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SHoC grass draw distance-"increased"?

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  22:02:34  5 July 2012
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bamah
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On forum: 02/10/2008
 

Message edited by:
bamah
07/05/2012 22:10:45
Messages: 911
SHoC grass draw distance-"increased"?

Haven't tested it yet...

EDIT;

http://forum.xianionline.com/viewtopic.php?f=12&t=610&sid=cacc6f8d6f89f5c79cdca852d0f4fcc2

Translated readme;

================================================== ============

Patcher to increase the radius of the drawing herbs in STALKER
v.0.8
================================================== ============

--- Using the patcher ----

A. Install Active Perl (http://www.activestate.com/activeperl/downloads). Even if you have
already have perl recommend the latest version.
Two. Put your desired rendering library (file xrRender_RX.dll) in a folder with patcher.
Three. Compose a batch file like this:

xrPatch.pl-file xrRender_R2.dll-game soc-patch 6-line 97

What do the keys:
-File - path to render the library
-Game - version of the game. soc - PM, cs - CHN, cop - RFP.
-Patch - patch number
-Line - drawing area of ??grass. Here I will describe in more detail.
In Stalker grass is drawn by default 49x49 square cells with the player at the center. However, the
in this box are imposed some processing engine, so that in fact it is almost a circle
with a radius of about 49.
The parameter line must specify a new range of "circle."
Warning, do not fit any number. It must:
a) be odd
b) to give 1 as the remainder of division by 4.
Example: 53,57,89,97,125 well, something. Think for yourself, these numbers dofiga.
The rest is at your own risk.
The maximum number of as yet unknown. Stalker works fine PM and 401 meter
radius of the drawing. Pick a comfortable fps on your machine.

For convenience, all keys can be reduced to a few letters. Example:



4. After working in his patcher folder will be based on two files:
xrRender_RX.dll - patched file
xrRender_RX.dll.bak - backup the original library

Five. Put the patched file in the bin directory, games, and rejoice with grass.

The list of supported renderers:

PM-4 all the patch renders
PM-5 all the patch renders
PM-patch 6, all renderers
CHN-10 all the patch renders
CP-2, all the patch renders

Version History:

v.0.8 - Remove all restrictions on the radius of the drawing.
added all the renderings of the 5th PM patch.
v.0.7 - added the patch renders from the 4th PM.
v.0.6 - added all the renderings of the 10th patch ERs.
v.0.5 - added r1, r3, r4 of the 2nd patch RFP.
corrected for patching instructions to check the visibility of the cells
altered the calculation of the coefficients in the test cells appear
v.0.4 - added patch r2 from the 2nd CP
v.0.3 - Fixed crash when playing with r1 patch on the 6m PM.
v.0.2 - added patch r1 from the 6th PM
v.0.1 - initial release (r2 patch on the 6th PM)


Gash: K.D.
Acknowledgments:
bardak for this post
Kolmogor for pointing out the direction
RedPython for excellent test location and test
_Prizrak_ For a discussion of
malandrinus for advice and for patcher.exe.
D1m0n for testing the R4
  22:32:21  5 July 2012
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Bangalore
Robberbaron
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On forum: 02/17/2008
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Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.
  22:47:22  5 July 2012
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LoNer1
Настоящий Cталкер, Русская Версия
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On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.
---END QUOTATION---



... O: You say what!?
  22:57:17  5 July 2012
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Bangalore
Robberbaron
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On forum: 02/17/2008
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---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.

... O: You say what!?
---END QUOTATION---



Too much, but I had to try it out.
Finally i reduced the grass drawing distance to 125 meters for an acceptable fps.

Otherwise this patcher is good for all patch versions of SOC/CS/COP!
Great to see the maps without that annoying grass drawing effect.
  23:06:21  5 July 2012
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LoNer1
Настоящий Cталкер, Русская Версия
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On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.

... O: You say what!?

Too much, but I had to try it out.
Finally i reduced the grass drawing distance to 125 meters for an acceptable fps.

