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Clear Sky arms for atefact activation

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  20:22:38  25 December 2013
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Kyojinmaru
(Senior)
 
On forum: 01/17/2010
Messages: 63
Clear Sky arms for atefact activation

Hi guys, I want to use Re-Animation Project but artifact weapon haven't been affected by the mod, and it's annoying because it's all wrong since it uses a different texture. Anybody knows where to find it?
  03:12:25  5 January 2014
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TKGP
Senior Resident
 

 
On forum: 01/25/2013
 

Message edited by:
TKGP
01/05/2014 3:13:35
Messages: 454
SRAP uses a whole different arm model so there's not really an easy way to make the artifact activation models use the SRAP arms, short of rebuilding the whole thing. What you can do though is fix the artifact arms so they use the vanilla texture that they were intended for. If you don't already have that you can get it here: http://hostr.co/ROwQlXWvcRLD
Place it in gamedata\textures\act and change the name to something else that has the same character length (like "act_arm_perchatk2"). Next get a hex editing program and open up the artifact HUD models with it. Do a search for "act_arm_perchatka" and modify it to point to whatever you renamed the vanilla texture to. Make sure the length is the same, or else you will have problems!
  05:12:50  5 January 2014
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Kyojinmaru
(Senior)
 
On forum: 01/17/2010
Messages: 63

---QUOTATION---
SRAP uses a whole different arm model so there's not really an easy way to make the artifact activation models use the SRAP arms, short of rebuilding the whole thing. What you can do though is fix the artifact arms so they use the vanilla texture that they were intended for. If you don't already have that you can get it here: http://hostr.co/ROwQlXWvcRLD
Place it in gamedata\textures\act and change the name to something else that has the same character length (like "act_arm_perchatk2"). Next get a hex editing program and open up the artifact HUD models with it. Do a search for "act_arm_perchatka" and modify it to point to whatever you renamed the vanilla texture to. Make sure the length is the same, or else you will have problems!
---END QUOTATION---


Hey, thank you, but I removed SRAP because of that. I realized that there is no easy solution and I don't like to have a whole different arm model for the weapons and the vanilla one for the artefacts.
 
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