ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
Interesting Stuff found in Gamedata.dba

1 2 3
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  01:57:41  24 March 2007
profilee-mailreply Message URLTo the Top
vulfy
(Senior)
 
On forum: 03/22/2007
Messages: 52
Interesting Stuff found in Gamedata.dba

Now I'm going through the Gamedata.dba file, which seems to be a settings file for the game, and there some very interesting things I'm finding in it...

I am no scripter or modder by any means, so more experienced people, do help out and explain some stuff if you have free time.

Now I'm trying to change some settings with a hex editor, but it seems that none of them do anything .... anyways here is what I'm finding, and tell me if I'm doing something wrong...

max_item_mass = 50.0

I tried changing it 90, but it didn't seem to change anything in the game, i still go red when my items exceed 50 kg, and I cant move at 60...

LegsCount = 2

I didn't touch that part, but it would be awesome to have the mobility of a 4 legged creature

body_remove_time = 60000

Didn't play with this one yet, bu it seems that you can change for how long the bodies stay.


sleep_time_factor = 1000
max_sleep_hours = 12

So is there Sleep function in this game?

There are some comments after those lines, unfortunately I do not have Russian fonts installed (yet) so it appears as random characters,
i should be able to read those comments as soon as I have russian language enabled on my comp.

They also have the whole body broken down to body parts, and there is a damage indes, an animation, and a wound scale assigned to each... lol they even have "eye lid" which has 0.0 for hit scale... I'll try modifying all of these to 0 to see if this will make me involurnable.



..............

Ok i'v tried to change all of those to 0 but it didn't do anything, I'm not sure if i'm editing the correct file or what.. I'm following the same steps as were described by the person who already changed the damage values of the weapons (double and triple damage)... I'm editing the same file, but it doesnt seem to take effect.

Anyone interested in experimenting with it?
  02:11:50  24 March 2007
profilee-mailreply Message URLTo the Top
eddyg86
(Senior)
 
On forum: 03/12/2007
 

Message edited by:
eddyg86
03/24/2007 2:18:53
Messages: 66
um- friend, i have downloaded xvi32 as you suggested in the other thread - and while i really appreciate your efforts in making real-damage-mod - i believe you have upped the damage way too much, i solely want to make it 2x only.

would you be able to maybe make a quick tutorial on how to find what to edit in this program? i've never hex-edited before and i'm lost in a sea of strange characters currently.

thanks man
  02:48:20  24 March 2007
profilee-mailreply Message URLTo the Top
vulfy
(Senior)
 
On forum: 03/22/2007
Messages: 52
That was not me, I just read that post and followed the directions to open up the same data file to start tweaking it...
  03:17:26  24 March 2007
profilee-mailreply Message URLTo the Top
daaaz
(Senior)
 
On forum: 03/21/2007
Messages: 71
why did they take out sleeping anyway ?
  03:21:19  24 March 2007
profilee-mailreply Message URLTo the Top
Cablespider
Senior Resident
 

 
On forum: 03/23/2007
Messages: 162

---QUOTATION---
why did they take out sleeping anyway ?
---END QUOTATION---



Why are you asking a player? How's he supposed to know?
  03:35:35  24 March 2007
profilee-mailreply Message URLTo the Top
Jigsaw407
(Senior)
 
On forum: 03/24/2007
Messages: 122

---QUOTATION---
why did they take out sleeping anyway ?
---END QUOTATION---



Because it wouldn't really add anything to the game, except for an annoyance. I wanna play a fun game and not "The Sims - Chernobyl Edition" or something.
  03:38:08  24 March 2007
profilee-mailreply Message URLTo the Top
eddyg86
(Senior)
 
On forum: 03/12/2007
Messages: 66

---QUOTATION---
That was not me, I just read that post and followed the directions to open up the same data file to start tweaking it...
---END QUOTATION---



well regardless - anyone willing to lead me to the section of gamedata.dba or what to search for in regards to editing weapon damage and statistics?

i've searched terms like damage and i get alot of results, none of it seemingly relevant.
  15:01:42  25 March 2007
profilee-mailreply Message URLTo the Top
Jeff1979
(Novice)
 
On forum: 03/25/2007
Messages: 13

---QUOTATION---
why did they take out sleeping anyway ?

