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S.O.C. Large area mod

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  20:32:21  3 September 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 390
more ctd

FATAL ERROR
this would be a great mod if it was not for all the ctd,i really enjoyed the bit from the dark valley to sids in cordon going through 3 of the new levels it was challenging but the mod ctd on every level changer in the game but goes through on restart which is a PITA I have now reached yantar and done x16 but on going to sakarov in the bunker I get this error
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : yantar_trader_repair



stack trace:
the game ctd,anywhere I can get this yantar trader repair from as I would like to proceed as at the moment it is a gamebreaker.
  20:41:26  3 September 2013
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Mohamed2001
(Senior)
 
On forum: 08/18/2013
 

Message edited by:
Mohamed2001
09/03/2013 20:49:01
Messages: 80
I am sure that someone will figure out a solution. But I am also sure that it might continue to crash. Your best bet might be to get the Russian SOC, update it to 1.0004, use the mod.


Oh, and, Maps:

1. Cordon
2. Garbage
3. Agroprom Research Insitute
4. Agroprom Underground
5. Dark Valley
6. Lab X18
7. Bar
8. Wild territory
9. Yantar
10. Lab X16
11. Army Warehouses
12. Radar (AKA SOC Red Forest, Brain scorcher)
13. Western district of Pripyat (SOC Prypiat)
14. CNPP-1
15. Sarcophagus
16. Secret Laboratory
17. Chernobyl-2
18. Lab X10/19 (The place where you disable the Scorcher)
19. ATP
20. Cave
21. Forgotten Forest
22. Unexplored land
23. Labyrinth
24. Limansk
25. Hospital
26. Generators
27. Warlab (Lab X8 from COP)
28. Red Forest (CS)
29. The old village
30. Marshes
31. Dead City
32. Backwater
33. Jupiter
34. The eastern region of Pripyat (COP Prypiat)
35. Underpass Pripyat-1
36. Laboratory X8
37. Mysterious Laboratory
38. Waiting room
39. Industrial Area (old/Beta Garbage)
40. Air defense station (old/Beta Yantar)
41. Marsh (old bogs)
42. Hidden Road
43. Dark Hollow
44. Grove (dark wood)
45. The collective farm Cervone drawbar
46. Chernobyl (beautiful)
47. Chernobyl (main)
48. Chernobyl (market)
49. Chernobyl (Graveyard)
50. Chernobyl (station)
51. Mine Digger (I don't know, but it is possible that this is the "Black Digger's Stash" Cut content map from CS)
52. Lab X14
53. Ground

-Mohamed
  21:05:44  3 September 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
09/03/2013 21:31:17
Messages: 8010

---QUOTATION---
more ctd

FATAL ERROR
this would be a great mod if it was not for all the ctd,i really enjoyed the bit from the dark valley to sids in cordon going through 3 of the new levels it was challenging but the mod ctd on every level changer in the game but goes through on restart which is a PITA I have now reached yantar and done x16 but on going to sakarov in the bunker I get this error
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CPhraseDialog>::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : yantar_trader_repair



stack trace:
the game ctd,anywhere I can get this yantar trader repair from as I would like to proceed as at the moment it is a gamebreaker.
---END QUOTATION---




I can't find anything related in the gamedata via ransack, can I have a game save from just before the crash though as I wan't to try something please.

EDIT

Someone just reported this at Moddb when using a patch so it may give me an idea on both once I go through the patch.

FATAL ERROR

[error]Line : 112
[error]Description : item not found, id
[error]Arguments : escape_trader_repair
  03:58:12  4 September 2013
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
09/04/2013 4:04:47
Messages: 911
add "dialogs_repair" to sytem.ltx

[dialogs]
files = dialogs_test, dialogs, dialogs_escape, dialogs_garbage, dialogs_agroprom, dialogs_deadcity, dialogs_darkvalley, dialogs_pripyat, dialogs_bar, dialogs_yantar, dialogs_military, dialogs_labx18, dialogs_radar, dialogs_aes, dialogs_unic, dialogs_kras, dialogs_xmk, dialogs_dd, dialogs_pogost,dialogs_repair

Run this in patch 1.0006 with the xray cut project additions for xr_game.dll and the fixed .exe and no issues.
Add the move_manager.script to this as well from the dexxx blowout mod, ogse or ogsm to fix path validation issues. Need to merge only xr_motivator.script, just a couple lines need to be changed. I did not encounter issues changing the xr.motivator, but I just teleported around the mod looking at levels...yuck.

