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  00:21:19  3 September 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
stop this mod

Oh no,no ...not after all work you do ?

and switch this project on CoP

Incredible,how long I know you ,you are not interesting by CoP!You tell me...

But sincerely install the Cop level Pack I actualise,the best gamedata for modding ,and with all your knowledge about SDK,all the things you can do!It will be fantastic!The atmosfear of the map is incredible and so beautiful with a compilation max.
Me ,I try and manage to spawn on it little simple things with the acdc (with all your advices and tips ) and I' m happy to see it's works!
But definitively too long for a real mod!
I Imagine with the the sdk all we can do...
So I will try.

I found the atmosphere of the maps of this pack fantastic like the atmosphere builds Stalker ,but incredibly beautiful in CoP!
  00:28:45  3 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
No, i don't stop it yet.
And yes, i don't like CoP.

I restart bog and obtain a ctd after 10-15min as ExoStalker:
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: ...w of chernobyl3\gamedata\scripts\bind_stalker.script:218: C stack overflow

Finaly, i don't good to merge .script files. Next demo will be leaner, without stand alone as alife mod.

Olivius, i forget to answer. Now, i'm working on Milrad level. You could see screens on moddb if you want.
  14:56:55  14 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Hey guys,

I found a little archive with some maps.

You could see screens on my moddb page and the main page on ap-pro:
[link]http://ap-pro.ru/load/teni_chernobylja/mody/lokacii_dlja_s_t_a_l_k_e_r_shadow_of_chernobyl/8-1-0-1273[/link]

Dl link:
[link]http://www.unibytes.com/LEoWP8xXkuILqw-Us4P3UgBB/timer?drgn=1[/link]

It include a very nice level, the Hiding Road and a beautiful version of DeadCity....

ofc, i updated my project levels list:
[link]http://www.moddb.com/mods/into-the-zone/features/itz-levels-list[/link]
  17:36:36  14 September 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Wonderful, STILL there are new levels to expand The Zone

Are you gonna include those in your map pack and provide some DL?
  22:15:16  14 September 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Thank's Borovos to share us this!

What an amazing and fabulous archive!
I've found the famous circus I was looking for a long time!

http://i.imgur.com/6BZLc.jpg

http://i.imgur.com/QN5vJ.jpg

http://i.imgur.com/OQxci.jpg

http://i.imgur.com/VOsR4.jpg

How impressive architecture!

Thank you for sharing such a wonder!

Your mod will be really ...fantastic with the addition of some maps.
And you're right: there is one of the best map of Dead City I saw!!Wow!

I will test all the gamedata!Need all night!
Marvelous!
Thank's
  12:20:50  15 September 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Wonderful, STILL there are new levels to expand The Zone

Are you gonna include those in your map pack and provide some DL?
---END QUOTATION---



Yes, i'll include some levels in my mod. If i release it, it would be the biggest map pack on SoC.
Check this list:
[link]http://www.moddb.com/mods/into-the-zone/features/itz-levels-list[/link]

Meltac, did you take time to test my Bog level demo? I'll be happy to have your feedback.

@Olivius, i don't use all maps from this archive. In particular, i don't use gsc tests/demo maps and the Circus.

And no thanks, it's normal. I found a good link, i share it ofc.
  12:49:33  27 January 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
I didn't write here since a long time.
I continue to work on map creating:

[link]http://media.moddb.com/images/mods/1/21/20663/screen_creuvasse.png[/link]

[link]http://media.moddb.com/images/mods/1/21/20663/ss_sylvain_01-26-13_18-08-48_level_trucks_cimetery.jpg[/link]

[link]http://media.moddb.com/images/mods/1/21/20663/ss_sylvain_01-26-13_18-07-01_level_trucks_cimetery.jpg[/link]

[link]http://media.moddb.com/images/mods/1/21/20663/ss_sylvain_01-26-13_16-14-02_level_trucks_cimetery.jpg[/link]

[link]http://media.moddb.com/images/mods/1/21/20663/ss_sylvain_01-26-13_16-09-18_level_trucks_cimetery.jpg[/link]
  11:37:56  27 March 2013
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Cool, keep up the good work
  20:24:09  27 March 2013
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421

---QUOTATION---
Cool, keep up the good work
---END QUOTATION---



Hey Meltac,

Thanks for comment.

I need to made the aimap to finish my trucks cimetery level and publish it. But motivation is not here.
It's the same thing with my mod based on Redux, i only need to make few things.

I don't have heart to work on LE since few weeks. This tool is too slow. It's an horror.

And now, i'm the new administrator of stalkerfrance.com fan site, i have a lot of work to refresh it, to organize it...

It's a lot of work for a single man.

Now, I'm only translating a little russian mod in french, the Second Way for CoP.
It's my small contribution to modding world.

PS: don't forget, i'm waiting your mod too. Good luck.
  22:53:35  27 March 2013
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519

---QUOTATION---
PS: don't forget, i'm waiting your mod too. Good luck.
---END QUOTATION---



Yeah, i know... you're not the only one. Thanks, and good luck to you too! Hope you'll find back to your motivation of modding SoC one day
 
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