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L.U.R.K.: Overhaul Discussion

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  00:16:46  29 August 2012
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Daemonion
All About Audio
(Resident)

 

 
On forum: 09/27/2011
 

Message edited by:
Daemonion
08/29/2012 0:17:25
Messages: 567

---QUOTATION---
When can we expect LURK 1.2 with the new sounds?
---END QUOTATION---


Oh, you know. When it's done

All joking aside, trying to be more concrete with a release date at this point would just be inaccurate. I know that isn't what you wanted to hear, but it really is the best I can do for you. We are progressing with our milestones, though.

We haven't made a post about this yet, but we aren't using 1.1 as a base. We are starting over from scratch using 1.0005 and ZRP 1.07 R3 as a base for 1.2.
  06:08:05  14 November 2012
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Sardoniscorn
(Novice)
 
On forum: 09/05/2008
 

Message edited by:
Sardoniscorn
11/14/2012 7:32:44
Messages: 48
I, um, realize that there is a little animosity between the LURK/Faction Wars factions, but pretty please, if there is one, could someone link me to a merge between the two mods.

Peace.

EDIT: turns out it was as simple as just crudely pasting the FW files over the LURK files.

Now, if anyone would care to share some files that incorporate AI looting or a sleeping bag, that would be super. (There is something so off-putting about seeing an NPC walk over an expensive weapon. Plus, Wolf says that he would appreciate you giving weapons to the rookies, but how, since they can't pick them up?)
  10:13:22  14 November 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
11/14/2012 10:13:49
Messages: 1430

---QUOTATION---
(There is something so off-putting about seeing an NPC walk over an expensive weapon. Plus, Wolf says that he would appreciate you giving weapons to the rookies, but how, since they can't pick them up?)
---END QUOTATION---



all that is explained here bro:
[Tutorial] The Truth about ef_weapon_type
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=21708&sec_id=16

enjoy.
  12:26:45  16 November 2012
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Sardoniscorn
(Novice)
 
On forum: 09/05/2008
Messages: 48
Thanks, but... WHOOSH that went waaay over my head.

Anyway I can just snag some files from Oblivion Lost or something to incorporate the looting system from that into this?
  15:32:29  16 April 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
What version of SOC does LURK 1.1 require??
  21:22:42  16 April 2013
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Daemonion
All About Audio
(Resident)

 

 
On forum: 09/27/2011
Messages: 567

---QUOTATION---
What version of SOC does LURK 1.1 require??
---END QUOTATION---


LURK 1.1 requires 1.0005.

LURK 1.2, when released, is based off of 1.0006.
  21:39:43  16 April 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
What version of SOC does LURK 1.1 require??
LURK 1.1 requires 1.0005.

LURK 1.2, when released, is based off of 1.0006.
---END QUOTATION---




Thanks!!

I hope 1.2 comes out soon. Getting bored.
  02:59:46  17 April 2013
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
Messages: 867

---QUOTATION---
What version of SOC does LURK 1.1 require??
LURK 1.1 requires 1.0005.

LURK 1.2, when released, is based off of 1.0006.
---END QUOTATION---



Just curious, why the move to 1.0006?
Is it due to the updated binaries released X-Ray extensions released (which includes the new render dlls OGSE is using for their new shaders), or for another reason?
  20:43:15  17 April 2013
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Lyoko774
Senior Resident
 

 
On forum: 04/09/2007
Messages: 170

---QUOTATION---
What version of SOC does LURK 1.1 require??
LURK 1.1 requires 1.0005.

LURK 1.2, when released, is based off of 1.0006.

Just curious, why the move to 1.0006?
Is it due to the updated binaries released X-Ray extensions released (which includes the new render dlls OGSE is using for their new shaders), or for another reason?
---END QUOTATION---


I'm fairly sure its because of that.
 
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