13:19:43 8 October 2013 |
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Vallis
(Novice) On forum: 05/30/2013
Messages: 12
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I got it to work! However, in Lurk 1.1 there is a sort of "master" ltx file that overides whatever I put in scope_texture in the weapon's.ltx. There is a file named "Addons" that has all the scopes and the game will only read from this file even though both scope_textures are different. If I try to ; the scope_texture line in Addons and leave the weapon's ltx line open, it would crash the game...
Also, do can I use the dynamic shader mod with static lighting? Sadly, my laptop can't run the Lurk mod on anything higher than max settings on static lighting. |
07:49:31 9 October 2013 |
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Vallis
(Novice) On forum: 05/30/2013
Messages: 12
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I'll take a look into that. Trying to find out how to have the scope_textures in each weapon be unique or at least some different. So far just a bunch of crashes haha.
Is there a way to copy the effects of the dynamic shaders mod? (like the area around the scope being blurred when scoping, and the zooming in the sight picture and not area outside the scope) Even though I can only use static lighting? Or at least let there be no zoom when using the scope.. |
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