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Unique Weapons of SoC.

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  02:06:33  4 August 2013
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/04/2013 2:07:11
Messages: 29403
Unique Weapons of SoC

SacriPan~

There were actually 3 "Download" tabs on that page. The other 2 must
have been fake ones ( ads ) and what I saw first. I found the correct one and
even though my Download went okay, it did not seem to work on my current Game.

Any ideas or things I might have been missing?

TS
  23:42:43  2 August 2013
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
Messages: 2341
I've no idea, I have not used that little file in ages.
  23:14:33  2 August 2013
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SacriPan
Senior Resident
 

 
On forum: 09/20/2009
 

Message edited by:
SacriPan
08/03/2013 14:15:36
Messages: 319

---QUOTATION---

I took a look at that. What is this CODEC pack it talks about?
I am wary of Downloads that require additional content to work.

---END QUOTATION---



Codec pack?

Just follow the link, click download and the rar is on your PC in not time

Like this: http://imageshack.us/photo/my-images/94/gvag.png/
  22:35:21  2 August 2013
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/02/2013 22:36:08
Messages: 29403
Unique Weapons of SoC

100RadsBar~

Yep, I'm aware of the Screw connection. Not really a wise choice
considering how many Players blindly attack the Freedom Base
and kill everyone. Still with Screw disabled there was nothing
to take the place and deal with partially worn out Unique
Weapons. Seems at the very least GSC would have
made them new condition so they could be used.

* * *

Dezaster~

I know what you mean about the Vintars. I've been
sneaking in to visit Colonel Petrenko and have
purchased 2400 rounds of PAB-9. It's the
ONLY thing I've bought in the Game.

* * *

Decane~

Too many Mods in the ZRP for me to use.

* * *

DRIFTING PROPHET~

Does that restore the Unique Weapons to new?

* * *

SacriPan~

I took a look at that. What is this CODEC pack it talks about?
I am wary of Downloads that require additional content to work.

TS
  21:55:18  2 August 2013
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224
thoughts

I think realism was the design goal. On some play throughs the conditions of the guns are better than others. However, this issue has been addressed in the ZRP as previously noted. It also contains repair options for both Freedom and/or Duty.

Life is not fair after all, is it?
  19:30:37  2 August 2013
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SacriPan
Senior Resident
 

 
On forum: 09/20/2009
 

Message edited by:
SacriPan
08/02/2013 22:13:15
Messages: 319
Here it is:

http://rghost.net/47856360

Made for 1.6 but should work on 1.4 as well, as the files are identical (I checked)




EDIT:
Updated version
  17:18:36  2 August 2013
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SacriPan
Senior Resident
 

 
On forum: 09/20/2009
 

Message edited by:
SacriPan
08/02/2013 17:23:39
Messages: 319
I'll check this, but making weapons not degrading is not enough, as he also wants those unique weapons to be in pretty good conditions when they are dropped by npcs.

Tejas, can you confirm that before I do something that you would find no use for?
  16:41:03  2 August 2013
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DRIFTING PROPHET
Psi-Melder librarian and archivist
(Resident)

 

 
On forum: 03/29/2008
 

Message edited by:
DRIFTING PROPHET
08/02/2013 16:41:45
Messages: 2341
There is also this (since 07)
http://stalker.filefront.com/file/Non_Degrading_Unique_Weapons;77356

To save you from the tedious legwork of text file editing.
  16:25:46  2 August 2013
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1706

---QUOTATION---
Has anyone made a Mod that just restores their degradation and prevents them from wearing down?
---END QUOTATION---


The ZRP has a modifier option to make all unique weapons non-degrading.
  12:49:30  2 August 2013
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SacriPan
Senior Resident
 

 
On forum: 09/20/2009
 

Message edited by:
SacriPan
08/02/2013 12:54:31
Messages: 319
You can alter the function that sets how much worn the weapon is when you take it.
You need to test if it's a unique weapon. If it is, then set its condition to 100%.

Then, you need to alter the .ltx file of the unique weapon, and set its worn parameter to an extremely low value so it won't degrade, or not too fast (0 won't work IIRC).

OR,

you could use a repair mod, that will only allow the unique weapons to be repaired


I'm at work right now, but I can make the mod this evening.
Stay tuned
 
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