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L.U.R.K.: Overhaul Discussion

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  19:21:16  1 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

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* Multiple layered cube maps that allow skybox rotation without rotating distant landscape


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Well - this one is interesting. Could you be more specific on implementation method?
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I'm curious as well . . . this would make a merge between SWO(x) and Panoramic possible


Also, for the LURK crew - if you have any recommendations or suggestions to the Dynamic Ambient Environments that AAOv1.8 makes possible - feel free to let me know, I'm always open to feedback!
  02:22:09  2 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
Messages: 10

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install the 2215 mp beta, where the hud_adjust_mode still works, and you can calibrate the hud position easily with WSAD QE buttons, then with P button the values appear in console.

edit: this only works in aiming mode, so you need to press down right mb while you set the stuff...
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Would you mind providing a download location? Every torrent I find of it has 0 seeds.

Otherwise, does anyone else have a fix for this?
  02:32:45  2 June 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803

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Would you mind providing a download location? Every torrent I find of it has 0 seeds.

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http://rapidshare.com/files/12217497/Stalker2215.part1.rar
http://rapidshare.com/files/12217261/Stalker2215.part2.rar
http://rapidshare.com/files/12217085/Stalker2215.part3.rar
  03:48:46  2 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
 

Message edited by:
Psycho Sonic
06/02/2009 5:56:41
Messages: 10

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Would you mind providing a download location? Every torrent I find of it has 0 seeds.


http://rapidshare.com/files/12217497/Stalker2215.part1.rar
http://rapidshare.com/files/12217261/Stalker2215.part2.rar
http://rapidshare.com/files/12217085/Stalker2215.part3.rar
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EDIT: Crap, I can't get it running, keep getting a "duplicate bullet_manager" error, and I can't find any fixes. Guess it's back to the drawing board. Any proposed fixes for the gun offsets?
  05:19:48  3 June 2009
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SakuyaFM
(Novice)
 
On forum: 06/01/2009
Messages: 42
Very nice guys... Finally I can sneak up during nighttime.

By the way, are you using the classic "game green" NVGs, or the realistic black-and-white NVG colors? I just feel that the green NVGs totally suck.
  05:28:05  3 June 2009
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-=Grunt=-
Cake Muncher
(Resident)

 

 
On forum: 01/08/2009
 

Message edited by:
-=Grunt=-
06/03/2009 5:28:29
Messages: 4114
Lol, the green NVG in-game is useless. The vision is too blurry to even aim.

EDIT: I mean in the vanilla game.
  06:44:07  3 June 2009
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DeltaForce95
Senior Resident
 

 
On forum: 12/22/2008
Messages: 4762
I think Rebalanced had a nice system with NVGs, 1st and 2nd gen, with regular or + for each. It works out really nicely and you can have more diversity, I actually passed up a seva suit for a monolith suit cause of the better NVGs
  07:24:59  3 June 2009
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Psycho Sonic
(Novice)
 
On forum: 05/21/2009
Messages: 10
Ok, got the beta working, and it worked like a charm. Thank you VERY much dezodor.
  15:27:51  3 June 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
don't forget I've released a pack that carries many of the CS .ppe over to SoC for both NV and anomaly effects:

[link]http://stalker.filefront.com/file/Additional_Nightvisions_Anomaly_Effects;98095[/link]
  21:41:01  3 June 2009
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
I've noted that Blowouts are excluded by this mod. They have been one of my favourite features of various mods. This made me think - in Newsa+Simbion, there are Blowouts and Blowout Waves. The former is like in various mods, but the latter, the Blowout Waves, are extremely rare. In NS 3.0, in 10 game days, I only had one of them. Usually, it's a series of shockwaves, so you aren't being irradiated constantly. The sky changes to a very strange mish-mash that looks like a starry-sky with nebula in it (yeah, my description isn't perfect), and to cloudy skies, etc. Because these are rare, and affect the player different, as shockwaves, they might work better in a future release. You could talk to Nightwatch on Stalkermod if it is of any interest to you. I do think there needs to be something of a rare event, and very frightening, and this Blowout Wave might give you a basis for something like that. Blowouts themselves can be tedious sometimes (except in the Agroprom Underground - I get scared when I find a Controller has been spawned ).
 
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