUOTATION---



Many ppl in the community would be very happy if you'd share that PP thing with all of us
  18:51:04  14 June 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
06/14/2011 18:57:53
Messages: 1890

---QUOTATION---
i will send you the link.

Many ppl in the community would be very happy if you'd share that PP thing with all of us
---END QUOTATION---



Its still in a BETA stage, particles are a real pain in the ***. I once, didnt compile another little project, and bam, i got corrupted files. So, i need to validate, then compile, and then i need to search for all the new textures the particles use, but those use my tag "pp" so i know they are for pp. But, its in fact just a matter of MB's, but the MOD Particle Paradise, is now 5,04 GB (5.415.291.594 bytes) 10.246 files, 614 maps

Here's a little list of content for it:

---QUOTATION---

;particles = amk_anoms\bold_blast ;ok
;particles = amk_anoms\bold_idle ;ok
;particles = amk_anoms\mincer_blast ;ok
;particles = amk_anoms\mincer_idle ;ok
;particles = amk\_body_tear_blood; ok
;particles = amk\_body_tear_blood_01 ;ok
;particles = amk\_body_tear_blood_02 ;ok
;particles = amk\_body_tear_blood_03 ;ok
;particles = amk\_body_tear_blood_05 ;ok
;particles = amk\_flame_burst_00 ;ok
;particles = amk\_flame_burst_face ;ok
;particles = amk\_flame_burst_hot ;ok
;particles = amk\_flame_burst_line_glow_00 ;ok
;particles = amk\a-03-growing-sparks_00 ;ok
;particles = amk\anomaly_3_00 ;ok
;particles = amk\blow_body ;ok
;particles = amk\body_tear_blood_08 ;ok
;particles = amk\body_tear_blood_zomb ;ok
;particles = amk\burn_attack_flash_test_00 ;scrapped
;particles = amk\electrohimera ; ok
;particles = amk\fire_distort_big_00 ;ok
;particles = amk\firebat ;ok
;particles = amk\flame ;
;particles = amk\fx-06-blue-glow_00 ;ok
;particles = amk\gravity_dust_03 ;ok
;particles = amk\gravity_dust_03_ ;ok
;particles = amk\ice_enter ;ok
;particles = amk\ice_enter_00 ;ok
;particles = amk\ice_enter_small ;ok
;particles = amk\ice_hit ;ok
;particles = amk\laser ;ok
;particles = amk\napalm_drops ;ok
;particles = amk\snow ;ok
;particles = amk\snow_blow ;ok
;particles = amk\snow_blow_accum; ok
;particles = amk\snow_effect_00 ;ok
;particles = amk\zomb_bee ;ok
;particles = amk\zomb_explode ;ok


;;;CoP Anomaly's!

;particles= zones\zone_poison_idle
;particles= zones\zone_radioactive_idle
;particles= zones\zone_steam_idle
;particles= zones\zone_thermal_idle
;particles= zones\zone_toxic_idle

;;UI animations

;anim ="test"
;anim ="test2"
;anim ="test2_blink"
;anim ="ui_quick_blinking_bleed"

;;New particles;;

;particle = anomaly2\teleport_idle_low
;particle = anomaly2\artifact_activation_gravi
;particle = anomaly2\artefact\vodorosli_artifact_normal
;particle = anomaly2\artefact\vodorosli_artifact_strong
;particle = anomaly2\artefact\vodorosli_artifact_weak
;particle = anomaly2\artefact\vodasa_normal
;particle = anomaly2\artefact\vodasa_strong
;particle = anomaly2\artefact\vodasa_weak
;particle = anomaly2\artefact\fire
;particle = anomaly2\artefact\fire_
;particle = anomaly2\artefact\fire_1
;particle = anomaly2\artifact_old
;particle = anomaly2\body_tear_monster_1(to 4)
;particle = anomaly2\medusa_test_dist
;particle = anomaly2\vd_normal
;particle = anomaly2\vd_strong
;particle = anomaly2\vd_weak
;particle = anomaly2\teleport_idle_1
;particle = anomaly2\emi
;particle = anomaly2\rain
;particle = _ecp\anomaly_blackhole
;particle = _ecp\anomaly_fire

