On forum: 06/03/2010
Message edited by:
Smart terrain/respawner issues|
I've recently resumed work on a particularly uncooperative part of my Shadow of Chernobyl mod, and am trying to make sense of why it's being so problematic and inconsistent. Basically, I added the Generators as a freeplay map to my mod a while back, and am now trying to populate it with mutants using smart terrains and respawners.
I currently have five smart terrains and five corresponding respawners there. Using a debug tool, I've found the following: One smart terrain is constantly fully functional, and restocks the same amount of its mutants every few days (except it stocks two less than I set it up to, but I'm fine with that). One is constantly functional, but either doesn't stock its mutants at all or only stocks two (out of nine). One says it only works when it's stocked with its mutants, but other than that, seems fine. And the final two are just plain completely broken.
The reason this is so odd is, aside from mutant type, all five of these smart terrain respawner pairs are set up identically in every possible way. Does anyone know what could be causing such inconsistency when they're all set up identically?
"Get out of here, stalker." - Duty on the only way into their territory.