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add Stalker Map Pack to FreePlayStart

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  11:51:59  11 June 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I know, I've used demo_record every game session for one thing or another.

It uses default SoC textures, the only ones you will need will be the pda map and loading screen, which I have both of. I can't remember if they are present in SoC's gamedata or not. Apart from that it has everything you need. A nice, big empty map perfect for new ideas to take root and grow.
I'm going out for a bit, catch up with family, so I'll send everything when I get back.

I'll also send the ggEditor and ggTool as well, so you can merge the graphs and correctly add it to the all.spawn as well.
  11:42:13  11 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Attention, not "Demo Record", it's "demo_record 1" in the console, an next, you can use F11.
I didn't test it in CS or CoP.

I use too "rs_stats on" command, but it isn't good to obtain coordinates in game. I have x, y, z position but i don't found level_vertex_id and game_vertex_id.

Big thank for Darkscape!
I'm waiting anxiously (i don't no if it's the good word for "impatience" .
If you prefer, you can contact me by email.

Darkscape on Soc 1.0004, very good, it's that i use for smp/fps!

In this case, i have a question about game.graph.
I know use ggtool to open it, but how create or modifie a game.graph file? I can make it with the sdk?

To implement a new map, i need:
"level" folder with all darskcape level files (you give me it)
"textures" for the level (i think it's with your files or link)

game.graph file with all level list (i need to create it)
game_levels (i can review it)
game_maps_single file (for pda, i can change it)
all.spawn (i can create it and review my acdc.pl tool)
map description in config/text/fra or eng for the pda
scripts/bind_stalker.script (i can change it)

It's all, or i forget something?

The little french modder is so happy
Thanks!!!
  02:42:24  11 June 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Ah, thanks. SoC, the Stalker game where Demo Record + F11 actually works.


---QUOTATION---
I can contribute a Darkscape map I picked up from somewhere, if you want.

It will be an honor for me (Presky mod for cs, no?).
Sorry, i don't understand what you mean by "contribute".
Do you would work with me about it? Or do you would to give me darskcape files or a link to download it?

---END QUOTATION---


In this case, contribute means I'll send you the files, or give you a link. I just need to do a little digging around and see if I can find it. It works on SoC v1.0004.
And yes, I did make the PreSky mod for CS (if that is what you were asking)
  19:40:59  10 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Also, out of curisoty, where did you obtain the enlarged global map, old Garbage, Yantar, Swamps and Predbannik map textures?
---END QUOTATION---


For global map, i took it in NS DMX 1.3.2 or LWR mod, i don't remember.

For old map textures, in different soc mod (DMX, LWR, TT2...) for some, and in game for other.
In console ┬▓, you write:
demo_record 1

You can to fly above the map, look down, take a serie of screenshot with F12, or simply press F11 to obtain a full map view in tga format.

For example, garbage by night, so dark, firecamp...obtain with F12:
http://uppix.net/d/7/e/ae2a0f781774f17d6f465567b91a3.png

Here, we can see a part of the hud, but it's cause by smp/fps merge.
I don't have this problem in smp only, in vanilla, or with other mod.


---QUOTATION---
Also, I think the Predbannik map is upside down, unless the entire level has been rotated 180 degrees.
---END QUOTATION---


I know it. I pain for place correctly maps in global map. I'll correct all later.
It's a finishing, as adding textures mods, not?
(en fran├žais, ce sont des "finitions"


---QUOTATION---
I can contribute a Darkscape map I picked up from somewhere, if you want.
---END QUOTATION---


It will be an honor for me (Presky mod for cs, no?).
Sorry, i don't understand what you mean by "contribute".
Do you would work with me about it? Or do you would to give me darskcape files or a link to download it?

For the moment, i work alone. And this project is too young.
I hope you understand that.

My priority is to open Soljanka all.spawn (i pray for that), finish Levelchanger, and correct bug with freeplaystart quest.

Next, all is possible.
  17:44:20  10 June 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I can contribute a Darkscape map I picked up from somewhere, if you want. Also, I think the Predbannik map is upside down, unless the entire level has been rotated 180 degrees.
Also, out of curisoty, where did you obtain the enlarged global map, old Garbage, Yantar, Swamps and Predbannik map textures?
  16:59:10  10 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Thk for encouragement!

To make a report, know:
- smp and fps are merge, it's ok.

- fps present one major problem, when i speak with npc to obtain a general quest, i obtain this crash:
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil)


I don't know if a patch is for it? i use fps en_v0_99x22 version.

Smp present some default, missing textures, missing level_changer, maps with no spawn:
=> missing textures problem is corrected (but i don't test warlab map)

=> 40% of empty level_changer are created; i want it:
http://uppix.net/a/2/c/27098361ed35cb1a740de9038d509.jpg
It isn't difficult, but, it's long to collect coordinates, introduce spawn, test it....

