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SHoC grass draw distance-"increased"?

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  22:02:34  5 July 2012
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
07/05/2012 22:10:45
Messages: 911
SHoC grass draw distance-"increased"?

Haven't tested it yet...

EDIT;

http://forum.xianionline.com/viewtopic.php?f=12&t=610&sid=cacc6f8d6f89f5c79cdca852d0f4fcc2

Translated readme;

================================================== ============

Patcher to increase the radius of the drawing herbs in STALKER
v.0.8
================================================== ============

--- Using the patcher ----

A. Install Active Perl (http://www.activestate.com/activeperl/downloads). Even if you have
already have perl recommend the latest version.
Two. Put your desired rendering library (file xrRender_RX.dll) in a folder with patcher.
Three. Compose a batch file like this:

xrPatch.pl-file xrRender_R2.dll-game soc-patch 6-line 97

What do the keys:
-File - path to render the library
-Game - version of the game. soc - PM, cs - CHN, cop - RFP.
-Patch - patch number
-Line - drawing area of ??grass. Here I will describe in more detail.
In Stalker grass is drawn by default 49x49 square cells with the player at the center. However, the
in this box are imposed some processing engine, so that in fact it is almost a circle
with a radius of about 49.
The parameter line must specify a new range of "circle."
Warning, do not fit any number. It must:
a) be odd
b) to give 1 as the remainder of division by 4.
Example: 53,57,89,97,125 well, something. Think for yourself, these numbers dofiga.
The rest is at your own risk.
The maximum number of as yet unknown. Stalker works fine PM and 401 meter
radius of the drawing. Pick a comfortable fps on your machine.

For convenience, all keys can be reduced to a few letters. Example:



4. After working in his patcher folder will be based on two files:
xrRender_RX.dll - patched file
xrRender_RX.dll.bak - backup the original library

Five. Put the patched file in the bin directory, games, and rejoice with grass.

The list of supported renderers:

PM-4 all the patch renders
PM-5 all the patch renders
PM-patch 6, all renderers
CHN-10 all the patch renders
CP-2, all the patch renders

Version History:

v.0.8 - Remove all restrictions on the radius of the drawing.
added all the renderings of the 5th PM patch.
v.0.7 - added the patch renders from the 4th PM.
v.0.6 - added all the renderings of the 10th patch ERs.
v.0.5 - added r1, r3, r4 of the 2nd patch RFP.
corrected for patching instructions to check the visibility of the cells
altered the calculation of the coefficients in the test cells appear
v.0.4 - added patch r2 from the 2nd CP
v.0.3 - Fixed crash when playing with r1 patch on the 6m PM.
v.0.2 - added patch r1 from the 6th PM
v.0.1 - initial release (r2 patch on the 6th PM)


Gash: K.D.
Acknowledgments:
bardak for this post
Kolmogor for pointing out the direction
RedPython for excellent test location and test
_Prizrak_ For a discussion of
malandrinus for advice and for patcher.exe.
D1m0n for testing the R4
  22:32:21  5 July 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.
  22:47:22  5 July 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.
---END QUOTATION---



... O: You say what!?
  22:57:17  5 July 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1158

---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.

... O: You say what!?
---END QUOTATION---



Too much, but I had to try it out.
Finally i reduced the grass drawing distance to 125 meters for an acceptable fps.

Otherwise this patcher is good for all patch versions of SOC/CS/COP!
Great to see the maps without that annoying grass drawing effect.
  23:06:21  5 July 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Great find bamah!

I tested it on COP, works fine. I succesfully reduced my fps around 2-3 with 801 meter grass drawing radius.
Damn, those russians showing it again.

... O: You say what!?

Too much, but I had to try it out.
Finally i reduced the grass drawing distance to 125 meters for an acceptable fps.

Otherwise this patcher is good for all patch versions of SOC/CS/COP!
Great to see the maps without that annoying grass drawing effect.
---END QUOTATION---



Ahhh! I though you reduced FPS with 2 or 3 frames, but you meant it dropped to 2 or 3! my bad!
  23:11:40  5 July 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918
Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!
  23:24:08  5 July 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
07/05/2012 23:26:42
Messages: 1158

---QUOTATION---
Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!
---END QUOTATION---



Yup, but i'm not bamah.
Most likely i had 1 frame in 2 seconds with 801.
  23:33:21  5 July 2012
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
 

Message edited by:
Meltac
07/05/2012 23:33:31
Messages: 1519
WOW, THAT IS SIMPLY GREAT AWESOME STUFF HOLY CRAP!!!!
  23:33:26  5 July 2012
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Kocayine
Senior Resident
 

 
On forum: 07/15/2010
 

Message edited by:
Kocayine
07/05/2012 23:33:37
Messages: 918

---QUOTATION---
Hah I thought the same as loner and I tried out 801 and were about to post here saying that you were bullshitting, bamah, because i got like 14 fps with 801 .

But very nice! about time this was made, really.

Great job, russians, once again!

Yup, but i'm not bamah.
Most likely i had 1 frame in 2 seconds with 801.
---END QUOTATION---



oh woops, Bangalore i meant ;D.. you both have very similar names and all.. like .. both begin with Ba........
  23:41:25  5 July 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1975
Awesome!

Thank's Legendary Stalkers to show us this and those make it.

It does not pass a day without a new wonder.

I saw very interesting explications here :

http://www.gameru.net/forum/index.php?showtopic=23443&st=580
 
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