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Lost World Troops of Doom

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  21:12:01  3 January 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
 

Message edited by:
iloveSHOC
01/03/2012 21:18:19
Messages: 747
Lost World Troops of Doom

Lost World Trops of doom

Developers: Irbis, Real Wolf

Platform: Shadow of Chernobyl Patch 1.005-1006

Release Date: December 30, 2011

Description: Have you read a book on the game STALKER, want to experience firsthand the dangers of the afterlife? If you wish to pursue this, then this mod for vas.S first minute there will be no concessions. Every step may be the last.

Anomaly detector

Detectors allocated a separate slot, each instrument has its own parameters and thin, reacts to its appearance of anomalies and has a detection radius. Devices operate on batteries and require periodic replacement.

Modification of equipment

Each technician can only improve the armor of his group, and any weapon on a selected branch. Each suit their own distinctive versions.

Labels on the PDA

The player can put a label on the PDA on the global map, noting its location and designating the appropriate text. Removed label transitions on the global map.

Spoilage of food

Food spoils of time, so do not forget to check their suitability for use.

Ordering equipment

A player can request certain types of equipment with the help of traders, each trader provides a range of products. Each trader their execution time.

Radiation

To measure self-infection is now a single dosimeter. Chit-scale in the inventory anymore.

Medicine

All food and treatment effect gradually. During treatment, and eating can not use a gun.

Monsters

Reanimated bloodsucking individual behavior during the attack. I saw him alone is lethal in most cases. Restored carved monsters.

Artifacts

A player may not know the properties of the artifact, while it will not give up on research scientist. Some artifacts have already been recorded in the database. Added new artifacts.

Exoskeleton

Exoskeleton consumes energy and requires a battery change. Energy consumption depends on the utilization of functions suit. Exoskeleton can not be seen on sale at dealers, but to get a prototype of a certain group, apart from the usual pattern will lay out the mechanics of a large sum of money.

Discharge Time

To charge the weapon or throw a grenade, grenade must be placed in the slots and ammo belt.

Motor transport

Returned and added a few of the working of transport on the major locations of the right bank.

Ejection

Returned to the ejection force of which is distributed linearly from the center to the outskirts. The farther from the center, the less symptoms and damage to the hero.

Zaminirovanie

Opportunity to put a banner, triggered by contact with a dynamic object.

Stalkerskaya network

Ability to obtain information from periodic reports of general news channel in the PDA.

Intelligence

Improved risk and the reasonableness of NPC, added patterns of behavior - throwing grenades, the reaction to molestation, self, and the ability to recruit stalkers in your party.

Graphics and Performance

Improved graphics component of the game, without sacrificing performance. Added new textures and weather effects.

Locations

Added 15 new locations: Red Forest, Marsh, Creek, Pripyat, Jupiter hospital, Generator, Black Lake, the Catacombs, Underground Tunnel, covert, bubble, Limansk, military laboratories, East Canyon Reservoir and.

Anomalies

Fully dynamic anomalies, many are fatal. All the anomalies are moving in a random order, regardless of the player, and events. Added new anomalies.

Plot

The modification allows the zone to trample on behalf of a new character. In comparison with LWR added about 15 quests. The plot is made in free-style, in order to provide the player a maximum of freedom and choice.

Main mod:
[link]http://narod.ru/disk/36044993001/LW_TOD.exe.html

Torrent:
[link]http://file.qip.ru/file/uECgcoXD/LW_TODexe.html

Patch 1.1:
[link]http://ifolder.ru/27924688

Bump for dynamic lighting:
[link]http://narod.ru/disk/33134849001/Пак для динамики LWR.exe.html

Fix for dynamic lighting:
[link]http://rghost.net/35675685

ENG translation:
[link]http://www.megaupload.com/?d=JCHLHOEL
  22:21:10  3 January 2012
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
 

Message edited by:
Stalkerstein
01/03/2012 22:23:09
Messages: 1975
I was playing this mod and it does not hold my interest at this time.

I have decided to stop working on the text for this mod.

I could email a small .rar file to anyone with the text that I have worked on.

I have finished auditing; 11 text/eng files, all ui files and 3 gameplay files.


