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Weapon damages

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  06:49:10  16 October 2013
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Fawx35
(Novice)
 
On forum: 10/14/2013
Messages: 7
Weapon damages

Hi there. In the past I've used the Oblivion Lost mod as a base for my game, and then heavily modified it from there, but this time I decided to go with L.U.R.K. instead. My only issue is that in L.U.R.K. weapons do significantly less damage. However, the actual weapon config files have the same (or very similar) damage values. So what files do I need to change to make the weapons more deadly?

I'm assuming I have to modify health values or something?
  07:38:25  16 October 2013
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
Just change hit_power for whatever weapon you want. They are all usually set at 0.something - change it to a whole number (like 1.0) and try it out. The higher that number, the fewer shots required for a kill.

.
  10:01:27  16 October 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
10/16/2013 11:41:48
Messages: 1430
The weapon damages in SHOC are determined by the hit_power = setting in each individual w_xxxx.ltx (or in unique_items.ltx) multiplied by that weapon's ammo_classes' k_hit = variable in the weapons.ltx file.

If you were after realistic & high damage from each and every shot, then take a look at these multiplier settings from PLR's Realistic Weapons (2.5) mod:

http://stalker.filefront.com/file/PLRs_Realistic_Weapons;88736

Enjoy.

Shad
  17:23:50  16 October 2013
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
Unfortunately the k_pierce= plays even greater role in here. It works correctly as piercing coefficient against materials, but strangely, it is translated in additional hit damage against humans and monsters, A LOT more damage. Play carefully with those values.
  00:06:46  17 October 2013
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Hammru
(Novice)
 
On forum: 07/13/2010
Messages: 10
I don't have LURK so I can't go rummaging through the files, but my suspicion is that you should look at what kind of damage reduction the enemies have.

Increasing weapon damage goes both ways; you will also take more damage. If this is what you want then feel free to bump up the damage %. To save time I recommend changing this by ammo type rather than by going through every single weapon individually.
 
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