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SHoC grass draw distance-"increased"?

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  03:25:19  10 June 2013
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
Messages: 313

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.

It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
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Thanks for the tip. I always use the Afterburner OSD because I overclock. Diabling the Afterburner OSD also gives less flickering (although it's still there to a lesser degree).
  18:12:29  9 June 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
Messages: 22

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.

Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.
---END QUOTATION---



It seems i could get rid of most part of this flickering by changing (for a nvidia card and using Nvidia inspector) the maximum pre renderred frames value to at least 3 (was 1 before) and by enabling the Vsynch + adaptative Vsynch

Seems it works...
  17:47:49  9 May 2013
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
 

Message edited by:
Mac34
05/10/2013 11:58:09
Messages: 313
Just tried out the SoC mod pack 2013, looks very interesting. However, the graphics constantly goes blurry, but if I wiggle the mouse then it disappears temporarily. It looks like the depth of field effect constantly gets "stuck", or is very exaggerated. Have anyone experienced this issue?


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Have you updated the soc map pack? with the parts or are they already in it. I have the mod but can't find where I got it from. I found the CS one on the Remix page but not the soc one.

SoC Mod pack is something else, just a merge I put together of what I consider to be the best mods.

http://www.moddb.com/members/boredgunner/news/stalker-shadow-of-chernobyl-mod-pack-2013
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  21:21:16  23 February 2013
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te47
Senior Resident
 

 
On forum: 06/03/2010
 

Message edited by:
te47
02/23/2013 21:21:47
Messages: 415

---QUOTATION---
edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
---END QUOTATION---



Me too. I very reluctantly reverted mine to the original xrRender_R2.dll, because the flickering is worse than the low grass distance itself. I'm really hoping someone comes up with a solution to this problem, so we can all crank up our grass distances without the immersion-killing flickering.
  12:21:24  23 February 2013
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birdy62
(Novice)
 
On forum: 03/05/2010
Messages: 22

---QUOTATION---

edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
---END QUOTATION---



Yes, exactly, have the same problem too. Have a lot on the bar's map of the Stalkersoup mod. The problem is less visible in some areas.

I tried different shaders version, diifferent textures, but without success.
  04:14:58  21 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
 

Message edited by:
chuppa
02/21/2013 4:19:42
Messages: 409

---QUOTATION---
Are there tall grass and extended grass distance files available for Clear Sky??

This xrRender patch method will work for Clear Sky. As for tall grass, I have yet to see any mod include it. Clear Sky is the neglected bastard child of the series...
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I'm after already patched xrRender file/s for CS if possible.

- and with level.details files (ie. to try and get tall grass) I'm sure in the past they were showing as picture thumbnails the way .dds files do (I have dds viewer installed) - but right now they're only showing as page icon on my pc. Main question tho is how is build.details edited - ie. sdk only or can we rename them to build.dds and use gimp? I can just experiment and try it I guess...
  01:45:02  21 February 2013
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boredgunner
КОКАИНУМ!
(Resident)

 

 
On forum: 09/20/2009
Messages: 990

---QUOTATION---
Are there tall grass and extended grass distance files available for Clear Sky??
---END QUOTATION---



This xrRender patch method will work for Clear Sky. As for tall grass, I have yet to see any mod include it. Clear Sky is the neglected bastard child of the series...
  06:14:01  20 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
Messages: 409
Are there tall grass and extended grass distance files available for Clear Sky??
  03:12:12  18 February 2013
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boredgunner
КОКАИНУМ!
(Resident)

 

 
On forum: 09/20/2009
Messages: 990

---QUOTATION---
Have you updated the soc map pack? with the parts or are they already in it. I have the mod but can't find where I got it from. I found the CS one on the Remix page but not the soc one.
---END QUOTATION---



SoC Mod pack is something else, just a merge I put together of what I consider to be the best mods.

http://www.moddb.com/members/boredgunner/news/stalker-shadow-of-chernobyl-mod-pack-2013
  00:23:02  18 February 2013
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chuppa
Senior Resident
 

 
On forum: 04/11/2008
 

Message edited by:
chuppa
02/18/2013 7:10:58
Messages: 409
Haha - there you go, I'm definitely out of touch with STALKER stuff - I didn't realise AN had tall grass (I've been chasing it for years!! ).

birdy62 - yeah, i don't know whether AN textures do it - tho I'm going to try them (most prolly it's the shaders themselves tho rather than the textures) - but with darker/greener textures rendering out to longer distance I get that shimmering/twinkling effect. I've decided to put up with it and treat it as similar to the real effect you sometimes see in a large meadow of dense grass.

edit: I do occasionally get complete rapid on/off flicker of the whole texture for a few seconds.
 
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