Otherwise this patcher is good for all patch versions of SOC/CS/COP!
Great to see the maps without that annoying grass drawing effect.
---END QUOTATION---



Ahhh! I though you reduced FPS with 2 or 3 frames, but you meant it dropped to 2 or 3! my bad!
  23:11:40  5 July 2012
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Kocayine
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On forum: 07/15/2010
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Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!
  23:24:08  5 July 2012
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Bangalore
Robberbaron
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On forum: 02/17/2008
 

Message edited by:
Bangalore
07/05/2012 23:26:42
Messages: 1159

---QUOTATION---
Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!
---END QUOTATION---



Yup, but i'm not bamah.
Most likely i had 1 frame in 2 seconds with 801.
  23:33:21  5 July 2012
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Meltac
messing with code
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On forum: 01/21/2010
 

Message edited by:
Meltac
07/05/2012 23:33:31
Messages: 1519
WOW, THAT IS SIMPLY GREAT AWESOME STUFF HOLY CRAP!!!!
  23:33:26  5 July 2012
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Kocayine
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On forum: 07/15/2010
 

Message edited by:
Kocayine
07/05/2012 23:33:37
Messages: 918

---QUOTATION---
Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!

Yup, but i'm not bamah.
Most likely i had 1 frame in 2 seconds with 801.
---END QUOTATION---



oh woops, Bangalore i meant ;D.. you both have very similar names and all.. like .. both begin with Ba........
  23:41:25  5 July 2012
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olivius74
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On forum: 11/19/2010
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Awesome!

Thank's Legendary Stalkers to show us this and those make it.

It does not pass a day without a new wonder.

I saw very interesting explications here :

http://www.gameru.net/forum/index.php?showtopic=23443&st=580
  05:04:42  15 February 2013
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chuppa
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On forum: 04/11/2008
Messages: 409
I know this is digging up an old topic - but I thought a quick note worthwhile for those not technically minded enough to go thru the patching process:

- you can find xrRender_R2.dll in various mods with this patching already done - ie. Twilight K.E.T. has one that works for vanilla and AMK - so worth trying in other mods - looks like it's set to 200m.

Another mod that I think may have patched xrRender tho I haven't checked yet is MISERY

I also haven't found an R1 patched xrRender - if i do find one I'll post info.

I may have a go at patching R1 myself and upload it to filefront or something (seeing as no one else has - rolleyes) and again I'll post info if I do that.
  14:34:10  15 February 2013
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nashathedog
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On forum: 01/31/2011
 

Message edited by:
nashathedog
02/15/2013 14:36:39
Messages: 8421
Thanks, Info on any already done ones you find will be appreciated. I've tried to set up and do my own but failed so I've been looking for some aswell. I knew about Ket's and a DX11 one for COP but I take a major hit with that COP one. MY fps goes from 100 ish to 20 ish.

Heres the link for the COP one as posted by Loner up in the COP section.
http://www.x-raysdk.com/files/patches/StalkerCOPAlexMorozGrassPatch.exe

It looks great but it seems to have been done for max distance on dx11 and requires a very capable machine, I'm taking the loss mentioned with a PhenomII x4, 4gb(1066) DDR3 and an overclocked Sapphire HD7850 (It feels unplayable).

We could do with a set made for each game with different distances for each setting, r1, r2, r3 and r4, Not just for maxed out system users.

I will also let you know of any I find and I'll check for posts here too, cheers.
  15:22:19  15 February 2013
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Darius6
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On forum: 04/05/2007
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---QUOTATION---
Thanks, Info on any already done ones you find will be appreciated. I've tried to set up and do my own but failed so I've been looking for some aswell. I knew about Ket's and a DX11 one for COP but I take a major hit with that COP one. MY fps goes from 100 ish to 20 ish.

Heres the link for the COP one as posted by Loner up in the COP section.
http://www.x-raysdk.com/files/patches/StalkerCOPAlexMorozGrassPatch.exe

It looks great but it seems to have been done for max distance on dx11 and requires a very capable machine, I'm taking the loss mentioned with a PhenomII x4, 4gb(1066) DDR3 and an overclocked Sapphire HD7850 (It feels unplayable).

We could do with a set made for each game with different distances for each setting, r1, r2, r3 and r4, Not just for maxed out system users.

I will also let you know of any I find and I'll check for posts here too, cheers.
---END QUOTATION---



Just yesterday, I did a patch for 1.0004 SoC with the value of 401. Tried 801 too, wasn't that bad on my new rig, slight stutter, but 401 was a good compromise. Anyone need any versions of the grass patch for 1.0004 soc, I'd be willing to patch the files.
  16:06:48  15 February 2013
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nashathedog
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On forum: 01/31/2011
 

Message edited by:
nashathedog
02/15/2013 16:09:42
Messages: 8421
Yes please, I'd like all the variations I can get hold of so I can use it with all the mods I use.
  17:38:29  15 February 2013
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Darius6
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On forum: 04/05/2007
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---QUOTATION---
Yes please, I'd like all the variations I can get hold of so I can use it with all the mods I use.
---END QUOTATION---



Well, I can do those, but for 1.0004 only. I don't want to patch my current install of SoC any further, until I've finished a project I'm working on. But I can do the different distance variations for 1.0004.
  17:50:56  15 February 2013
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nashathedog
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On forum: 01/31/2011
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---QUOTATION---
Yes please, I'd like all the variations I can get hold of so I can use it with all the mods I use.

