Message edited by: Psycho Sonic 06/06/2009 8:08:02
Messages: 10
---QUOTATION--- there is a mod around (it's in Rebalanced haven't seen it on it's own though) that makes medkits regenerate health over time instead. Is there a direction on this yet? ---END QUOTATION---
Do you know the name of the mod? It's sounds very interesting and worth checking out.
---QUOTATION--- Looks a bit dark considering that the sun is shining... maybe it's caused by the shader pack? ---END QUOTATION---
Shader pack is fine, it's just the HDR effect caused from looking at the ground opposed to the eye adjusting effect caused by the HDR. Images don't do justice.
---QUOTATION--- Looks a bit dark considering that the sun is shining... maybe it's caused by the shader pack?
Shader pack is fine, it's just the HDR effect caused from looking at the ground opposed to the eye adjusting effect caused by the HDR. Images don't do justice.
Not digging the road texture It's too... contrasted. Cracks and grass are too prominent, makes it REALLY obvious that it's repeated. Detail is good but not when it breaks immersion like that.
How bright sunlight is and the contrast between light and shadow is largely controlled by settings you can change in the console and user.ltx. Spent an hour or so tuning mine tonight
Still haven't got that mid-distance shadow shearing fixed though Anyone with suggestions feel free to pm me.
Are those screenies with SL or FDL? Curious, it looks like SL to me, but I might be wrong . . . they look great, don't get me wrong . . . just something seems odd to me
---QUOTATION--- Are those screenies with SL or FDL? Curious, it looks like SL to me, but I might be wrong . . . they look great, don't get me wrong . . . just something seems odd to me ---END QUOTATION---
i dont have mainly problems with clear sky road textures, but the crackings are waay too repetative, and it looks real bad from a hillside view like on the image... and feels like as if a dinosaur walked there.
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Lost Alpha project -> http://www.moddb.com/mods/lost-alpha
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