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Lurk 1.1 AI

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  02:49:47  8 October 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
10/08/2013 2:52:09
Messages: 1421
yeah man, you don't need to tell me about being addicted to modding stalker!

You are on the right track. Best way is to go into textures\wpn and make a new directory here called Gnomus or what ever you want. Copy all of the new Gnomus files into here.

Next open up your weapon config file, let's take config\weapons\assault rifles\sg552.ltx for example. Open it up in a text editor, like notepad or whatever,* scroll down until you find the scope_texture = line, and just make this point to the path\filename of which ever scope texture you want for that weapon. Do this for each weapon.

Too easy!

* Notepad++ is best if you get into more serious modding.
  13:19:43  8 October 2013
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Vallis
(Novice)
 
On forum: 05/30/2013
Messages: 12
I got it to work! However, in Lurk 1.1 there is a sort of "master" ltx file that overides whatever I put in scope_texture in the weapon's.ltx. There is a file named "Addons" that has all the scopes and the game will only read from this file even though both scope_textures are different. If I try to ; the scope_texture line in Addons and leave the weapon's ltx line open, it would crash the game...

Also, do can I use the dynamic shader mod with static lighting? Sadly, my laptop can't run the Lurk mod on anything higher than max settings on static lighting.
  13:59:41  8 October 2013
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1421
ok, I didn't know about that, I'm not really that familiar with Lurk. Also take a look in config\weapons\weapons.ltx and then look for the wpn_addon_sniper_scope and wpn_addon_scope_susat sections. Try experimenting with the scope_texture = variable in there too.

Oh, in that case, don't worry about the shaders, just stick with the DX8 (static lighting) ones.
  07:49:31  9 October 2013
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Vallis
(Novice)
 
On forum: 05/30/2013
Messages: 12
I'll take a look into that. Trying to find out how to have the scope_textures in each weapon be unique or at least some different. So far just a bunch of crashes haha.

Is there a way to copy the effects of the dynamic shaders mod? (like the area around the scope being blurred when scoping, and the zooming in the sight picture and not area outside the scope) Even though I can only use static lighting? Or at least let there be no zoom when using the scope..
  18:02:23  9 October 2013
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
My Dynamic Shaders mod is made for dynamic lighting (DX9) only.

It would be possible to copy most of the effects over to static lighting (DX8) but this would mean plenty of handwork which I avoided due to the very small audience running DX8 (these days). Sorry.
 
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