=> spawn statut in different levels (mutants, anomalies, npc):
Atp_for_test_22 : mutants only
av_peshera : OK
aver : OK
cs_agroprom_underground : empty
dead_city : empty
generators : Ok
hospital: empty
jupiter : mutants only
jupiter_underground : mutants only
soc vanilla level : ok
limansk: empty
lost-village :empty (one unhappy npc)
marsh : ok (LWR spawn use)
peshera : ok
predbannik k
pripyat : mutants only (LWR spawn use)
puzir : ok
red_forest : ok
warlab : i don't know
zaton :mutants only (LWR spawn use)
swamp_old: empty
yantar_old: mutants only (LWR spawn use)
garbage_old: mutants only (LWR spawn use)

Open soljanka all.spawn can really help me to introduced spawn in empty level.
If you know where i can found the good acdc tools, or if you know how correct my problem, i'm a happy man!

About anomalies, i think that LWR and other mod use script, no all.spawn. Shame. I don't like merge script files....i'm not programmer

That's it.

PS: if i can (it's not sure), i would like customize maps in LE, introduced Darskcape, and Factory.
  14:23:03  10 June 2011
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Roadkilll
Merc
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On forum: 05/27/2011
Messages: 1307
Thats great mod, it should be modified lil more.
Keep up
  14:16:08  10 June 2011
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Amazing idea Borovos, would love to play this mod (being a fanatic about xiani's freeplay start.)
Hang in there.
  11:55:29  10 June 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hello,

I'm here now for one another problem.

I want introduced spawn in some empty maps, as jup, zat, deadcity and all, delete npc...

I want to take some mutants, anomalies or items, no npc, in different all.spawn.

I have no problem to decompile/compile all.spawn files from many mods as freeplaystart, stalkermappack, LWR, LWC, Armagedon, OldStoryLine mod, Secret Tail, Amk...
And merge that i want.

But, i'm stuck with NLC6 or Soljanka!

I have always the same log:
data left in av_pesh_zone_ogon_strong1 at C:\perl64\bin\acdc.pl line 2396

And line 2396 is simply:
$packet->length() == 0 or die "data left in $self->{cse_object}->{name}";

I saw the zone_ogon.ltx. For me, it's an anomly. I all tested in
package alife_object;
use strict;
use stkutils::data_packet;
use constant section_to_class => {
ogon => 'se_zone_anom',
zone_ogon_weak => 'se_zone_anom',
amk_ogon => 'se_zone_anom',
amk_ogon_strong => 'se_zone_anom',
zone_ogon => 'cse_alife_anomalous_zone',
zone_ogon_average => 'cse_alife_anomalous_zone',
zone_ogon_strong => 'cse_alife_anomalous_zone',
zone_ogon_weak => 'cse_alife_anomalous_zone',
av_pesh_zone_ogon_strong => 'se_zone_anom',
av_pesh_zone_ogon_strong1 => 'se_zone_anom',
et cetera......
......


I'm lost! I don't understand what is this zone_ogon, and how open this all.spawn!

Can you help me please?

I don't find information about "zone_ogon", nor here, not on russians forums!

For information:
I use acdc.pl file provided with stalkermappack, and i use ggtool to check game.graph...

Thks for your attention
Borovos
  11:59:52  6 March 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
03/06/2011 12:46:02
Messages: 421

---QUOTATION---
Are the two conflicting spawn points in the same level_changer section?
---END QUOTATION---




---QUOTATION---
Check all your alife ltx-es, somewhere a level changer have duplicate section. pt_move_if_reject defines the waypoint, to where the actor is relocated, if level change is refused.
---END QUOTATION---



Thanks for yours responses.
I undertstood that is pt_move_if_reject.

My problem is that i don't know where it's the duplicate, in the same level_changer section, in the same file or not! The log file doesn't help me.

I merged 18 alife_xxx.ltx files and 18 way_xxx.ltx files (vanilla maps). I search a method to screen them, or to find my error.

I have approximately 70-80 levelchanger, it's a big work to manually control them.

In french, we say: "chercher une aiguille dans une meule de foin"

I return

Thank you again

EDIT: It's GOOD! A little error in alife_l01_escape.ltx! My fault!
And the merge is ok, i can use the freeplay and go to atp, red forest and more! I'm so happy

But, I have one ctd when i speak with pnj and request a mission (with the 2 factions tested, neutral or monolith):

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\task_manager.script:339: bad argument #1 to 'pairs' (table expected, got nil)

But it isn't a big problem for the moment.
I can work! Spawn anomalies or mutants in many maps!

Thanks
 
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