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Mod Ideas.

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  21:28:05  11 September 2006
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Null-Entity
(Senior)
 
On forum: 04/06/2005
Messages: 147
Mod Ideas.

Ok I'm just a tad nuts about modding stalker (I'm a model maker).

And I already have 3 ideas, I was just wondering if anyone else is interested.

the 3 ideas make use of the Life system for creatures mostly.

Idea 1, Jurassic park, set in the stalker plain of mind, ....you scavange Eggs and other pieces of research data, (the park is wild but a few systems still work ect..hot wire and repair a car or walk), huge ares of jungle.

(Obvious work load mainly being coding of AI....... and modeling/animation, the rest is already there.....

2. Terminator......You start off in a blank zone...the Machines drop in every now and then, they set up bases and try to clear the zone of human...(think future war over large spaces and drawn out). your task is to remove the threat....you could have AI team members...

(Main work load...AI for terminators...and model building ect but once again its all there really, the hive mind like nature of skynet would be the hardest thing)

3. Aliens. Huge indoor maps..(multiple floord and buildings, air vents ect.. ALL of it..Hadleys Hope. you and a small team of marines (hell use the movie characters or soemthing close), you are sent in, all goes to sh*t, the drop ship is coming, hold out by barricading yourself in and waiting, or strike out at the aliens.....your choice.

(main work load is deffinatly Hive mind, how the aliens act and work together and relay information to the queen..and getting them to walk on walls ect. Oh the alien Life cycle !!!.. is there , watch out for the face huggers.!!!!!

Anyone interesting in any of them ???

yes I'm delusional.
  22:51:01  11 September 2006
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Odaise Gaelach
You want a what now?
(Resident)

 

 
On forum: 08/01/2005
Messages: 469

---QUOTATION---
Anyone interesting in any of them ???

yes I'm delusional.
---END QUOTATION---



Welcome to GSC's forums then. I'm sure that you'll feel right at home.

Since I'm still waiting to play the STALKER "mod" that takes place inside of Chernobyl, I'm not really interested in any mods yet...
  09:52:11  14 September 2006
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Null-Entity
(Senior)
 
On forum: 04/06/2005
Messages: 147


Thanks for the warm welcome,

Shame about not wanting mods lol, but true, I am also waiting for the game itself .

But still, hopefully there will be some intrest..(fingers crossed).
  15:59:19  12 February 2007
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HiroFORCE
(Senior)
 
On forum: 09/19/2004
 

Message edited by:
HiroFORCE
02/12/2007 16:41:39
Messages: 90
I read in the official FAQ they have on the developers site about the map editor. there are not specifics about it though. So i came here to see if I could find a thread about it. A search for "Editor" turned up blanks. So far this is the only thread I've seen on the subject. Does anyone know of a thread that discusses the specifics of the editor? Can we import meshes and such? Will there be import plugins for 3DSMAx or maya or will there be a third party importer? Do models need collision meshes and such? What's the min/max poly count per mesh? How is normal mapping handled in the X-Ray engine? How about transparency mapping?

I have this map that needs a home. I originally began coding it for Battlefield 2. But their editor and engine is annoying to code for and really the game style wouldn't appreciate it. Then I considered coding it for Americas Army ops because I'm familiar with the Unreal Engine and the game play would work well with this sort of map. So I toned down the map size a bit and reworked it for AA. But then that games editor came out with no mesh import tool and not texture import tool. Just make maps with the buildings and textures they supply. That is crazy lame.

So before I even think about modding for this game I want to get a clear image as to what the editor promises. Anyone know a thread?

If this works out then this might be the best engine for my mod idea. Especially if they give you access to the AI engine. Hmmm... I'll make a serious post about my mod idea later if the editor/engine makes it worth while.

Oh hey if you're interested and have some free time I could use some model action on my mod idea. Nothing heavy. It's a modern urban american city. I've made 89% of the buildings and building-like structures. I'm interested in a modeler for urban detritus like automobiles, trash cans, public phones, police barricades, hot dog stands, signs, discarded alcohol containers, porno mags etc... Here's an example of what I've done so far. French Quarter New Olreans.

