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ETA on SDK?

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  06:52:04  24 March 2007
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resinence
(Novice)
 
On forum: 03/22/2007
 

Message edited by:
resinence
03/24/2007 6:52:36
Messages: 13
ETA on SDK?

I'd like to start working on my Mod now, as it will take a very long time. Do we have an ETA on the modding tools? I'm especially interested in the scripting and mapping stuff first. I can't see inside the DB files, but I see LUA DLL's, what version of LUA does stalker use?

Also, what kind of Model importers are we going to get? Maya? 3D studio max?

What format textures does the engine support?

Sorry for so many questions, just very excited about Xray3d.
Thanks in advance.
  13:33:57  24 March 2007
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BioPulse
(Novice)
 
On forum: 12/06/2005
Messages: 4

---QUOTATION---
ETA on SDK?

I'd like to start working on my Mod now, as it will take a very long time. Do we have an ETA on the modding tools? I'm especially interested in the scripting and mapping stuff first. I can't see inside the DB files, but I see LUA DLL's, what version of LUA does stalker use?

Also, what kind of Model importers are we going to get? Maya? 3D studio max?

What format textures does the engine support?

Sorry for so many questions, just very excited ajavascript:submit ('main.php?t=community&s=forums&mode=theme_reply&ss=1&fmidx=1&edit_type=nth_ymsg','theme')
javascript:submit ('main.php?t=community&s=forums&mode=theme_reply&ss=1&fmidx=1&edit_type=nth_ymsg','theme')bout Xray3d.
Thanks in advance.
---END QUOTATION---



I was wondering the exact same thing.
And what kind of computer do you guys reckon will be good enough for level editing for S.T.A.L.K.E.R.?
I'm running an 3500 am2 processor with 1 gig of ram and an X1600pro graphics card, would that do?
It runs the game smoothly on low settings, but will it be able to deal with the compiling of levels and such?
  15:05:31  24 March 2007
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skidz
(Senior)
 
On forum: 03/15/2007
 

Message edited by:
skidz
03/24/2007 15:09:46
Messages: 76
yea, next time, browse around a little. This information has been discussed.
We have no information on the SDK, it might not come for a long time, or it might come tomorrow. Considering there is no news, I would expect at least a month or two.

As for level editing, everything is apparently exported from 3ds or some other model creation tool. That being, everything from the buildings to the terrain. My guess is they use a model placement tool to get everything into the right position.
As for coding, Lua might be the only option. I sure hope not.
  06:17:49  25 March 2007
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655321
(Senior)
 
On forum: 04/07/2004
Messages: 77

---QUOTATION---
yea, next time, browse around a little. This information has been discussed.
We have no information on the SDK, it might not come for a long time, or it might come tomorrow. Considering there is no news, I would expect at least a month or two.

As for level editing, everything is apparently exported from 3ds or some other model creation tool. That being, everything from the buildings to the terrain. My guess is they use a model placement tool to get everything into the right position.
As for coding, Lua might be the only option. I sure hope not.
---END QUOTATION---



I sincerely hope you're wrong about the model placement. That will make mapping virtually impossible for most people.

I've heard no news on the SDK release, but the fact that the forum has been revamped is a good sign. I don't recall seeing a modding section before. Is it new, or did I just overlook it? If it's new, that is a very good sign.
  12:35:25  25 March 2007
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BioPulse
(Novice)
 
On forum: 12/06/2005
Messages: 4

---QUOTATION---
yea, next time, browse around a little. This information has been discussed.
We have no information on the SDK, it might not come for a long time, or it might come tomorrow. Considering there is no news, I would expect at least a month or two.

As for level editing, everything is apparently exported from 3ds or some other model creation tool. That being, everything from the buildings to the terrain. My guess is they use a model placement tool to get everything into the right position.
As for coding, Lua might be the only option. I sure hope not.

I sincerely hope you're wrong about the model placement. That will make mapping virtually impossible for most people.

I've heard no news on the SDK release, but the fact that the forum has been revamped is a good sign. I don't recall seeing a modding section before. Is it new, or did I just overlook it? If it's new, that is a very good sign.
---END QUOTATION---



I can't imagine they made everything in 3ds or maya or so, the terraints etc. must have atleast been a terrain editor, indeed if they did it all in maya etc. level design for most people will be either another 3 or 4 years of learning how to do it in the programs for it, or just impossible.
  01:54:16  26 March 2007
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The Happy Friar
Senior Resident
 

 
On forum: 03/24/2007
Messages: 299

---QUOTATION---
I can't imagine they made everything in 3ds or maya or so, the terraints etc. must have atleast been a terrain editor, indeed if they did it all in maya etc. level design for most people will be either another 3 or 4 years of learning how to do it in the programs for it, or just impossible.
---END QUOTATION---



many games are going that way. ET:QW has model terrain & many parts of the buildings are models.

But the good news is, if there's a game that needs modeler people adapt Blender to it.

but who knows... maybe there's a utility similar to Torque's terrain tool. That would be nice!
  02:43:43  26 March 2007
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Galaxy613
(Novice)
 
On forum: 03/24/2007
Messages: 21

---QUOTATION---
I can't imagine they made everything in 3ds or maya or so, the terraints etc. must have atleast been a terrain editor, indeed if they did it all in maya etc. level design for most people will be either another 3 or 4 years of learning how to do it in the programs for it, or just impossible.

many games are going that way. ET:QW has model terrain & many parts of the buildings are models.

But the good news is, if there's a game that needs modeler people adapt Blender to it.

but who knows... maybe there's a utility similar to Torque's terrain tool. That would be nice!
---END QUOTATION---



Something simliar to TGE's terrian tool would be AWESOME! But at anyrate, I don't think we'll get any "reinforcements" from the devs... like ever besides the SDK. I would be VERY VERY surprised if they even took a GLANCE at this forum, so I think we are very much on our own. I do believe we'll get a SDK at some point, but I think the devs are busy patching the bugs we keep finding. Well, thats the best case seneario.
  07:13:23  26 March 2007
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Maade
(Novice)
 
On forum: 03/25/2007
Messages: 45
Well that's how it is. There are models only for whole maps and models that are affected by the physics.
 
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