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L.U.R.K.: Overhaul Discussion

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  05:00:52  21 May 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
 

Message edited by:
Psycho Sonic
05/21/2009 5:07:00
Messages: 10
L.U.R.K.: Overhaul Discussion

L.U.R.K.: Overhaul

Description:

The purpose of L.U.R.K. is to create features, and take pre-existing features from other mods deemed positive, and merge them as well as completely overhaul every aspect of them in order to create a balanced and rewarding experience. Much effort was put into preserving and improving the original atmosphere and balance of Vanilla Stalker, while adding more gameplay elements to the formula. Although we're nearing our first release, we've been consistently adding and changing features based on community input at our discretion. We're working hard to create the definitive Stalker experience.

This mod was founded and being developed from the 4chan /v/ and /k/ community.

Please note that your support and suggestions are important to this mods success and completion. We're always looking for input from the community, and we wish to emphasize that by all means necessary.

Website:

http://getoutofherelurker.blogspot.com/


Screenshots
Cordon Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Cordon/
Dark Valley Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Dark Valley/
Garbage Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Garbage/
The Bar Album:
http://s671.photobucket.com/albums/vv73/4chans_Stalker_Mod/Bar/


Current Team-Members:

Holden: Project Lead/Production Lead
Giegue: Weapon Ballistics/Weapon Balance/NPC Configurations/Input
Psychosonic: Special Thanks and Support/Input
Nkatyusha: Skinning/Input
John: Various support requests/Input
Vlad: Various support requests/Input


Features:

Vast array of weapons select from many different modifications, including brand new reskins
Note: Various weapon skins were changed in order to maintain quality and consistency
(BACL, Gosuke, Holden)

Overhauled weapon ballistics, better suited for balance and scaling
Note: Realism was noted for scaling, however it wasn't the staple. Gameplay and balance were the primary concerns.
(Giegue, Holden, Vlad, PLR)

Entirely overhauled smart terrains, monster spawns, and NPC spawns
Note: Smart Terrains dictate the area that NPC's and Monsters can traverse
(DC)

Overhauled in-game economy
Note: Emphasis was put into funds, suit gifts are now nonexistent
(Holden, Emporikon)

Overhauled NPC and Monster balance
(Holden)

Minimalist, opaque HUD interface
(Holden, Darius)

Realistic actor parameters, everything from speed, carry limit, to headbobbing and weapon sway
(Holden)

New grass sprites and grass placement from Clear Sky
Note: Clear Sky increased the grass sprite variety and grass density, as well as distance to a considerable degree
(GSC: Clear Sky, Holden)

New color mapping for every level
Note: Color mapping is what gives terrain variety and diversity, as well as reduces the visible tiling effect from ground textures
(Holden, BACL)

Screen Space Ambient Occlusion, Steep Parallax, Improved HDR, Stronger Shadow Contrast, etc..
(Sky4CE)

Overhauled weather system, randomized, dynamic weather structure, saturated sunrises and sunsets, rich shadow contrast etc..
Note: Weather wasn't created under the concept of realism, rather aesthetics and gameplay
(GSC: Clear Sky, ArtistPavel, Trojanuch, Holden, Argus)

Overhauled AI structure, including dynamic light visibility parameters, flanking capabilities, medkit usage, dragging corpses etc..
(Holden, Xtream)

Improved monster textures, bumps, and specularity
(Argus)

Overhauled audio
(imperialreign)

Overhauled weapon orientations
(Holden, Vlad, John)

New textures for nearly every surface, a composite of Clear Sky and Photorealistic Zone
(GSC, Argus, Holden)

New character model textures, icons, etc..
(Holden, JakeyB)

Various bugfixes
(Decane)

And many more features implemented from our team and other modders
I apologize in advance for any miscrediting/lack of crediting in the features, and I implore you to correct me whenever possible.


Also, if anyone wants to hear from Holden, Don Reba has to unban him.
  05:42:32  21 May 2009
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762
Looks cool, dont really feel like lookign through each and every picture to see what you 've changed
  05:47:19  21 May 2009
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Billytehbob
(Senior)
 
On forum: 04/07/2009
Messages: 143
I for one, would like to try it out
  06:04:06  21 May 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107
I'm glad to finally see a topic about this! I'm greatly looking forward to release day.
  06:31:15  21 May 2009
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maxfu
Max Fu
(Resident)

 

 
On forum: 10/22/2007
Messages: 282
Another MOD pack?
  06:42:44  21 May 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
I don't want to be rude or offensive, it's not my style, the images are nice, everything is clear and good, but i cant understand, why do everyone release the same modpacks over and over again with the same or very similar features under different names.

Actually one thing i didnt like (this one was the reason why i posted): incorrectly written names, such as xStream's name (i dont know what that Holden guy did for the aipack, but i wouldn't add the origi author to the end of the list) or BAC9-FLCL's name (if BACL is an other guy, then my apologies). They wont be angry though, i just found it important to post it, because i dont like when someone calls me "dezoder" too.

PS: don't listen to me, im just burnt out, and i don't want to make anyone sad or angry, just wrote down my opinion.
  06:44:34  21 May 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
Messages: 8995

---QUOTATION---
Another MOD pack?
---END QUOTATION---


Seems so. It's sad that no one wants to create anything original =\
  06:53:47  21 May 2009
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
05/21/2009 7:26:03
Messages: 11651

---QUOTATION---
Seems so. It's sad that no one wants to create anything original =\
---END QUOTATION---


What a gloomy outlook! People are doing original things, too: ZRP, Ambient Audio Overhaul, Nandersen's mods, etc.
  06:59:20  21 May 2009
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Holden
Senior Resident
 

 
On forum: 05/21/2009
Messages: 232

---QUOTATION---
Another MOD pack?
Seems so. It's sad that no one wants to create anything original =\
---END QUOTATION---



Although I understand that you don't wish to offend, I can't say I wasn't a little tiffed at the idea that no original features were added.

Every single aspect regarding weapon parameters, NPC scaling, especially AI parameters have been completely overhauled. I've designed skins for each and every character model, ported content from Clear Sky, and so on and so forth.

Lots of effort has gone into making L.U.R.K. distinct, refined, and fun. While incorporating brand new features, that are of course still being implemented as we speak. Making new things is difficult when merging and balancing is on your top priority list, quality over quantity is the primary goal.

I'm sorry for the misnames, and as I've stated in the main post, I'll talk to Psycho in order to correct the mistakes in naming.
  07:12:05  21 May 2009
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
05/21/2009 7:15:23
Messages: 8995

---QUOTATION---
What a gloomy outlook! People are doing original things, too: ZRP, Ambient Audio Overhaul, Nanderson's mods, etc.
---END QUOTATION---


No-no, I'm just speaking about talented people who developed this mod. I appreciate your work, it's really good, but... don't you think that any additional features mainly seen in other mods are pointless and can't give any fresh experience until the main game part is exactly the same and you need to kill bandits on ATP for 1000th time?

You did a good work on the mod, but I think it's really interesting only for those who didn't played the game too much. Well-made feature list isn't the way to bring new experience to the game.

For example, if you mod would have added the new quest line, or introduced weapon upgrade system, or extended the dialog possibilities with NPC, etc. - I'd have already downloaded it and played with interest But what I currently see there is what I mostly already saw.

I'd recommend you to concentrate on really new feature, maybe small, but new, bringing fresh experience and variety to gameplay. You'll see, it'll affect your mod popularity in a good way
 
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