;;Copyrighted! please dont steal anything;;

amk\lazor
_ecp\weapon_gow_cog
_ecp\weapon_gow_locust
smog\red
smog\blue
smog\green
nuke\nuke
_ecp\gauss\weapon_gauss_hbk_explosion ;gauss hbk bullet explosion
_ecp\weapon_gauss_hbk ;gauss hbk shoot smoke
_ecp\gauss\weapon_hbk_smog ;gauss hbk shoot
_ecp\weapon_flametrower
_ecp\weapon_flametrower_extreme
_ecp\weapon_flametrower_org
anomaly2\artefacts\fire
anomaly2\artefacts\fire_
anomaly2\artefacts\fire_1
weapons\generic_shells_p90
weapons\generic_shells_pkm
weapons\generic_shells_sniper

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;Anomaly's;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

weapons\generic_shells_shotgun3
weapons\generic_shells_shotgun25
blood_particles\anomaly\dust
anomaly2\clear_sky
anomaly2\planet ;BIG PARTICLE REEEEAAAAALLLLYYY BIIIIG!!!!!! DO NOT TRY OUT~!!!
anomaly2\planet_high
anomaly2\planet_high1
_ecp\anomaly_particle
anomaly2\artefact\artifact_mono ;mono emp artifact
anomaly2\anomaly_emp ;big version of that

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;weapons;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

weapon\generic_weapon10
weapon\generic_weapon_btr
weapon\generic_weapon_controler
weapon\generic_weapon_gauss
weapon\generic_weapon_gauss_pp
weapon\generic_weapon_rg6
_ecp\rk95\weapon_rk95_fire ;rk95 shoot
_ecp\ak74su\shoot1 ;ak74su silenced shoot
_ecp\an94\an94_m1_shoot1 ;an94 m1 shoot, sniper
_ecp\an94\an94_m2_shoot1 ;an94 m2 shoot, assault
_ecp\val_m1\shoot1 ;special val shoot particle
_ecp\weapons\laser_red ;name says all
_ecp\weapons\laser_green ;name says all
_ecp\weapons\laser_blue ;name says all
_ecp\weapons\laser_yellow ;name says all
_ecp\weapons\laser_white ;name says all
_ecp\weapons\laser_extreme
_ecp\groza_m1\shoot1
_ecp\spas12_m1\shoot1
_ecp\anomaly
_ecp\anomaly_dist
heli\heli_00_toxic ;I think you know what this means. (gives "HIGH-Radiation" kind of impact) (edit immunities.ltx, decrease radiation protection!)
heli\heli_01_mix ;Mix of these 2 above and under (gives a "chemical burn" kind of impact) (edit immunities.ltx, decrease chemical burn protection!)
heli\heli_02_emp ;EMP of a heli rocket (gives a "shock" kind of impact, electra shock) (edit immunities.ltx, decrease shock protection!)
explosions\explosion_rpg7_alt ;alternate rpg7U explosion, unique weapon)

Effects v2.0:TOTAL OF 30+ NEW ARTIFACT EFFECTS!

-artefact_ameba ;slug, mica, ?
-artefact_electra ;moonlight, sparkler, electra
-artefact_gravi ;gravi, goldfish, wrenched
-artefact_mincer ;soul, mincer meat, stone blood
-artefact_puxx ;kolobok
-artefact_tst_pp1 ;tst
-artefact_vodasa ;glassbeads
-artefact_zharka ;Cristal, droplets, firestone
-planet_artefact ;New moonlight (planet artifact)
-fox_artifact ;Artifact from fox WITH the money
-Nano_artifact ;coolnesss!!!!
-Nano_artifact_small ;coolnesss2!!!!
-artifact_generator ;the name say's all
-artifact_guide ;guide artifact ;geuss what...you'll get it from guide!
-artifact_mincer_zhenka ;Zhenka artifact, NO DATA
-artifact_skul ;deadly artifact, cool particle (from scratch!)
-artifact_pellicile ;Pellicile effect that matches the artifact
-artifact_glass_zhorpka ;deadly fireball particle
-artifact_blackstar ;deadly blackstar particle
-artifact_black_hole ;black hole artifact

;new blood EXPLOSIONS

blood_particles\blood_scatter
blood_particles\blood_scatter_real
blood_particles\blood_scatter_stalker

---END QUOTATION---



hehe
  22:43:18  14 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Waouh! Impressive!

About smp and fps crash, i'm so stupid:

I had it, when i speak with npc to get a quest:
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil)

To correct it, i have to use two files, provided in fps!
In the config_10004_diff and script_10004_diff files.

Know, i haven't this crash.
Next problem, some quest dialog are missing (for mercenaries for example).
But, i'll can correct it later.
 
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