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  14:59:39  26 March 2007
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Ojojojoj
(Novice)
 
On forum: 03/26/2007
Messages: 19
I solved it my self, I made a copy of gamedata.dba.org and renamed it to gamedata.dba and replaced the modyfied gamedata.dba
  11:48:02  26 March 2007
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Ojojojoj
(Novice)
 
On forum: 03/26/2007
 

Message edited by:
Ojojojoj
03/26/2007 11:52:15
Messages: 19
After i succesfully run this mod my weapons break/get jammed after one shot, I´v never changed the wepons wear/tear options, and iI´v tried different values for the wear/tear optins they still break after one shot.
What can I do? how do i get back to an unmodified file or something.
pl help.
  08:20:45  26 March 2007
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topeira
Senior Resident
 

 
On forum: 02/28/2007
Messages: 427
another thing that hsould be cleared out, raven -

if i press enter in every one of the mod's options than the game still changes, right?

what are the ORIGINAL values of the game? "1" for all?
how can i use the MOD tool u made to have everything back to normal but change only one perameter?
  06:18:10  26 March 2007
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Raskolnikov
(Novice)
 
On forum: 03/25/2007
Messages: 42

---QUOTATION---
Could you PLEASE add a way to make the late-game enemies easier to kill? Even with double damage it is silly (takes forever!), and I don't want to make the early game enemies way too easy.

So... Any way to adjust enemy armor values? Especially the late game enemies.
---END QUOTATION---


You want the damages file, then. The config/creatures/ folder.
  05:17:58  26 March 2007
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batai37
(Novice)
 
On forum: 03/26/2007
Messages: 1

---QUOTATION---
Thanks for the error report, i didn't notice this before. It is fixed now.
Same download link and file name, but when you start it should say v3.
Fire range should now be correctly set.

As to Norton , no idea, maybe it is something general with Norton or .Net, try searching google about it.
---END QUOTATION---



The tool returns an error message when I enter the 1st value for actor damage, and I have to close the window (using v3). Any ideas?
  01:29:26  26 March 2007
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KingBerk
(Novice)
 
On forum: 02/22/2007
Messages: 5
Could you PLEASE add a way to make the late-game enemies easier to kill? Even with double damage it is silly (takes forever!), and I don't want to make the early game enemies way too easy.

So... Any way to adjust enemy armor values? Especially the late game enemies.
  01:03:27  26 March 2007
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topeira
Senior Resident
 

 
On forum: 02/28/2007
Messages: 427

---QUOTATION---
Yeah, I'm finding that actor damage set at 0.1 is a bit too easy. I'm going to try 0.2, which should be twice as hard.

I also find that I can drop baddies pretty quickly with damage set to x2.
---END QUOTATION---



let me try and figure this out -
actor damage , when set to the default 0.1 means that the actor suffers 10% of the damage the NPCs do?
meaning - when an npc can withstand 1 shot i can withstand 10 of these shots?
is that what this factor is about?

meaning that if it's changed to 0.2 than the actor can be dropped in half the bullets cuz he sustains 20% of the actual damage of the bullet?
  00:25:34  26 March 2007
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Uziyahu
(Novice)
 
On forum: 03/23/2007
Messages: 11
Yeah, I'm finding that actor damage set at 0.1 is a bit too easy. I'm going to try 0.2, which should be twice as hard.

I also find that I can drop baddies pretty quickly with damage set to x2.
  23:39:40  25 March 2007
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Bubbaslim
(Novice)
 
On forum: 03/21/2007
Messages: 11
Gave weapon damage a value of 6 (4 times the default one of 1.5) and gave the actor a damage value of 0.25, one fourth of the default one, which I thought would mean it's balanced the way it was, though I'd be able to shot down enemies more. However, I was blown to shreads in a nanosecond with a sawed-off shotgun at range. Did I get something the other way around here?
  18:39:59  25 March 2007
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joeecz
(Novice)
 
On forum: 03/24/2007
Messages: 14
Mod Tool CRASHES

[ERROR REPORT] The Mod Tool crashes after entering first parameter to change... the previous modifications with hardcoded constants works...
 
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