--if tonumber(_G.main_menu.get_main_menu():GetGSVer()) <= 1.0004 then
--dialog_manager.load(self.object, reader)
--else
self.npc_script_version = alife() bject(self.object:id()).script_version
dialog_manager.load(self.object, reader, self.npc_script_version)
--end
trade_manager.load(self.object, reader)
end
  19:56:27  4 September 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
09/04/2013 20:14:08
Messages: 8010
@ bamah, Thank's for the fix, unfortunately it's not working for me, Does it require a new game?

It could be because I'm trying with the save I was sent and maybe it's put together differently as I used the fix files linked to on here which he may not of.

http://stalkermod.ru/MODYI-Teni-CHernobyilya/bolshaya-zona-stalker-teni-chernobylya.html


@Spelk, Try changing line 85 with what's on bamah's post to see if it works for you.

It looks like you just need to put

, dialogs_repair

at the end of line 85.
It didn't work for me with your save but it may be due to our gamedata's being different, I don't know. It may need a new game for all I know, Hopefully bamah knows. I asked the chap at moddb who's getting it at the start of the game with Sid (escape_repair) to try as well.
  22:18:48  4 September 2013
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
dialog ctd

Guys, do you have the dialogs_repair.xml in the gameplay folder?
  22:28:38  4 September 2013
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motanut
Senior Resident
 

 
On forum: 03/09/2010
 

Message edited by:
motanut
09/04/2013 22:41:36
Messages: 327
yes we have,

"add "dialogs_repair" to sytem.ltx, bamah thanks for that.
  22:31:28  4 September 2013
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
09/04/2013 22:53:34
Messages: 8010
Me too. I have the file in gameplay and I've added it the system ltx but it's still crashing in yantar.

I wanted to put it to rus in the localization and see if it is related to the translation I did but I can't find an unpacker for SOC, to get a vanilla localisation file, has anyone got a link to an unpacker please.
  23:08:55  4 September 2013
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spelk
Senior Resident
 

 
On forum: 07/26/2007
Messages: 390
me to


---QUOTATION---
Me too. I have the file in gameplay and I've added it the system ltx but it's still crashing in yantar.

I wanted to put it to rus in the localization and see if it is related to the translation I did but I can't find an unpacker for SOC, to get a vanilla localisation file, has anyone got a link to an unpacker please.
---END QUOTATION---



I also have tried this but no go,i tried in saves in bar,yantar and even did a restart new game but it ctd at sids even then so something is not right.
  03:11:52  5 September 2013
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
09/05/2013 3:19:38
Messages: 911
Eng localization file "vanilla"

[string_table]
language = eng
font_prefix = ;_west ;_cent

;список xml файлов, содержащих таблицы символов
files = ui_st_pda, ui_st_mm_mp, ui_st_inventory, string_table_tutorial, string_table_general, string_table_includes, stable_dialog_manager, stable_dialog_manager_uni, stable_task_manager, stable_treasure_manager, string_table_level_tips, string_table_items, string_table_ui, string_table_enc_zone, string_table_outfit, stable_dialogs, stable_dialogs_escape, stable_dialogs_garbage, stable_dialogs_agroprom, stable_dialogs_deadcity, stable_dialogs_darkvalley, stable_dialogs_pripyat, stable_dialogs_labx18, stable_dialogs_bar, stable_dialogs_military, stable_dialogs_yantar, stable_dialogs_radar, stable_dialogs_aes, mp_st_speechmenu, ui_st_keybinding, ui_mp_teamdesc, ui_st_mm, stable_stories, ui_st_mapdesc, string_table_enc_social, string_table_enc_mutants, string_table_enc_weapons, string_table_enc_equipment, ui_st_mp, ui_st_other, stable_game_credits
---------------------------------------------------------------------------
Guys this mod works for me no issues.
Here try my stuff
Link to my files config,scripts bin-sans renderers for patch 1.0006
http://www.mediafire.com/?njk9jen3efo80ia

Not sure were I left off with everything, was just looking for new ideas for my mod. I did have a ctd right off then I fixed it and some others. I just lost interest in the mod...hate the maps quality...good luck.
Edit-patch 1.0006 will require the rx_wmgr.script fix I posted in ZRP thread for ZRP4 or you get an e_parent ctd. Comment out lines below, and check zrp thread I did some other things for disallowing a box to go off line.
--=============================================e_parent ctd prevention test
-- if parent:id() ~= self.npc_id then
-- printw("transfer_to_npc[%s]:%s[%s] arent[%s %s] ~= box[%s]",self.name,obj:section(),obj:id(),tostring(parent:character_name()),parent:id(),tostring(boxid))
-- end
--=============================================e_parent ctd prevention test

B
 
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