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SHoC grass draw distance-"increased"?

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  20:30:16  15 February 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157
Thanks for these.
  04:16:21  16 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409

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Thanks for these.
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Me too!! Thanks guys!!
  05:23:08  16 February 2013
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Jketiynu
Swartz
(Resident)

 

 
On forum: 04/05/2007
Messages: 867
Just as a note: X-Ray Extensions has new Render dll's for all three games that can be compiled.
Among other things it adds a new command so you can control grass draw distance via the console.

After talking to SetaKat in the X-Ray Extensions thread, I think they're right about something.
Currently I cannot compile the render dll's because I need ml.exe from Visual Studio 2012. The issue is since I'm on Vista I can't install VS 2012.

If someone is willing to install the free trial of Visual Studio 2012 from Microsoft's site and then send me the ml.exe from it I promise that if it works I will compile all the render dll's for all three games, so you can control grass distance any way you want.
  07:00:26  16 February 2013
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Daemonion
All About Audio
(Resident)

 

 
On forum: 09/27/2011
Messages: 567
Do these affect performance much? (for SoC)
  12:25:57  16 February 2013
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

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Do these affect performance much? (for SoC)
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When going to the hundreds (201,401,801), then depending on your rig, there might be a significant fps drop. On my old rig (Athlon x2 64 6400+, 4Gb ram, geforce gtx 280) the values of 801 and 401 were unplayable. On the other hand, on my new rig (in my sig), even 801 was quite playable, but 401 was the best compromise for looks & performance.

So it depends on the system you have, but generally, the larger grass render distance = larger impact on fps.
  12:54:35  16 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409

---QUOTATION---
Just as a note: X-Ray Extensions has new Render dll's for all three games that can be compiled.
Among other things it adds a new command so you can control grass draw distance via the console.

After talking to SetaKat in the X-Ray Extensions thread, I think they're right about something.
Currently I cannot compile the render dll's because I need ml.exe from Visual Studio 2012. The issue is since I'm on Vista I can't install VS 2012.

If someone is willing to install the free trial of Visual Studio 2012 from Microsoft's site and then send me the ml.exe from it I promise that if it works I will compile all the render dll's for all three games, so you can control grass distance any way you want.
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That would be perfect - I was originally going to ask what might be involved in simply modifying the renderer dll's so that slider had more range. Increasing the scope of the density slider would be cool too...
  13:32:24  16 February 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157
801 being unplayable with that system sucks,

I've just bought the parts to a near identical system.

3570k @ 4.4
same mobo
8gb 1600 ddr3
HD7850 oc'ed Sapphire

I order the os this week then put it together, I had hoped it would not have any problems but if your's is mine will. I'd already decided on upping the ram and changing the gc straight away for either a HD7970 or GTX670/80 depending on cost, hopefully that will help.

@JK, I hope someone with the right operating system gives you what you need so you can do that, it'd be great.
  20:44:22  16 February 2013
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boredgunner
КОКАИНУМ!
(Resident)

 

 
On forum: 09/20/2009
Messages: 990

---QUOTATION---
801 being unplayable with that system sucks,

I've just bought the parts to a near identical system.

3570k @ 4.4
same mobo
8gb 1600 ddr3
HD7850 oc'ed Sapphire

I order the os this week then put it together, I had hoped it would not have any problems but if your's is mine will. I'd already decided on upping the ram and changing the gc straight away for either a HD7970 or GTX670/80 depending on cost, hopefully that will help.
---END QUOTATION---



lol yeah even I get less than 30 FPS on some occasions, with the PC listed in my sig using 801 and SoC Mod Pack 2013. 401 should be ideal for us.
  02:55:48  17 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409
Oh! - I just realised what jketiynu was saying there - adjustment thru the console - that'd still be really good - and as I said, grass density would be handy too.

As a matter of interest I've just last night loaded up the english OGSE - and it has TALL GRASS!! The r2 renderer from Twilight ket works in OGSE to extend the grass distance and it stays tall - so i think it's level.details in each section of gamedata\levels\ which controls that grass height!! - tho I haven't tried copying that OGSE file to another mod Gamedata to prove it yet.

I've actually pinched the escape level build_details.dds and terrain\terrain_escape.dds files from Priboi Story - as well as replacing dead leafiage files with their green counterparts (these are standard things I do to all my SoC games) - and OMG with the lush look and TALL grass the environment looks gorgeous!!! - like the STALKER movie. I do realise the movie deals with a different basic setting and green/lush isn't authentic to the chernobyl situation, but I think it's much better.
  15:15:32  17 February 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
 

Message edited by:
birdy62
02/17/2013 15:19:05
Messages: 22
I tried this with SOC 1.005 (stalkersoup) with differents ranges (125,201), but i have quite a lot of grass texture flickering. Do you have the same problem ?
 
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