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L.U.R.K.: Overhaul Discussion

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  22:07:24  3 June 2009
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shifter
Senior Resident
 

 
On forum: 06/20/2008
Messages: 2413

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perhaps the blowouts can be reworked to fit with this mod. i beleive they are out of this because of all the weather changes.

it would also be because the first LURK release is meant to be a base that hasn't already diverted from the vanilla game too much.
  01:29:44  4 June 2009
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198

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perhaps the blowouts can be reworked to fit with this mod. i beleive they are out of this because of all the weather changes.

it would also be because the first LURK release is meant to be a base that hasn't already diverted from the vanilla game too much.
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consider that SoC is supposed to be a quite part of the history fo the zone for blowouts I see no reason to add them in
  05:38:55  4 June 2009
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762

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perhaps the blowouts can be reworked to fit with this mod. i beleive they are out of this because of all the weather changes.

it would also be because the first LURK release is meant to be a base that hasn't already diverted from the vanilla game too much.

consider that SoC is supposed to be a quite part of the history fo the zone for blowouts I see no reason to add them in
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agreed
  03:49:21  5 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
Messages: 10
Holden's thinking along the same lines as you guys where he just doesn't like them, at least the joke of a way they're currently implemented, but many still want them, myself included. So we're going to rework them, but we're waiting for Argus to finish his aesthetic mod of blowouts.
  14:03:45  5 June 2009
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Gallonigher
(Senior)
 
On forum: 07/24/2008
Messages: 125

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Holden's thinking along the same lines as you guys where he just doesn't like them, at least the joke of a way they're currently implemented, but many still want them, myself included. So we're going to rework them, but we're waiting for Argus to finish his aesthetic mod of blowouts.
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Is it going to be included as an optional feature?
  14:12:25  5 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
 

Message edited by:
Kaine
06/05/2009 14:13:33
Messages: 354

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Holden's thinking along the same lines as you guys where he just doesn't like them, at least the joke of a way they're currently implemented, but many still want them, myself included. So we're going to rework them, but we're waiting for Argus to finish his aesthetic mod of blowouts.

Is it going to be included as an optional feature?
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I hope not. "Optional feature"s have a tendency to complicate install scripts and mod file structures to a ridiculous degree. I am optimistic that the LURK team aren't going to fall into the trap of trying to be everything to everyone and instead release a solid, well constructed mod that people can change if they feel the need.

I'd be fine with or without blow-outs as long as they are either there or not there. Options complicate debugging and installing too much.
  14:52:48  5 June 2009
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
 

Message edited by:
Danlo
06/05/2009 14:53:49
Messages: 5198

---QUOTATION---
Holden's thinking along the same lines as you guys where he just doesn't like them, at least the joke of a way they're currently implemented, but many still want them, myself included. So we're going to rework them, but we're waiting for Argus to finish his aesthetic mod of blowouts.
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any chance then that they could be an optional part, something that you can choose not to use with the mod - and if not could you let those of us who don't like emissions being added know how to remove them
  15:40:33  5 June 2009
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Gallonigher
(Senior)
 
On forum: 07/24/2008
 

Message edited by:
Gallonigher
06/05/2009 15:40:48
Messages: 125

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any chance then that they could be an optional part, something that you can choose not to use with the mod - and if not could you let those of us who don't like emissions being added know how to remove them
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That's what I said. -_-

Kaine, that makes sense. I don't mind them too much, so long as they're implemented nicely.

The problem with OL's blowouts is that given the correct gear, it's possible to survive out in the open for the full duration of a blowout. I think the timing could use some work, too.
  07:58:28  6 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
Messages: 10
Kaine got it. Completely removed until they're fixed, which will most likely be a future patch, for the reasons Kaine stated. Too much work and testing for a crappy system we plan on overhauling later. AI's a joke for blowouts, blowouts are way too forgiving, and they're way too often.
  08:04:01  6 June 2009
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Kaine
Senior Resident
 

 
On forum: 04/05/2007
Messages: 354
Fantastic

Still haven't got an answer (far as I can tell) about how Medkits work. Insta-health is fail and there is a mod around (it's in Rebalanced haven't seen it on it's own though) that makes medkits regenerate health over time instead. Is there a direction on this yet?
 
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