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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Changing Loadscreen

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  20:25:01  4 November 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
You might want to turn the values in screens into strings, so it looks like tihis:
local screens = {"ui_load1.dds","ui_load2.dds","ui_load3.dds"}

Might help prevent a few ctd's.
  22:23:46  4 November 2011
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Meltac
messing with code
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On forum: 01/21/2010
Messages: 1519
Good work. I'm glad deleting and copying files works at all because this opens a huge palette of possibilities to change stuff during gameplay, e.g. between levels. Think of dynamically changing textures, sounds, config files, meshes - or even entire maps!

I was thinking long time about such things but didn't dare to try it yet - but now that you can confirm this procedure works, I think I'll go to start with it
  00:03:07  5 November 2011
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
 

Message edited by:
Lijenstina
11/05/2011 0:04:55
Messages: 1902
That NLC code reads folder content. Make a folder called load in the textures\ui it will read all the textures in it so there is no need for a table with texture names.
  13:59:03  5 November 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Actually I have the load screen textures stored in a LTX file. That's also why I forgot the quotation marks in my example.
Usually I am using LTX files always. This prevents from touching the code if there are configuration changes.
  00:05:41  6 November 2011
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Meltac
messing with code
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On forum: 01/21/2010
Messages: 1519
Would you gonna share this as a mini mod? I'm sure it would make quite enough people happy
  17:53:44  6 November 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Can do.

I also added the load screen change when changing the levels.
  17:57:52  6 November 2011
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Meltac
messing with code
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On forum: 01/21/2010
Messages: 1519
Cool, I'm looking forward
  12:56:41  7 November 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Here we go. I released it as a mini mod. Check out in the 'mod download' section.
  15:50:50  7 November 2011
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Thanks, just downloaded it and will test asap, BTW, cool loading screens

This mod in combination with the mentioned Loading Screens 3.0 mod gives the game a completely dynamic / random appearance during loading! No more f**king lame load screens
  15:56:07  7 November 2011
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ThunderFreak
Senior Resident
 

 
On forum: 08/07/2009
Messages: 685
Thanks, if you like my example screens.

... and that's why I made this mini mod. I was bored too to watch the same load screen always.
 
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