On forum: 03/20/2008
Porting CS Hud Meshes causing weird problems?|
Yeah, so I merged some CS HUD weapon meshes into Oblivion Lost 2.2, and for whatever reason, it seems it gives me 4 problems.
Goal-related issues (Nimble won't get up, after killing the Bandits in the car park)
Cant move character after being melee'd.
Can't open any marked stashes (But any unmarked empty stashes work fine?)
Sleeping bag prompt does not appear.
I'm positive its the models and/or config changes causing it. But the config files are remotely the same, only differences are a few HUD position and bone name changes.
What could be causing this?
The X-Ray engine is so frustrating.