Well, I can do those, but for 1.0004 only. I don't want to patch my current install of SoC any further, until I've finished a project I'm working on. But I can do the different distance variations for 1.0004.
---END QUOTATION---



That's great, I'm sure you'll get plenty of people downloading them, Thanks.
  18:15:06  15 February 2013
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Jketiynu
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On forum: 04/05/2007
 

Message edited by:
Jketiynu
02/15/2013 18:15:41
Messages: 867

---QUOTATION---
Yes please, I'd like all the variations I can get hold of so I can use it with all the mods I use.

Well, I can do those, but for 1.0004 only. I don't want to patch my current install of SoC any further, until I've finished a project I'm working on. But I can do the different distance variations for 1.0004.

That's great, I'm sure you'll get plenty of people downloading them, Thanks.
---END QUOTATION---



If you want the COP ones too I also have DX10 and DX11 (I'm not sure if I did DX9) patched to 300 which seems to be the best performance-to-visual quality ratio I found.
  18:30:40  15 February 2013
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Darius6
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On forum: 04/05/2007
 

Message edited by:
Darius6
02/15/2013 18:33:14
Messages: 2131
Ok, here are some prepatched distance files.
Remember to backup your original file, in case you want to revert back to vanilla distance or experience any issues.
There are a few distance presets: 89,97, 125, 201, 401 and 801 meters.

These files are ONLY for 1.0004 running with full dynamic lighting, though I'm not sure if any of the patches affect the Xrenderer_R2.dll files. Wouldn't recommend trying these with other patches (unless you remember to backup
the original file, in which case, no harm done... )

INSTALL:

Pick the distance number you want and just copy the xrenderer_r2.dll for that into the game's BIN folder.

Download:

https://mega.co.nz/#!aB8wjYZQ!NjDMSCC1IxT_JgG_7igOy2CTUCR8Dm3wt_4H99jNMpY
  18:55:35  15 February 2013
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nashathedog
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On forum: 01/31/2011
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---QUOTATION---

If you want the COP ones too I also have DX10 and DX11 (I'm not sure if I did DX9) patched to 300 which seems to be the best performance-to-visual quality ratio I found.
---END QUOTATION---



Yes please, I'd like all I can get so I can find the best for my system. Including dx9, static etc if anyone has them. 300 does sound more like what my pc can handle at the moment so thanks


@Darius6, Thankyou.
  19:33:08  15 February 2013
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Jketiynu
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On forum: 04/05/2007
Messages: 867

---QUOTATION---

If you want the COP ones too I also have DX10 and DX11 (I'm not sure if I did DX9) patched to 300 which seems to be the best performance-to-visual quality ratio I found.

Yes please, I'd like all I can get so I can find the best for my system. Including dx9, static etc if anyone has them. 300 does sound more like what my pc can handle at the moment so thanks


@Darius6, Thankyou.
---END QUOTATION---



I don't have time right now to patch DX8 and 9 or fool around with different numbers, I'm just going to package up what I already have for CoP:

http://www.sendspace.com/file/wm5xya

It's only DX10 and 11 it turns out, with 300 distance.

I don't even know if I have the stuff installed to patch the other dll's or if I remember how I got it working.
If/when I have time I'll patch the other two.
  20:30:16  15 February 2013
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nashathedog
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On forum: 01/31/2011
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Thanks for these.
  04:16:21  16 February 2013
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chuppa
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On forum: 04/11/2008
Messages: 409

---QUOTATION---
Thanks for these.
---END QUOTATION---



Me too!! Thanks guys!!
  05:23:08  16 February 2013
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Jketiynu
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On forum: 04/05/2007
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Just as a note: X-Ray Extensions has new Render dll's for all three games that can be compiled.
Among other things it adds a new command so you can control grass draw distance via the console.

After talking to SetaKat in the X-Ray Extensions thread, I think they're right about something.
Currently I cannot compile the render dll's because I need ml.exe from Visual Studio 2012. The issue is since I'm on Vista I can't install VS 2012.