Because it wouldn't really add anything to the game, except for an annoyance. I wanna play a fun game and not "The Sims - Chernobyl Edition" or something.
---END QUOTATION---



But then again some missions you get are easier to do at nighttime, and if the a-live works like it should at night the zone would be more dangerous, so sleep would be very nice (only if it was to skip time ) and also i think there should have been a rest factor in the game or at least some coffee , a person who is tired is less accurate with weapons, less alert on his surrounding enviroment.
  15:05:22  25 March 2007
profilee-mailreply Message URLTo the Top
Urgel
(Senior)
 
On forum: 04/14/2005
Messages: 108
Found this.

;------ Car UserData -----------------------------------------------------------

[disable]
linear_factor = 0.3
angular_factor = 0.3

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos = -0.4, 1.45, 0.2
damage = damage_bones
driving_wheels = back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel ; aaaouea eie?na
steering_wheels = front_left_wheel,front_right_wheel ; ?oeaaua eie?na
breaking_wheels = front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel ; oi?iicyuea eie?na
doors = left_door,right_door ; aaa?e
steer = stearing_wheel ; ?oeu
driver_place = seat_left ; ianoi aiaeoaey
exhausts = exhausts ; auoeiiiay o?oaa
;exhaust_particles = vehiclefxexhaust_1


Goes on abit after that. I'm gonna see if there's something else here, maybe how to enable the cars? xD
  15:11:48  25 March 2007
profilee-mailreply Message URLTo the Top
AnonymousNoobie
(Novice)
 
On forum: 03/25/2007
 

Message edited by:
AnonymousNoobie
03/25/2007 15:13:12
Messages: 40
*START QUOTE* Found this.

;------ Car UserData -----------------------------------------------------------

[disable]
linear_factor = 0.3
angular_factor = 0.3

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos = -0.4, 1.45, 0.2
damage = damage_bones
driving_wheels = back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel ; aaaouea eie?na
steering_wheels = front_left_wheel,front_right_wheel ; ?oeaaua eie?na
breaking_wheels = front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel ; oi?iicyuea eie?na
doors = left_door,right_door ; aaa?e
steer = stearing_wheel ; ?oeu
driver_place = seat_left ; ianoi aiaeoaey
exhausts = exhausts ; auoeiiiay o?oaa
;exhaust_particles = vehiclefxexhaust_1


Goes on abit after that. I'm gonna see if there's something else here, maybe how to enable the cars? xD *END QUOTE*

Lol awww come one now you got that from the thread where i posted screenies of some of the things dealing with vehicles lol!

[link]http://img393.imageshack.us/img393/6926/proofshot2tu1.jpg[/link]

[link]http://img485.imageshack.us/img485/4506/proofshot3np9.jpg[/link]

[link]http://img485.imageshack.us/img485/8460/proofshot4hd7.jpg[/link]
  15:16:05  25 March 2007
profilee-mailreply Message URLTo the Top
Urgel
(Senior)
 
On forum: 04/14/2005
Messages: 108
Huh.. Didn't notice it was the same.
In any case, I apologize
  15:26:04  25 March 2007
profilee-mailreply Message URLTo the Top
AnonymousNoobie
(Novice)
 
On forum: 03/25/2007
 

Message edited by:
AnonymousNoobie
03/25/2007 15:35:19
Messages: 40

---QUOTATION---
Huh.. Didn't notice it was the same.
In any case, I apologize
---END QUOTATION---



Ha its fine im not mad or anything but the more people know about the more people can find a solution in making it work with out sdk...

So we can help each other find solutions!

I found something else need in the game_levels.ltx

There seems to be test level code in there and seperate levels, but not in the level folder...

Examples, Here is a Screenshot [link]http://img485.imageshack.us/img485/8724/proofshot5zu7.jpg[/link]
ai_test
andy_test
zmey_test2
etc... this list goes on of different levels.

So what i did in game was ~` for the console and type help for the list of commands.

So then i find changelevel thing it goes "sv_changelevel level"

I put in "sv_changelevel ai_test" and my machine sped up like it was loading a level but i waited over 10 minutes and it still loading hoping that it would load but it never did and my pc calmed down and it was stuck at the console so its like frozen, and when you push Esc it just closes the game.

I guess thats because only the maps code and place location is there but not the map files itself!

*New Edit*
And apon further looking i wanted to see something about weapons so i come to look at the knife and seems we can enable it for npc use (see screenshot) there is already a world animation and world model so it should work!

