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STALKER: [O.F.F.L.I.F.E.] MOD

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  15:45:57  3 September 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
 

Message edited by:
xRatx
09/03/2012 15:53:07
Messages: 1592
It works fine in 5th patch with some minor changes.

Compatibility with 1.0005 :
http://www.mediafire.com/?wg9pmf48640r994

Tested with 1.0005 US and WW game patch.
  15:46:27  3 September 2012
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wolfsblut_
(Novice)
 
On forum: 02/11/2009
Messages: 28

---QUOTATION---
STALKER: [O.F.F.L.I.F.E.] MOD


DOWNLOAD:

http://narod.ru/disk/60364160001.fb87e945fab646d16d901ec3a9884fc1/OFFLIFE.rar.html
---END QUOTATION---


There is an extra forum/thread for Mod-downloads. Confusing.
  15:52:47  3 September 2012
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
replace the task_manager.script with the one from Xiani's 1.2.1 FPS and you can play in 1.0005 or 1.0006
  15:54:15  3 September 2012
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xRatx
Senior Resident
 

 
On forum: 06/18/2008
Messages: 1592

---QUOTATION---
replace the task_manager.script with the one from Xiani's 1.2.1 FPS and you can play in 1.0005 or 1.0006
---END QUOTATION---



also script_version.ltx should be changed (current_server_entity_version = 6 to 7)
  15:55:38  3 September 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
Mini-fix starter kit for Oblivion Lost-version if Download archive with both versions, this fix is necessary!

[link]http://narod.ru/disk/60377914001.aacb37b8dcb59921c2ce76d241a623f2/%D0%9C%D0%B8%D0%BD%D0%B8%D1%84%D0%B8%D0%BA%D1%81-1-%D0%B1%D0%B8%D0%BB%D0%B4.rar.html

@ExoStalker You should maybe make a downloads thread.
  17:26:02  3 September 2012
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911

---QUOTATION---
also script_version.ltx should be changed (current_server_entity_version = 6 to 7)
---END QUOTATION---



May not be needed in this case as the xr_motivator.script is commented removing reference to script version.
-- dbglog("npc_script_version is %s for %s",tostring(self.npc_script_version), self.object:name())
--if _z.game_version() < 7 then
dialog_manager.load(self.object, reader, 7)
--else
-- self.npc_script_version = alife() bject(self.object:id()).script_version
-- dialog_manager.load(self.object, reader, self.npc_script_version)
--end


The dialog_manager.script is unchanged or not referenced in this mod.
  18:17:09  3 September 2012
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exostalker
Novice fashion designer since 2008
(Resident)

 

 
On forum: 08/10/2009
 

Message edited by:
exostalker
09/03/2012 18:18:36
Messages: 1267
Created the download thread, please, be free to post any of the other fixes/compatibility patches/translations in there!

https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=21710&sec_id=17#364145
  20:17:28  3 September 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
The translation is in the downloads thread be sure to read the readme cause you don't even really need it I explained why in there.
  18:07:20  7 September 2012
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131
Ok, tried this out for a while, seems to work perfectly and seems quite interesting. Though not using the machine translation. I did however find so far (started out at Yantar as an scientist) that some descriptions are messed up. For example, the detectors have proper names (detector 1, detector 2 etc.), but their descriptions show only the info on a flashdrive.

I think this mod wouldn't require a huge amount of translating to get it into proper english, since it doesn't seem to have a huge amount of new dialog and such. Of course the news system is there and quest descriptions, but other than that, it seems pretty light on the text side.

Anyone working on this?
  16:41:53  8 September 2012
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747

---QUOTATION---
Ok, tried this out for a while, seems to work perfectly and seems quite interesting. Though not using the machine translation. I did however find so far (started out at Yantar as an scientist) that some descriptions are messed up. For example, the detectors have proper names (detector 1, detector 2 etc.), but their descriptions show only the info on a flashdrive.

I think this mod wouldn't require a huge amount of translating to get it into proper english, since it doesn't seem to have a huge amount of new dialog and such. Of course the news system is there and quest descriptions, but other than that, it seems pretty light on the text side.

Anyone working on this?
---END QUOTATION---



Sorry for late reply.

I probably will try to get round to do a proper translation eventually as you said there isn't a huge amount to do but right now im working on fixing up the the return of SCAR mod's translation.
 
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