I was working on NS and ST2. I have put serveral months of work into them, and there is a lot more to do.
  04:10:58  4 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157
@I love SHOC. Hello, In truth I still need to do more on the Geonezis rewrite I have been doing but since I ended up doing it on my own I am doing it in stages so I am thinking that I may do some work on this inbetween as long as you plan to complete it and we don't end up leaving it unfinished. Because that would be a waste of both our times. So if we give it a few days see what we think of the mod. We dont want to work on a mod that never ends up fully stable so if it all runs well and your in, and if you want my help I will more than likely do it too.
  04:20:50  4 January 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747

---QUOTATION---
@I love SHOC. Hello, In truth I still need to do more on the Geonezis rewrite I have been doing but since I ended up doing it on my own I am doing it in stages so I am thinking that I may do some work on this inbetween as long as you plan to complete it and we don't end up leaving it unfinished. Because that would be a waste of both our times. So if we give it a few days see what we think of the mod. We dont want to work on a mod that never ends up fully stable so if it all runs well and your in, and if you want my help I will more than likely do it too.
---END QUOTATION---



Yea that's what i was thinking of doing i have played it for a good few hours and it does seem quite boring not much happening but could get better later in the game. And there are a lot of other RUS mods which have been recently released like paradise lost beta which could be much better. Probably do a google translation of them so we can see which one look's best and worth a proper translation I have about 3 or 4 new mods to translate which ill try to get done through the week.
  07:59:32  4 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
01/04/2012 8:01:22
Messages: 8157
The maps do feel quite bare but I have found quite a lot of tasks, I seem to end up as dog food a lot because I get overun by snorks normally. I have only reached the fifth map at Zaton from COP now. I had my first ever proper drive in a motor in Stalker earlier. After doing the tasks to get the nightstar and the sample of radiated water I jumped in a jeep to hightail it back to base. The problem is more finding the tasks due to a lack of pda info than what tasks there are. Like I have several find so and so tasks I am unsure of where to go for them. And I got given a rather nice sniper weapon from the boss of the Dragon faction to go and assassinate some fella but again no task marker (I will find him eventually) so at the moment I have a booklet I am keeping track of things in so that if I do any work on this, It will be when the task is given that the who where and when would need to be told.

I think I will stick with it for a while and see how the maps progress.
  14:58:43  4 January 2012
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
 

Message edited by:
Stalkerstein
01/04/2012 20:46:22
Messages: 1975
Maybe someone could improve the ALife; quantity and actions.
Does seem to have some other maps.

Thanks davideverett for you info in the below post.
  20:15:13  4 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
01/05/2012 14:24:49
Messages: 8157
I quite like it how it is. I struggled in the Pripyat underpass the gas down there is thicker than in COP and even with night vision you cant see anything until it is right on top of you. And COP's Pripyat is full of mutants ton's of them. It started slow but is getting better and better, plus after getting Cardan tools suits and guns etc upgrade.

You make your money through mutant bodyparts mainly.

It has quite a few maps. on top of SHOC's vanilla maps you have CS marshes, Limansk and Hospital, from Cop you have all the maps and there are a fair few from old builds too.

Pripyat is one dangerous town. I often fall due to multi-pronged controller attacks.
  02:53:01  5 January 2012
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J8
(Novice)
 
On forum: 01/05/2012
 

Message edited by:
J8
01/05/2012 13:36:43
Messages: 5

---QUOTATION---
I was playing this mod and it does not hold my interest at this time.

I have decided to stop working on the text for this mod.

I could email a small .rar file to anyone with the text that I have worked on.

I have finished auditing; 11 text/eng files, all ui files and 3 gameplay files.


I was working on NS and ST2. I have put serveral months of work into them, and there is a lot more to do.
---END QUOTATION---



I need some help, how did you get it to install? I'm launching the executable & before completion it prompts me to locate a folder/iso or something. The only characters I understand (the rest are in Cyrillic) are #2 & OK.

I could translate some text, I'm new to gaming but I wrote hundreds of documents for my university, so it'll go fast. Send the archive.
  14:14:30  5 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 8157
J8, Hello, I'm not sure what you mean if you are talking about the autoload then when it goes to the screen with some un-understandable text in a box and a not working continue button(below) of some sort you need to replace the stuff written in the box with where the gamedata file needs to be placed. Just like with most mods with auto loads. So hit the button on the right of the box and then use the list that appears to pick where the gamedata needs to be.

If thats not what your talking about - ask again, If you did not understand a word of what I said - ask again.
  14:32:58  5 January 2012
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J8
(Novice)
 
On forum: 01/05/2012
 

Message edited by:
J8
01/05/2012 14:46:24
Messages: 5

---QUOTATION---
J8, Hello, I'm not sure what you mean if you are talking about the autoload then when it goes to the screen with some un-understandable text in a box and a not working continue button(below) of some sort you need to replace the stuff written in the box with where the gamedata file needs to be placed. Just like with most mods with auto loads. So hit the button on the right of the box and then use the list that appears to pick where the gamedata needs to be.

If thats not what your talking about - ask again, If you did not understand a word of what I said - ask again.
---END QUOTATION---


No, it's not that window; after the executable is at about 80% from finishing the unpacking of gamedata & bin folders, it prompts me to locate a file containing disk2.pak, in Cyrillic. There is no such file on my drive. This happens when unpacking the marsh terrains. The exe isn't broken, I just don't know where is that file.
 
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