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Shadow of Oblivion 2 - Remake [Rus]

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  20:02:06  16 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
Emergency! Achtung! Alerte!

Expression : assertion failed
Function : _VertexStream::Lock
File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
Line : 44
Description : (bytes_need<=mSize) && vl_Count

Can anyone help? This is a nasty crash after a few seconds of being in the Swamp level. Possibly broken level geometry? I don't know, but for now it seems the swamp is unplayable.
  21:46:38  16 June 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---
Emergency! Achtung! Alerte!

Expression : assertion failed
Function : _VertexStream::Lock
File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
Line : 44
Description : (bytes_need<=mSize) && vl_Count

Can anyone help? This is a nasty crash after a few seconds of being in the Swamp level. Possibly broken level geometry? I don't know, but for now it seems the swamp is unplayable.
---END QUOTATION---



It's a well known error of SOC engine, when playing too big maps or with too much reed (not designed for SOC). The CS Marshes used to crash this way and accordingly your post, old Swamps will crash too.

Fortunately, the only proper fix for this error is for 1.0006 engine, so test this fixed exe and see what happens:

http://narod.ru/disk/41905813001.7de85b4bc30003598608141b1c1c254b/10006_exe_fixxed.7z.html

At least the game starts with the russian exe, maybe requires the use of the patcher.
  23:16:41  16 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160

---QUOTATION---
Emergency! Achtung! Alerte!

Expression : assertion failed
Function : _VertexStream::Lock
File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
Line : 44
Description : (bytes_need<=mSize) && vl_Count

Can anyone help? This is a nasty crash after a few seconds of being in the Swamp level. Possibly broken level geometry? I don't know, but for now it seems the swamp is unplayable.

It's a well known error of SOC engine, when playing too big maps or with too much reed (not designed for SOC). The CS Marshes used to crash this way and accordingly your post, old Swamps will crash too.

Fortunately, the only proper fix for this error is for 1.0006 engine, so test this fixed exe and see what happens:

http://narod.ru/disk/41905813001.7de85b4bc30003598608141b1c1c254b/10006_exe_fixxed.7z.html

At least the game starts with the russian exe, maybe requires the use of the patcher.
---END QUOTATION---



Thanks. That did the trick! I forgot x-ray is so old it can't take advantage of quad-cores or 4gb or RAM. Unfortunately there's not much to do in the swamps yet. There's some boars and fleshes (and a chimera so be careful!), a few anomalies, but there were quite a few artifacts lying around, which you can grab and turn right around and sell to Sakharov. Well that's it.
  23:35:28  16 June 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---
Thanks. That did the trick! I forgot x-ray is so old it can't take advantage of quad-cores or 4gb or RAM. Unfortunately there's not much to do in the swamps yet. There's some boars and fleshes (and a chimera so be careful!), a few anomalies, but there were quite a few artifacts lying around, which you can grab and turn right around and sell to Sakharov. Well that's it.
---END QUOTATION---



I don't believe this exe benefits with more cpu core, but it has a simple enhance to play these maps.

So the new maps are empty? It was a flaw of OSRM mod too.
  02:22:33  17 June 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
executables with increase memory allocations

https://sites.google.com/site/kingo64ssite/Home/patched-exes

may or may not work with specific mods.
  02:54:48  17 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160

---QUOTATION---
Thanks. That did the trick! I forgot x-ray is so old it can't take advantage of quad-cores or 4gb or RAM. Unfortunately there's not much to do in the swamps yet. There's some boars and fleshes (and a chimera so be careful!), a few anomalies, but there were quite a few artifacts lying around, which you can grab and turn right around and sell to Sakharov. Well that's it.

I don't believe this exe benefits with more cpu core, but it has a simple enhance to play these maps.

So the new maps are empty? It was a flaw of OSRM mod too.
---END QUOTATION---


No not exactly. Have you played the mod? Only the swamp is empty. Darkscape has the car chase sequence (which is impossible to do. When I loaded the level my car wouldn't work so I had to do the level on foot with cheats to not get blown up by rockets). There are some mutants and stashes lying around but thats it. Dead city recreates the whole story part with Doctor and escaping from the Mercs and Bandits. That whole level is a royal PITA though because there are probably over 100 enemies on that map and they respawn like mad. Other than that there's nothing else to do. I haven't gotten to the Generators yet but I assume it's a lot like RMA mod where its rotten with mutants and the entrance to the secret lab.

I don't know what the OSRM mod is, but this mod is almost EXACTLY like the RMA mod with the Shadows Addon. I don't know if these are all part of one project, or if these Russian modders just rip each other off wholesale.
  18:06:02  17 June 2013
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
06/17/2013 18:17:56
Messages: 1158

---QUOTATION---
I don't know what the OSRM mod is, but this mod is almost EXACTLY like the RMA mod with the Shadows Addon. I don't know if these are all part of one project, or if these Russian modders just rip each other off wholesale.
---END QUOTATION---



OSRM is old storyline restoration mod, and RMA is the same mod with russian abbrevation. Shadows of Oblivion series seems just an other variant of OSRM.
  18:59:04  17 June 2013
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Hello

Having really enjoyed the beautiful graphics of this mod!
I researched a bit on the names of modders
And I came across this:

http://ap-pro.ru/forum/94-4060-1

Really... impressive!

https://disk.yandex.com/public/?hash=MvGNSWeHUnxh1CZAerqol31m%2BN3i4JC%2ByFLc7TXrJQU%3D
  09:56:08  18 June 2013
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Buzzard_Burbridge
Senior Resident
 

 
On forum: 03/31/2007
Messages: 160
Update: It seems they did a little more work in Dead City. I played through Dead City in the original RMA mod and it was mostly empty except for tons of mercs and bandits. In this mod though they added a little more! After you escape the mercs you can explore around a bit easier. They added more anomalies and artifacts, you can explore the sewers which are filled with snorks, and I saw some loner stalkers wandering around and shooting it out with bandits.

Nice job! This is definitely one of the better "Old STALKER" mods out there and worth playing. It's pretty stable, I had no crashes in Yantar which is where the game is least stable. Warning: it's VERY hardcore! They've changed the immunities and stats so AI are good shooters, guns and mutants do LOTS of damage, etc. I recommend playing on Novice. I hope this mod gets updated and is still worked on. It needs a full english translation though.
  12:59:24  18 June 2013
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975

---QUOTATION---
executables with increased memory allocations

https://sites.google.com/site/kingo64ssite/Home/patched-exes

may or may not work with specific mods.
---END QUOTATION---

 
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