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Interesting Stuff found in Gamedata.dba

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  20:28:13  25 March 2007
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[dandan]
Ancient History
(Resident)

 

 
On forum: 04/30/2005
Messages: 873

---QUOTATION---
The thread with the answer to your question is one or two lines below this one.
---END QUOTATION---



Or in the post above!

But if you were talking about .ltx files, forgive me; they are opened with Notepad or similar.
  20:28:12  25 March 2007
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stalkerton
(Novice)
 
On forum: 03/21/2007
Messages: 30

---QUOTATION---
I found a couple of things using a hex editor on the gamedata.dba.

Change to increase inventory weight limit.

max_walk_weight = 60

-to-

max_walk_weight = 99


Change to increase players camera height.

camera_height_factor = 0.85

-to-

camera_height_factor = 0.95


After using the new DBA Unpacker on the gamedata.dba I found this info to be in the actor.ltx file.
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hey torch can you tell me what camera_height_factor does.
  20:26:55  25 March 2007
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[dandan]
Ancient History
(Resident)

 

 
On forum: 04/30/2005
Messages: 873
The thread with the answer to your question is one or two lines below this one.
  20:08:28  25 March 2007
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Kye
(Novice)
 
On forum: 03/25/2007
Messages: 7
what are you using to open the files like that?
  18:49:34  25 March 2007
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Torch
(Novice)
 
On forum: 03/23/2007
Messages: 11
I found a couple of things using a hex editor on the gamedata.dba.

Change to increase inventory weight limit.

max_walk_weight = 60

-to-

max_walk_weight = 99


Change to increase players camera height.

camera_height_factor = 0.85

-to-

camera_height_factor = 0.95


After using the new DBA Unpacker on the gamedata.dba I found this info to be in the actor.ltx file.
  17:52:26  25 March 2007
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Saavik256
(Novice)
 
On forum: 06/03/2006
 

Message edited by:
Saavik256
03/25/2007 17:58:35
Messages: 2
Something funny

Hehe, this is what I found .. I thought it was kinda cute

[link]http://shrani.si/?screenshotwlzd.png[/link]
  17:21:21  25 March 2007
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Raskolnikov
(Novice)
 
On forum: 03/25/2007
Messages: 42

---QUOTATION---
Which file(s) has the Spawn and what the Trader (shop) buys stuff for and sells them for... ??? I wanted to make the game much harder

I unpacked the DBA and saw the all.spawn file but its to mushed together to really understand it... I dont want to Hex edit it either, to much to change...

I want the Monsters and such to Respawn alot faster and alot more for massive shoot outs ...

Any ideas please ???
---END QUOTATION---


Try looking in the map specific scripts. That's where Call of Duty usually had them.
  16:32:09  25 March 2007
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NecroViolator
Senior Resident
 

 
On forum: 03/25/2007
 

Message edited by:
NecroViolator
03/25/2007 16:34:20
Messages: 269
Which file(s) has the Spawn and what the Trader (shop) buys stuff for and sells them for... ??? I wanted to make the game much harder

I unpacked the DBA and saw the all.spawn file but its to mushed together to really understand it... I dont want to Hex edit it either, to much to change...

I want the Monsters and such to Respawn alot faster and alot more for massive shoot outs ...

Any ideas please ???
  16:15:39  25 March 2007
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Rick
(Novice)
 
On forum: 03/25/2007
Messages: 8
Note that gamedata.dba contains mostly duplicated files. You should extract gamedata.db0 and gamedata.db4 for the good stuff.

gamedata.dba's files have only nonimportant changes to the MP files (formatting differences, not value/content).
  15:40:32  25 March 2007
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skidz
(Senior)
 
On forum: 03/15/2007
Messages: 76

---QUOTATION---
I think it's odd that they left so much unused stuff in the code....
---END QUOTATION---



neh, devs seem sloppy no matter what. Valve had the same thing with HL2, a lot of beta crap still in the gcfs.

As for those maps, the folders with the terrain mesh etc no longer exist so.. no exploring weird test areas for us.
 
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