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Stalker AGRU patch

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  14:24:51  26 March 2007
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Suicide Machine
(Novice)
 
On forum: 03/20/2007
 

Message edited by:
Suicide Machine
03/26/2007 14:26:58
Messages: 23
For the next version, could you do one with NO increased accuracy? only doubled damage. Because I think accuracy is fine and realistic sofar (onlything that buggers me is the ironsight view which sometimes aimes too high for my liking, but thats not a problem off accuracy)

thx, I'm very gratefull for anything that makes stalker less arcade-mainstream shooter and adds some requirement for skill instead

Oh and why the faster dissapearing corpses?!? It adds so much to realism when they stay after a fight and you can see what you've acctually done (killed).
  14:49:31  26 March 2007
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dementia
(Novice)
 
On forum: 03/26/2007
Messages: 1

---QUOTATION---
For the next version, could you do one with NO increased accuracy? only doubled damage. Because I think accuracy is fine and realistic sofar (onlything that buggers me is the ironsight view which sometimes aimes too high for my liking, but thats not a problem off accuracy)

thx, I'm very gratefull for anything that makes stalker less arcade-mainstream shooter and adds some requirement for skill instead

Oh and why the faster dissapearing corpses?!? It adds so much to realism when they stay after a fight and you can see what you've acctually done (killed).
---END QUOTATION---



I was thinking about exactly the sam things!!!
So please, edit this mod... mod this mod!!!
  15:01:38  26 March 2007
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Opticalsnare
(Novice)
 
On forum: 03/22/2007
Messages: 9
You can edit the Zoom on the ironsights by editing the files in the gamedata/config/weapons

And find this line

scope_zoom_factor = 80
  15:54:43  26 March 2007
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topeira
Senior Resident
 

 
On forum: 02/28/2007
Messages: 427

---QUOTATION---
For the next version, could you do one with NO increased accuracy? only doubled damage. Because I think accuracy is fine and realistic sofar (onlything that buggers me is the ironsight view which sometimes aimes too high for my liking, but thats not a problem off accuracy)

thx, I'm very gratefull for anything that makes stalker less arcade-mainstream shooter and adds some requirement for skill instead

Oh and why the faster dissapearing corpses?!? It adds so much to realism when they stay after a fight and you can see what you've acctually done (killed).

I was thinking about exactly the sam things!!!
So please, edit this mod... mod this mod!!!
---END QUOTATION---



yea, i like the accuracy as it is! i really hope that this wont change.

besides - what are u planning to do about the respawns?
  16:04:31  26 March 2007
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resinence
(Novice)
 
On forum: 03/22/2007
Messages: 13
Double Damage = Good, realistic.
Increased accuracy = NO!!!

Jesus F'ing Christ.
Go to a shooting range with a pistol, now see if you can hit anything worth a damn from more than 50ft away. You can't. The accuracy in stalker is fine. The "super accurate guns with no recoil or spread, and perfectly stable bullet flight" in all of those other FPS's just has you spoiled.

Please. Make a version without the stupid unrealistic super accurate guns.
Other than that. Thanks. Nice mod.
  16:26:24  26 March 2007
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hERd
(Novice)
 
On forum: 03/24/2007
Messages: 23
Ok guys. Thx for your inputs. The damage issue has become clear to me, as with increased accuracy enemies are very easy to kill.

-------------------------------------------------------------
For now I can offer you the next version - 0.3. Grab it here:

http://customize.addondb.com/625/stalker-agru-patch/

::Changes in this version::

- Traders are now buying goods for 1/10 of its prise
- Two times smaller human world population (in other words - two times smaller spawning)
- Monster population increased by factor "1.5" (no worries, humans have double damage, remember?)
------------------------------------------------------

Currently me and some other guys are busy with balancing, so expect better gameplay in the next version.

Keep comment guys. Otherwise I dont know what to fix!

Have fun!
  17:03:35  26 March 2007
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Grossmat
(Novice)
 
On forum: 03/26/2007
Messages: 1
I had to register to say that this mod sounds like what I thought the game was going to be in the first place. The default accuracy is fine and feels great though. If and when the accuracy goes back to default I will excitedly download this.
  17:12:41  26 March 2007
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Dancalx
Senior Resident
 

 
On forum: 03/26/2007
 

Message edited by:
Dancalx
03/26/2007 17:25:44
Messages: 342
Nice, this is great i love the spawning features there should allways have been more mutants than humans. Is it possible to control what monsters spawn on different maps? like say i wanted zombies roaming around the cordon. I would also like to have a small chance of finding any weapon on any map.

Have you put the accuracy back to normal for this version(0.3)? I really like the vannila accuracy but also really like the other features of your mod


---QUOTATION---
- Traders are now buying goods for 1/10 of its price
---END QUOTATION---



Does this affect any trade or just people like the barman and other "traders"?


---QUOTATION---
- Two times smaller human world population (in other words - two times smaller spawning)
---END QUOTATION---



Does this mean that we wont have to put up with insanely large bandit groups from now on? I hope so maybe even 3x smaller would be good.

edit: If you dont plan on changing the accuracy back to default can you tell us how to do it ourselves?
  10:07:54  31 March 2007
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mailor
(Senior)
 
On forum: 07/14/2004
Messages: 101
1) Please set the accuracy back to default (or at least make another version with all the other changes but default accuracy) <- everybody seems to want this

2) Why do corpses disappear faster? I mean, this isn't very realistic. What was your motivation to change this in the first place?

Thanks for your great work! Looking forward to your next version of your mod.
 
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