 |
 |
 |
|
 |
 |
 |
|
 |
 |
|
1 2 | Next 10 events »| All Messages |
|
|
13:54:51 10 January 2014 |
|
Kyojinmaru
(Senior) On forum: 01/17/2010
Messages: 63
|
---QUOTATION--- are the vanilla parts working? try changing a flesh eye or boar hoof to 100% to check them... ---END QUOTATION---
Nevermind, I started new game and the new parts work, LOL... |
13:43:33 10 January 2014 |
|
Kyojinmaru
(Senior) On forum: 01/17/2010
Messages: 63
|
---QUOTATION--- are the vanilla parts working? try changing a flesh eye or boar hoof to 100% to check them... ---END QUOTATION---
Yep, vanilla parts work. |
13:12:36 10 January 2014 |
|
angrydog
Senior Resident
 On forum: 09/01/2009
Messages: 3341
|
are the vanilla parts working? try changing a flesh eye or boar hoof to 100% to check them... |
03:44:20 10 January 2014 |
|
Kyojinmaru
(Senior) On forum: 01/17/2010
Messages: 63
|
---QUOTATION--- I'm not following what the exact problem is; so the dummy icon shows up in the mutant inventory screen or not?
perhaps some more info would help. ---END QUOTATION---
OK, let's take Chimera as an example. I have this in monster_items.ltx
---QUOTATION--- [mutant_chimera_kogot]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_chimera_kogot"
;$prefetch = 32
class = II_ATTCH
cform = skeleton
visual = equipments\item_chimera_kogot.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_chimera_kogot
inv_name_short = mutant_chimera_kogot
description = mutant_chimera_kogot_description
inv_weight = 0.2
can_trade = on
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 14
inv_grid_y = 19
cost = 3000 ---END QUOTATION---
And this in m_chimera.ltx
---QUOTATION--- Spawn_Inventory_Item_Section = mutant_chimera_kogot
Spawn_Inventory_Item_Probability = 0.9 ---END QUOTATION---
I put 0.9 just for testing, but I killed tons of chimeras and the item doesn't want to appear. |
02:54:06 10 January 2014 |
|
angrydog
Senior Resident
 On forum: 09/01/2009
Messages: 3341
|
---QUOTATION--- have you added the 'new' monster part icons into the ui_icon_equipment.dds?
they need to match up with the inv_grid coordinates in the monster_items.ltx
No, I didn't, but how that has something to do with the items appearing in game or not?, the items have a dummy icon for the moment, I want to fix this before editing the ui_icon_equipment. ---END QUOTATION---
I'm not following what the exact problem is; so the dummy icon shows up in the mutant inventory screen or not?
perhaps some more info would help. |
23:44:44 9 January 2014 |
|
Kyojinmaru
(Senior) On forum: 01/17/2010
Messages: 63
|
---QUOTATION--- have you added the 'new' monster part icons into the ui_icon_equipment.dds?
they need to match up with the inv_grid coordinates in the monster_items.ltx ---END QUOTATION---
No, I didn't, but how that has something to do with the items appearing in game or not?, the items have a dummy icon for the moment, I want to fix this before editing the ui_icon_equipment. |
20:40:27 9 January 2014 |
|
angrydog
Senior Resident
 On forum: 09/01/2009
Messages: 3341
|
---QUOTATION--- https://www.dropbox.com/s/xs8xv6f27nrczlq/S.T.A.L.K.E.R.Monster.Hunter-v2.0.FINAL.rar
This mod only has the original parts, so it isn't useful for me. I've tried to add the new mutant parts on my own but I can't get it to show up on the dead monsters. I added the correspondent lines in "monster_items.ltx" and the "Spawn_Inventory_Item_Section/Probability" in each monster's ltx, but no luck. Is there any other file I need to edit? ---END QUOTATION---
have you added the 'new' monster part icons into the ui_icon_equipment.dds?
they need to match up with the inv_grid coordinates in the monster_items.ltx |
19:06:02 9 January 2014 |
|
Kyojinmaru
(Senior) On forum: 01/17/2010
Messages: 63
|
---QUOTATION--- https://www.dropbox.com/s/xs8xv6f27nrczlq/S.T.A.L.K.E.R.Monster.Hunter-v2.0.FINAL.rar ---END QUOTATION---
This mod only has the original parts, so it isn't useful for me. I've tried to add the new mutant parts on my own but I can't get it to show up on the dead monsters. I added the correspondent lines in "monster_items.ltx" and the "Spawn_Inventory_Item_Section/Probability" in each monster's ltx, but no luck. Is there any other file I need to edit? |
|
1 2 | Next 10 events »| All Messages |
|
|
|
» » |
|
All short dates are in Month-Day-Year format. |
 |
|
 |
|
|
|
 |
 |
 |