If someone is willing to install the free trial of Visual Studio 2012 from Microsoft's site and then send me the ml.exe from it I promise that if it works I will compile all the render dll's for all three games, so you can control grass distance any way you want.
  07:00:26  16 February 2013
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Daemonion
All About Audio
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On forum: 09/27/2011
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Do these affect performance much? (for SoC)
  12:25:57  16 February 2013
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Darius6
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On forum: 04/05/2007
Messages: 2131

---QUOTATION---
Do these affect performance much? (for SoC)
---END QUOTATION---



When going to the hundreds (201,401,801), then depending on your rig, there might be a significant fps drop. On my old rig (Athlon x2 64 6400+, 4Gb ram, geforce gtx 280) the values of 801 and 401 were unplayable. On the other hand, on my new rig (in my sig), even 801 was quite playable, but 401 was the best compromise for looks & performance.

So it depends on the system you have, but generally, the larger grass render distance = larger impact on fps.
  12:54:35  16 February 2013
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chuppa
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On forum: 04/11/2008
Messages: 409

---QUOTATION---
Just as a note: X-Ray Extensions has new Render dll's for all three games that can be compiled.
Among other things it adds a new command so you can control grass draw distance via the console.

After talking to SetaKat in the X-Ray Extensions thread, I think they're right about something.
Currently I cannot compile the render dll's because I need ml.exe from Visual Studio 2012. The issue is since I'm on Vista I can't install VS 2012.

If someone is willing to install the free trial of Visual Studio 2012 from Microsoft's site and then send me the ml.exe from it I promise that if it works I will compile all the render dll's for all three games, so you can control grass distance any way you want.
---END QUOTATION---



That would be perfect - I was originally going to ask what might be involved in simply modifying the renderer dll's so that slider had more range. Increasing the scope of the density slider would be cool too...
  13:32:24  16 February 2013
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nashathedog
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On forum: 01/31/2011
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801 being unplayable with that system sucks,

I've just bought the parts to a near identical system.

3570k @ 4.4
same mobo
8gb 1600 ddr3
HD7850 oc'ed Sapphire

I order the os this week then put it together, I had hoped it would not have any problems but if your's is mine will. I'd already decided on upping the ram and changing the gc straight away for either a HD7970 or GTX670/80 depending on cost, hopefully that will help.

@JK, I hope someone with the right operating system gives you what you need so you can do that, it'd be great.
  20:44:22  16 February 2013
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boredgunner
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On forum: 09/20/2009
Messages: 990

---QUOTATION---
801 being unplayable with that system sucks,

I've just bought the parts to a near identical system.

3570k @ 4.4
same mobo
8gb 1600 ddr3
HD7850 oc'ed Sapphire

I order the os this week then put it together, I had hoped it would not have any problems but if your's is mine will. I'd already decided on upping the ram and changing the gc straight away for either a HD7970 or GTX670/80 depending on cost, hopefully that will help.
---END QUOTATION---



lol yeah even I get less than 30 FPS on some occasions, with the PC listed in my sig using 801 and SoC Mod Pack 2013. 401 should be ideal for us.
  02:55:48  17 February 2013
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chuppa
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On forum: 04/11/2008
Messages: 409
Oh! - I just realised what jketiynu was saying there - adjustment thru the console - that'd still be really good - and as I said, grass density would be handy too.

As a matter of interest I've just last night loaded up the english OGSE - and it has TALL GRASS!! The r2 renderer from Twilight ket works in OGSE to extend the grass distance and it stays tall - so i think it's level.details in each section of gamedata\levels\ which controls that grass height!! - tho I haven't tried copying that OGSE file to another mod Gamedata to prove it yet.

I've actually pinched the escape level build_details.dds and terrain\terrain_escape.dds files from Priboi Story - as well as replacing dead leafiage files with their green counterparts (these are standard things I do to all my SoC games) - and OMG with the lush look and TALL grass the environment looks gorgeous!!! - like the STALKER movie. I do realise the movie deals with a different basic setting and green/lush isn't authentic to the chernobyl situation, but I think it's much better.
  15:15:32  17 February 2013
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birdy62
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On forum: 03/05/2010
 

Message edited by:
birdy62
02/17/2013 15:19:05
Messages: 22
I tried this with SOC 1.005 (stalkersoup) with differents ranges (125,201), but i have quite a lot of grass texture flickering. Do you have the same problem ?
  20:02:55  17 February 2013
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boredgunner
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---QUOTATION---
I tried this with SOC 1.005 (stalkersoup) with differents ranges (125,201), but i have quite a lot of grass texture flickering. Do you have the same problem ?
---END QUOTATION---



Nope, works great in SoC 1.0005 with SoC Mod Pack 2013.


