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L.U.R.K.: Overhaul Discussion

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  08:07:15  6 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
 

Message edited by:
Psycho Sonic
06/06/2009 8:08:02
Messages: 10

---QUOTATION---
there is a mod around (it's in Rebalanced haven't seen it on it's own though) that makes medkits regenerate health over time instead. Is there a direction on this yet?
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Do you know the name of the mod? It's sounds very interesting and worth checking out.
  09:07:11  6 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
Messages: 10
Alright guys, we have a comparison screen to show the graphical difference between LURK, Complete 2009, and Vanilla.

[link]http://img257.imageshack.us/img257/8320/templatecopy.jpg[/link]
  09:29:36  6 June 2009
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
Messages: 2461
Looks OK to me...I think gameplay, weapon tweaks and your AI
improvement is more important.
Cheers.
  10:47:50  6 June 2009
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2822

---QUOTATION---
Alright guys, we have a comparison screen to show the graphical difference between LURK, Complete 2009, and Vanilla.

[link]http://img257.imageshack.us/img257/8320/templatecopy.jpg[/link]
---END QUOTATION---


Looks a bit tdark considering that the sun is shining... maybe it's caused by the shader pack?
  11:17:25  6 June 2009
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Holden
Senior Resident
 

 
On forum: 05/21/2009
Messages: 232

---QUOTATION---
Looks a bit dark considering that the sun is shining... maybe it's caused by the shader pack?
---END QUOTATION---



Shader pack is fine, it's just the HDR effect caused from looking at the ground opposed to the eye adjusting effect caused by the HDR. Images don't do justice.

I changed some things anyways due to input, see how this suits your tastes:
http://img231.imageshack.us/img231/5476/xr3da2009060601043014.jpg
  17:50:23  6 June 2009
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
Messages: 1254

---QUOTATION---
Looks a bit dark considering that the sun is shining... maybe it's caused by the shader pack?

Shader pack is fine, it's just the HDR effect caused from looking at the ground opposed to the eye adjusting effect caused by the HDR. Images don't do justice.

I changed some things anyways due to input, see how this suits your tastes:
http://img231.imageshack.us/img231/5476/xr3da2009060601043014.jpg
---END QUOTATION---



It looks better, but no shining sun effect yet, if it means to be.
  18:08:42  6 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
 

Message edited by:
Kaine
06/06/2009 18:10:49
Messages: 354
Not digging the road texture It's too... contrasted. Cracks and grass are too prominent, makes it REALLY obvious that it's repeated. Detail is good but not when it breaks immersion like that.

How bright sunlight is and the contrast between light and shadow is largely controlled by settings you can change in the console and user.ltx. Spent an hour or so tuning mine tonight

Still haven't got that mid-distance shadow shearing fixed though Anyone with suggestions feel free to pm me.
  18:10:46  6 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
Are those screenies with SL or FDL? Curious, it looks like SL to me, but I might be wrong . . . they look great, don't get me wrong . . . just something seems odd to me
  18:11:44  6 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354

---QUOTATION---
Are those screenies with SL or FDL? Curious, it looks like SL to me, but I might be wrong . . . they look great, don't get me wrong . . . just something seems odd to me
---END QUOTATION---



Definitely FDL mate.
  20:08:12  6 June 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
i dont have mainly problems with clear sky road textures, but the crackings are waay too repetative, and it looks real bad from a hillside view like on the image... and feels like as if a dinosaur walked there.
 
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