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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
SHoC grass draw distance-"increased"?

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  18:12:29  9 June 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
Messages: 22

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edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.
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It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
  03:25:19  10 June 2013
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
Messages: 313

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.

It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
---END QUOTATION---



Thanks for the tip. I always use the Afterburner OSD because I overclock. Diabling the Afterburner OSD also gives less flickering (although it's still there to a lesser degree).
 
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