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L.U.R.K.: Overhaul Discussion

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  20:50:34  6 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354

---QUOTATION---
there is a mod around (it's in Rebalanced haven't seen it on it's own though) that makes medkits regenerate health over time instead. Is there a direction on this yet?

Do you know the name of the mod? It's sounds very interesting and worth checking out.
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Health Overhaul by Russo. Took me a while but found it eventually
  00:35:42  7 June 2009
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Holden
Senior Resident
 

 
On forum: 05/21/2009
Messages: 232

---QUOTATION---
Are those screenies with SL or FDL?
---END QUOTATION---


[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.
  00:37:25  7 June 2009
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198

---QUOTATION---
Are those screenies with SL or FDL?
[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.
---END QUOTATION---



what does FDL and SL mean?
  00:42:25  7 June 2009
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Holden
Senior Resident
 

 
On forum: 05/21/2009
Messages: 232

---QUOTATION---
Are those screenies with SL or FDL?
[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.

what does FDL and SL mean?
---END QUOTATION---



It's the difference between Full Dynamic Lighting and Static Lighting, and or the difference between DirectX8 renderers and DirectX9 renderers. Imperial Reign is claiming he can't tell if it's one or the other which leads me to believe I'm being trolled.
  01:32:43  7 June 2009
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AgentJR
(Senior)
 
On forum: 04/08/2007
Messages: 107

---QUOTATION---
Are those screenies with SL or FDL?
[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.

what does FDL and SL mean?

It's the difference between Full Dynamic Lighting and Static Lighting, and or the difference between DirectX8 renderers and DirectX9 renderers. Imperial Reign is claiming he can't tell if it's one or the other which leads me to believe I'm being trolled.
---END QUOTATION---



Remember that we're not on 4chan, Holden.
  09:22:03  7 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354

---QUOTATION---
Remember that we're not on 4chan, Holden.
---END QUOTATION---



Can you really be sure?
  17:32:13  7 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Are those screenies with SL or FDL?
[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.
---END QUOTATION---




---QUOTATION---
Are those screenies with SL or FDL?
[link]http://img189.imageshack.us/img189/9610/1222083314646.jpg[link]
Wha- I- Eh- what. I hope you're joking because if you can't tell FDL from SL then you need to invest in glasses.

what does FDL and SL mean?

It's the difference between Full Dynamic Lighting and Static Lighting, and or the difference between DirectX8 renderers and DirectX9 renderers. Imperial Reign is claiming he can't tell if it's one or the other which leads me to believe I'm being trolled.
---END QUOTATION---





seriously?! Nice comments and attitude, man. Real nice. I appreciate the insinuation, makes me feel all warm and fuzzy inside . . . cause, y'know, I've got nothing better to do than to hop in your thread and waste my time trolling for shit to nit-pick about. Really, I look forward to it every day - I'm totalliny willing to put aside my personal projects, and the small amount of time I spend helping others out, just to make you feel extra special by my comments and inquiries.

Grow up.


As to my question - keep in mind, my blind friend, that there are quite a few other mods and mod packs out there that look great with SL - enough so that it can actually be quite hard to tell the difference sometimes.

My comment was that I wasn't 100% sure whether it was FDL or not - something about the coloration/lightining (based on those screenshots) seemed odd to me - more along the lines of how SL appears . . . although the shadows are more in-tune with OL/FDL. If you truly think that you can ALWAYS differentiate SL fro FDL with some of the material and mods that float around for this game - you need to spend some more time checking out other user's work.

Either way, the response I recieved, IMHO, was quite childish and immature . . . I have to tip my hat to such attitudes, they're a quick way to earn a near-constant stream of dis-respect on my part.
  20:18:07  7 June 2009
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trojanuch
Senior Resident
 

 
On forum: 04/08/2007
 

Message edited by:
trojanuch
06/07/2009 20:18:21
Messages: 1444

---QUOTATION---
Alright guys, we have a comparison screen to show the graphical difference between LURK, Complete 2009, and Vanilla.

http://img257.imageshack.us/img257/8320/templatecopy.jpg
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Well - for me it looks very similar to old SWO 2.2 approach - relatively low (~0.7 max) sun_color + no to so dark #small ambient (low ligh vs. shadow contrast) giving the graphics somewhat 'flatter' look. It's one way to do it...

Some comparison screenies from SWO 2.2:
http://stalker.filefront.com/screenshots/File/89293/3
http://stalker.filefront.com/screenshots/File/89293/9
http://stalker.filefront.com/screenshots/File/89293/2

Holden - why don't you share some larger gallery and show us some really innovative and epic stuff that we're all waiting for (ex. multi-layered skycubes).
  20:31:41  7 June 2009
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llama man
Llamanized metalheadstalker
(Resident)

 

 
On forum: 04/29/2008
Messages: 1424
When will this mod be available for download? I doubt it will work on my computer (it doesnt accept any mod that doesnt include ZRP in some way).
  03:40:44  8 June 2009
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Holden
Senior Resident
 

 
On forum: 05/21/2009
Messages: 232

---QUOTATION---

seriously?! Nice comments and attitude, man. Real nice. I appreciate the insinuation, makes me feel all warm and fuzzy inside . . . cause, y'know, I've got nothing better to do than to hop in your thread and waste my time trolling for shit to nit-pick about. Really, I look forward to it every day - I'm totalliny willing to put aside my personal projects, and the small amount of time I spend helping others out, just to make you feel extra special by my comments and inquiries.

Grow up.