[link]http://force-fia.com/FQ/jacksonsquareaug26.jpg[/link]

If you're interested in helping out on this project pm me or go to www.FORCE-HQ.com. If you know some skinners that'd be nice. But I'm saying now I won't seriously consider the X-ray engine/editor till i get a feel for what it's like. I've done all this crap only to learn that the editing tools supplied for other engines are useless.
  02:42:17  21 March 2007
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cdab
Senior Resident
 

 
On forum: 03/21/2007
Messages: 217
5 Essential Mods That Must Be Implemented ASAP.

First things first....

1. We have to bring the vehicles back to play, if anyone has favorited this game they know the vehicles were insane. Bringing these back to be able to drive around the zone will be amazing. Just think of hopping into those broken down rides and giving them a spin.(Even tho realistically most of these cars should not work at least a few in the zone should still have keys in them and be drive-able).

2. We have to establish correct bullet detection. I know when enemies get shot in the leg it effects them but when they get hit in the chest they dont even get pushed back a little bit. Bulletproof vest or not the impact still has effects.

3. Better blood. Blood spats should be realistic and of high detail, also they're should be wound spots on armor/skin of different types, blood should also hit and stain the floor.

4. Improved physics is a necessity. Realistic ragdolls will have to be implemented or tweaked to feel more real.

And last not least

5. Weapons need tweaking. Whether the entire weapon models are changed or not I do not car but realistic sounds must be implemented immediately. Gun shots sound weak sumtimes, reloading sounds are a little off and need improvement.
  22:47:24  21 March 2007
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Diocide
(Novice)
 
On forum: 06/07/2003
Messages: 4

---QUOTATION---
5 Essential Mods That Must Be Implemented ASAP.
Gun shots sound weak sumtimes, reloading sounds are a little off and need improvement.
---END QUOTATION---



?????. this game has the best weapon sounds i've ever heard, you might need new speakers. The sounds perfectly match the feel of the guns. The only guns that sound weak to me are the auto shotgun and pump shotgun. they are a little out of sync. but the sawed-off shotgun is amazing. all the guns are amazing. I seriously rate the weapon sounds 9.9/10
  04:57:49  22 March 2007
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cdab
Senior Resident
 

 
On forum: 03/21/2007
Messages: 217

---QUOTATION---
5 Essential Mods That Must Be Implemented ASAP.
Gun shots sound weak sumtimes, reloading sounds are a little off and need improvement.

?????. this game has the best weapon sounds i've ever heard, you might need new speakers. The sounds perfectly match the feel of the guns. The only guns that sound weak to me are the auto shotgun and pump shotgun. they are a little out of sync. but the sawed-off shotgun is amazing. all the guns are amazing. I seriously rate the weapon sounds 9.9/10
---END QUOTATION---

The sawn off shotty is fine, the pistols however I think need to sound a little more meaty, I got sum great silencer sounds that If you heard I think would blow you away. I've been doing this for a while so I know what I'm talking about, I made my post up they're before I got the game so I was only judging by the videos I downloaded. Soundwise the game is better then I expected, the atmosphere is actually amazing. I think I'd like to change the sounds of bullets reflecting off objects in the world, they sound to sparky for me and unrealistic. If anyone has shot real guns in real life they would understand. Im not a neo nazi gamer but I do believe everything can be improved in sum way or form.
  09:33:08  22 March 2007
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tvitkh
(Senior)
 
On forum: 03/14/2007
 

Message edited by:
tvitkh
03/22/2007 9:34:36
Messages: 92
i really like the idea of your terminator mod... idea!

but 3 words..

Mad Max Mod.
  10:27:33  22 March 2007
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Opticalsnare
(Novice)
 
On forum: 03/22/2007
 

Message edited by:
Opticalsnare
03/22/2007 10:33:59
Messages: 9
Well im a sound designer for the modding community so i can easly do a sound mod with realistic sounds for almost everything not just weapons, once the tools for modding the game are released.

No problemo
  16:50:30  22 March 2007
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Darloc
(Novice)
 
On forum: 03/22/2007
Messages: 1

---QUOTATION---
Well im a sound designer for the modding community so i can easly do a sound mod with realistic sounds for almost everything not just weapons, once the tools for modding the game are released.

No problemo
---END QUOTATION---


Well what I would like to see as a sound mod is a realistic geiger counter sound, the one in the game doesn't sound like a real one.
 
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