Screenshot- [link]http://img485.imageshack.us/img485/5882/proofshot6zt2.jpg[/link]
  15:34:08  25 March 2007
profilee-mailreply Message URLTo the Top
Urgel
(Senior)
 
On forum: 04/14/2005
Messages: 108
I think it's odd that they left so much unused stuff in the code....
  15:40:32  25 March 2007
profilee-mailreply Message URLTo the Top
skidz
(Senior)
 
On forum: 03/15/2007
Messages: 76

---QUOTATION---
I think it's odd that they left so much unused stuff in the code....
---END QUOTATION---



neh, devs seem sloppy no matter what. Valve had the same thing with HL2, a lot of beta crap still in the gcfs.

As for those maps, the folders with the terrain mesh etc no longer exist so.. no exploring weird test areas for us.
  16:15:39  25 March 2007
profilee-mailreply Message URLTo the Top
Rick
(Novice)
 
On forum: 03/25/2007
Messages: 8
Note that gamedata.dba contains mostly duplicated files. You should extract gamedata.db0 and gamedata.db4 for the good stuff.

gamedata.dba's files have only nonimportant changes to the MP files (formatting differences, not value/content).
  16:32:09  25 March 2007
profilee-mailreply Message URLTo the Top
NecroViolator
Senior Resident
 

 
On forum: 03/25/2007
 

Message edited by:
NecroViolator
03/25/2007 16:34:20
Messages: 269
Which file(s) has the Spawn and what the Trader (shop) buys stuff for and sells them for... ??? I wanted to make the game much harder

I unpacked the DBA and saw the all.spawn file but its to mushed together to really understand it... I dont want to Hex edit it either, to much to change...

I want the Monsters and such to Respawn alot faster and alot more for massive shoot outs ...

Any ideas please ???
  17:21:21  25 March 2007
profilee-mailreply Message URLTo the Top
Raskolnikov
(Novice)
 
On forum: 03/25/2007
Messages: 42

---QUOTATION---
Which file(s) has the Spawn and what the Trader (shop) buys stuff for and sells them for... ??? I wanted to make the game much harder

I unpacked the DBA and saw the all.spawn file but its to mushed together to really understand it... I dont want to Hex edit it either, to much to change...

I want the Monsters and such to Respawn alot faster and alot more for massive shoot outs ...

Any ideas please ???
---END QUOTATION---


Try looking in the map specific scripts. That's where Call of Duty usually had them.
  17:52:26  25 March 2007
profilee-mailreply Message URLTo the Top
Saavik256
(Novice)
 
On forum: 06/03/2006
 

Message edited by:
Saavik256
03/25/2007 17:58:35
Messages: 2
Something funny

Hehe, this is what I found .. I thought it was kinda cute

[link]http://shrani.si/?screenshotwlzd.png[/link]
  18:49:34  25 March 2007
profilee-mailreply Message URLTo the Top
Torch
(Novice)
 
On forum: 03/23/2007
Messages: 11
I found a couple of things using a hex editor on the gamedata.dba.

Change to increase inventory weight limit.

max_walk_weight = 60

-to-

max_walk_weight = 99


Change to increase players camera height.

camera_height_factor = 0.85

-to-

camera_height_factor = 0.95


After using the new DBA Unpacker on the gamedata.dba I found this info to be in the actor.ltx file.
  20:08:28  25 March 2007
profilee-mailreply Message URLTo the Top
Kye
(Novice)
 
On forum: 03/25/2007
Messages: 7
what are you using to open the files like that?
  20:26:55  25 March 2007
profilee-mailreply Message URLTo the Top
[dandan]
Ancient History
(Resident)

 

 
On forum: 04/30/2005
Messages: 873
The thread with the answer to your question is one or two lines below this one.
  20:28:12  25 March 2007
profilee-mailreply Message URLTo the Top
stalkerton
(Novice)
 
On forum: 03/21/2007
Messages: 30

---QUOTATION---
I found a couple of things using a hex editor on the gamedata.dba.

Change to increase inventory weight limit.

max_walk_weight = 60

-to-

max_walk_weight = 99


Change to increase players camera height.

camera_height_factor = 0.85

-to-

camera_height_factor = 0.95


After using the new DBA Unpacker on the gamedata.dba I found this info to be in the actor.ltx file.
---END QUOTATION---




hey torch can you tell me what camera_height_factor does.
  20:28:13  25 March 2007
profilee-mailreply Message URLTo the Top
[dandan]
Ancient History
(Resident)

 

 
On forum: 04/30/2005
Messages: 873

---QUOTATION---
The thread with the answer to your question is one or two lines below this one.
---END QUOTATION---



Or in the post above!

But if you were talking about .ltx files, forgive me; they are opened with Notepad or similar.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2022 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.