---QUOTATION---


As a matter of interest I've just last night loaded up the english OGSE - and it has TALL GRASS!! The r2 renderer from Twilight ket works in OGSE to extend the grass distance and it stays tall - so i think it's level.details in each section of gamedata\levels\ which controls that grass height!! - tho I haven't tried copying that OGSE file to another mod Gamedata to prove it yet.
---END QUOTATION---



Indeed, using Absolute Nature (which has tall grass) + the render fix = epic. SoC Mod Pack 2013 now has both.

http://media.moddb.com/images/members/1/252/251056/2013-02-17_00002.jpg
  23:20:57  17 February 2013
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nashathedog
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On forum: 01/31/2011
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Have you updated the soc map pack? with the parts or are they already in it. I have the mod but can't find where I got it from. I found the CS one on the Remix page but not the soc one.
  00:23:02  18 February 2013
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chuppa
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On forum: 04/11/2008
 

Message edited by:
chuppa
02/18/2013 7:10:58
Messages: 409
Haha - there you go, I'm definitely out of touch with STALKER stuff - I didn't realise AN had tall grass (I've been chasing it for years!! ).

birdy62 - yeah, i don't know whether AN textures do it - tho I'm going to try them (most prolly it's the shaders themselves tho rather than the textures) - but with darker/greener textures rendering out to longer distance I get that shimmering/twinkling effect. I've decided to put up with it and treat it as similar to the real effect you sometimes see in a large meadow of dense grass.

edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
  03:12:12  18 February 2013
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boredgunner
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---QUOTATION---
Have you updated the soc map pack? with the parts or are they already in it. I have the mod but can't find where I got it from. I found the CS one on the Remix page but not the soc one.
---END QUOTATION---



SoC Mod pack is something else, just a merge I put together of what I consider to be the best mods.

http://www.moddb.com/members/boredgunner/news/stalker-shadow-of-chernobyl-mod-pack-2013
  06:14:01  20 February 2013
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chuppa
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On forum: 04/11/2008
Messages: 409
Are there tall grass and extended grass distance files available for Clear Sky??
  01:45:02  21 February 2013
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boredgunner
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---QUOTATION---
Are there tall grass and extended grass distance files available for Clear Sky??
---END QUOTATION---



This xrRender patch method will work for Clear Sky. As for tall grass, I have yet to see any mod include it. Clear Sky is the neglected bastard child of the series...
  04:14:58  21 February 2013
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chuppa
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On forum: 04/11/2008
 

Message edited by:
chuppa
02/21/2013 4:19:42
Messages: 409

---QUOTATION---
Are there tall grass and extended grass distance files available for Clear Sky??

This xrRender patch method will work for Clear Sky. As for tall grass, I have yet to see any mod include it. Clear Sky is the neglected bastard child of the series...
---END QUOTATION---



I'm after already patched xrRender file/s for CS if possible.

- and with level.details files (ie. to try and get tall grass) I'm sure in the past they were showing as picture thumbnails the way .dds files do (I have dds viewer installed) - but right now they're only showing as page icon on my pc. Main question tho is how is build.details edited - ie. sdk only or can we rename them to build.dds and use gimp? I can just experiment and try it I guess...
  12:21:24  23 February 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
Messages: 22

---QUOTATION---

edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
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Yes, exactly, have the same problem too. Have a lot on the bar's map of the Stalkersoup mod. The problem is less visible in some areas.

I tried different shaders version, diifferent textures, but without success.
  21:21:16  23 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
 

Message edited by:
te47
02/23/2013 21:21:47
Messages: 415

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
---END QUOTATION---



Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.
  17:47:49  9 May 2013
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
 

Message edited by:
Mac34
05/10/2013 11:58:09
Messages: 313
Just tried out the SoC mod pack 2013, looks very interesting. However, the graphics constantly goes blurry, but if I wiggle the mouse then it disappears temporarily. It looks like the depth of field effect constantly gets "stuck", or is very exaggerated. Have anyone experienced this issue?


---QUOTATION---
Have you updated the soc map pack? with the parts or are they already in it. I have the mod but can't find where I got it from. I found the CS one on the Remix page but not the soc one.

SoC Mod pack is something else, just a merge I put together of what I consider to be the best mods.

http://www.moddb.com/members/boredgunner/news/stalker-shadow-of-chernobyl-mod-pack-2013
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  18:12:29  9 June 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
Messages: 22

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.
---END QUOTATION---



It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
  03:25:19  10 June 2013
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
Messages: 313

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.

It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
---END QUOTATION---



Thanks for the tip. I always use the Afterburner OSD because I overclock. Diabling the Afterburner OSD also gives less flickering (although it's still there to a lesser degree).
 
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