| 21:29:46 6 February 2012
On forum: 01/13/2006
Message edited by:
Alright, here we go. After many hours of tweaking, testing, and fine-tuning here is what I would consider the final results for optimal GI implementation. Do note these screenshots I have exaggerated GI slightly in order to highlight levels of accuracy between 70 - 128 Photons. (Look at the lamp in the background) As such you should ignore the FPS counter in the top left as default settings are not as demanding, hence FPS are higher. Eagle-eyed people may notice the FPS counter actually climb as Photon count increases. You should not take this as a sign to immediately use the 128 Photons file and ignore the others. The reason for the higher FPS as more Photons are used is simply because of much painstaking optimising I've managed to get GI to perform better with more Photons with simple scenes, under complex scene conditions higher Photon counts will result in lower FPS.|
Minimum Recommended System Config (70 Photons):
Highly clocked Dual or Quad core CPU
Highly OC'd 1GB GTX460
Recommended System Config: (96-128 Photons)
Highly clocked Quad core CPU
Highly OC'd GTX580
I'm not kidding with those specifications to run this GI implementation properly, so don't whine if you have a crap PC and it runs like crap.
My tests have found by running all of these files on the following system;
i5 2500k @ 4.5GHz
GTX460 @ 900 / 4200
Absolutely no junk processess running (download Regcleaner, click "Startup" tab to check your processes, delete all thats worthless)
I've found the minimum FPS to be as follows:
70 Photons: 16-17FPS (avg. 60FPS+)
96 Photons: 12-13FPS (avg. 60FPS+)
128 Photons: 8FPS (avg. 50FPS+)
With all that said and done, the screenshots;
Lastly, the wonderful thing with the settings I'm using for GI is that as you upgrade your hardware and as hardware further improves theres no need to adjust lots of settings, adjusting one setting in the file is now enough to improve GI further.
MB: Asrock Z68 Extreme4
CPU: i5 2500K @ 4.5GHz
RAM: 2x4GB G.Skill Ripjaws @ 1866MHz
Graphics: GTX460 1GB @ 900 / 4200
Sound: Asus Xonar DX 7.1
PSU: Corsair 850w HX
TK Homepage; http://www.moddb.com/mods/stalker-twilight-ket-2zero
| 01:54:44 11 February 2012
On forum: 10/24/2008
Second GI test video; http://www.youtube.com/watch?v=p_t1iUh011Y
Sure looks nice, but right at the beginning you see the problem which always put me off from using it - the white lights seem to penetrate geometry and "flash" overly much.
The orange one's don't seem to do that as much (thought you can notice that at 0:17 a little bit - below the catwalk there's orange light bleeding through on the wall) - wonder what's the difference - I've never modded stalker, but maybe this is something in the light config of the levels (or the config for these lightsources?) - something like lightning or another weird config setting?
There's a lot of other little nuisances which in the end put me off from going to use it when I played around with the gi settings.