As to my question - keep in mind, my blind friend, that there are quite a few other mods and mod packs out there that look great with SL - enough so that it can actually be quite hard to tell the difference sometimes.

My comment was that I wasn't 100% sure whether it was FDL or not - something about the coloration/lightining (based on those screenshots) seemed odd to me - more along the lines of how SL appears . . . although the shadows are more in-tune with OL/FDL. If you truly think that you can ALWAYS differentiate SL fro FDL with some of the material and mods that float around for this game - you need to spend some more time checking out other user's work.

Either way, the response I recieved, IMHO, was quite childish and immature . . . I have to tip my hat to such attitudes, they're a quick way to earn a near-constant stream of dis-respect on my part.
---END QUOTATION---



Whoa-ho-ho now I certainly didn't mean to hit the funny bone there, but I was honestly light-hearted in my previous posts, I know the internet doesn't portray inflection in a manner that sets a tone for a conversation, but I certainly didn't want you to erupt into an angry post.

I mean if I'm intruding on your obviously very busy schedule, then by all means I don't intend to keep you. I didn't want to shift the tone, but I honestly thought you were joking when you were asking whether it was Full Dynamic Lighting or Static Lighting, however I was clearly wrong and I'm sorry if I offended. Of course the second assumption that lingered in my mind was that you were insulting me by claiming the difference between DX8 and DX9 was indistinguishable, which having spent many hours tweaking and refining weather, modifying shaders, porting Clear Sky textures, and many other things, you can see why I would be offended by people claiming the difference to be indistinguishable.

However it really felt like a deliberate attack seeing as how even if some things are subtle, the bump-maps on the detail textures, the HDR effect on the sky, the shadows casted from the Flesh. the dynamic light, and yes, I realize there are static light-maps, but I don't exactly believe you can't tell the difference because the shadows rendered in light-maps have tremendous pixel densities over 1024x1024 maps rendered across the whole map, I can't see how the shadows wouldn't spark the distinction, let alone the many, many other indicators that would obviously point to it being Full Dynamic and Static Lighting.

Look, I don't want to seem offensive, but honestly I have a hard-time believing that someone who has 907 posts on the GSC boards, and is partially responsible for the development of many popular mods, wouldn't see these differences that even someone completely new to the game could instantly recognize. I have to believe you were deliberately insulting it because honestly, the difference is night and day no matter how many mods you stack on top of DX9.

I can see now that you couldn't see the difference, and what I thought was a mere joke was a serious question, and I can see that I've offended you by my response, and I'm sorry for that, I realize that I'll soon gain disrespect from other modders if I treat them similarly, which I promise was unintentional, however your response was rather.... Pretentious and rude quite frankly, you're not exactly presenting yourself well to the community either, and quite frankly I don't know how to feel about someone with a name like yours in the modding community has gone so far without being able to distinguish such obvious characteristics in the game, and it makes me frightened that this kind of perception is being put in charge of any form of visual aspect of the game, however Audio is obviously your forte', and your work thus far in that regard is unparalleled.


---QUOTATION---
why don't you share some larger gallery and show us some really innovative and epic stuff that we're all waiting for (ex. multi-layered skycubes).
---END QUOTATION---



As much as I'd like to, it's just a concept. It's merely at the conceptual stage at this point, so it won't come to fruition until I actually find some way to bypass the engine limitations to impose multilayered skyboxes on the scenery.


---QUOTATION---
Well - for me it looks very similar to old SWO 2.2 approach - relatively low (~0.7 max) sun_color + no to so dark #small ambient (low ligh vs. shadow contrast) giving the graphics somewhat 'flatter' look. It's one way to do it...
---END QUOTATION---



Something that's so subject to opinion is very, very hard to accomplish properly, you must understand this. Much work is being done to preserve the original atmosphere from Stalker Shadow of Chernobyl, while incorporating graphical enhancements over the period of time in which Stalker was made, however I've found that these mod implementations have often skewed this beyond the original intent, and while that's fine for most mods, it conflicts with the goals I'm trying to achieve.

The dark, moody atmosphere is something that is extremely subject to change variable to weather settings, and I found that the SW3.0 implementation of Clear Weather felt as though it were too bright at times, contrasting to the vanilla tone, almost to the extent you would see from the Stalker Complete 2009 images, but not quite that far.

While it's much more realistic to incorporate these bright, shining days, the goal from L.U.R.K. has never been realism, this is something that must be understood. An artistic approach must be taken to build upon the standard weather settings, rather then to follow a different path. That's what I've attempted to achieve, however I'm still playing with skyboxes, because the current ones don't coincide with my vision.

The lighting effect from SW2.2 does remind me of the effects from Lurk, albeit the different textures, color-maps, and shader rendering makes the comparison difficult to compare. I can certainly see the resemblance, albeit it's not exactly uncommon to see clear weather with low-level white lighting.

The reason nothing is being groundbreaking with weather is being represented is because there isn't anything groundbreaking with weather just yet, which is why the mod hasn't been released yet, however the sum of its parts will shape your impression on the game, despite the obvious changes such as stealth, Clear Sky graphics and whatnot. Quite honestly it's more of a side-project to make multi-layered skyboxes, because something as subtle as sky-rotation is hardly ever noticed from the user. I've been mostly photo-shopping distant landscape textures onto skyboxes from StalkerSkies 1.1, tell me what you think:
http://media.moddb.com/images/mods/1/13/12990/XR_3DA_2009-05-31_22-01-06-04.jpg

Your cynicism is vaguely masked, but I can assure you that my qualms with SW3.0 are purely preferential, and by no means meant to offend.
 
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