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add Stalker Map Pack to FreePlayStart

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  21:08:38  22 June 2012
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Roadkilll
Merc
(Resident)

 

 
On forum: 05/27/2011
 

Message edited by:
Roadkilll
06/22/2012 21:09:46
Messages: 1307
I like Depository and Station , they look nice to explore and hang out in
  21:45:04  22 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
Muad'Dib
06/22/2012 21:45:57
Messages: 421
Depository is very short. But i see few bloodsucker or controler in it.
It's five open buildings. Nice to run and shoot with pump gun.
His size is around mp atp level size.

About station, i like it. When i'm seeing it, i think about dead villages in CS Marsh level, one desolated area.

Because they are mp levels, they are little.
So i don't know if i need spawn a lot of enemies to create a hard fight sequence, or make a quiet area.
  21:51:20  22 June 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Hello Borovos

ALL...
Sorry, it is a little joke...


Two map : mp_construction or mp_object13.

These two maps are quite large and your talent for spawning would be promise us fun time!
And with différents place,cover,train...really good.

In mp_object13,do you thing it's possible to enlarge the terrain (fences?) to include the little scenery out of the fences ?
May be to long compile to reconsider geometry level?

http://i.imgur.com/JAbiO.jpg

Good evening!
And thank's to tell us say our preferences!
  23:06:01  22 June 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
About object13, buildings out the fences are not beautiful.
It's fake buildings with poor geometry details, low quality textures.
So no, i'll not extend fences.

If i'll use this level, i'll spawn monolith npc, add psi and radioactive zone.
As in radar and NPP.

I need more opinion to choose.
  19:49:33  23 June 2012
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Sounds great.
Small maps are fine, right?
  11:47:24  1 July 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
First week end with free time to mapping since few weeks.
So, mp_station level is ready to play now:

[link]http://uppix.net/0/b/2/ea40cc6b390112cc8e11454b01c3b.jpg[/link]
[link]http://uppix.net/1/7/d/a4333b22afc895c11474c537f0042.jpg[/link]
[link]http://uppix.net/c/8/c/e4df28fbe9e5c008c4d8f19737334.jpg[/link]
[link]http://uppix.net/4/c/a/411e30039fbd9aab19301f418d9e6.jpg[/link]
[link]http://uppix.net/a/7/1/91773e7673c78279b6978283f2dc4.jpg[/link]
[link]http://uppix.net/c/a/1/8b45ec4869785a8bae14ef5f769ae.jpg[/link]
[link]http://uppix.net/c/7/9/19e6998ac8ad4e12cd0c32e071421.jpg[/link]
[link]http://uppix.net/a/9/2/1ca1d5792ed5bc029c1e6343378f2.jpg[/link]
[link]http://uppix.net/a/2/8/61a3dd72e6a4947afae586224c218.jpg[/link]

Aimap is correct, level have details and weather is functional.
I need to work again with spawn.

Next step, switch another mp level to singleplayer game.
  12:15:02  1 July 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Looks very good.
  13:32:35  1 July 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
Thank you.

I have one litlle mistake with this level. I think that level was designed with max/maya (I obtained always few big object when i converted it with le, le2 or raw option).

Therefore one tower isn't aligned with aimap and i can not change his position. Npc could not walk up on it. It's bad.

I needed to make aimap with ignore constraint for few spot, otherwise npc could not entry in one building or waggon.

Finally, i would like to delete sandbage, but it was the same thing.
It needed to modify big object in Max.

I didn't change level geometry. It's the same as in original mp level.
  21:36:34  1 July 2012
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 421
I decided to create moddb page.

Now, name of my mod is "Into The Zone".

I'm waiting to obtain all authorisation.

It'll be here:
[link]http://www.moddb.com/mods/into-the-zone[/link]

B.
  22:21:48  1 July 2012
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
Hey Borovos,

Very nice...looking forward to the progress. Speaking of progress, looks like you learned a lot.

Will it still be a FPS mod or something else all together.
B
 
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