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Absolute Texture Packs for SoC discussion

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  13:18:15  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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Absolute Texture Packs for SoC discussion

The time has come to go back and re-play SoC. And not to my surprise I realized that the textures in this need improvements as well. So instead of playing (or rather before that) I've started to make ATP for SoC.

Nature pack in this version will not have optional seasons to choose from. Instead of that all areas will have distinct look and you will see different foliage textures there.
For example, Agroprom and Warehouses are lush and green. Garbage and Bar looks desolated and have the autumn feel. Red Forest trees have the strange genetic mutation or disease that makes them reddish. Dark Valley looks like the same disease already spreaded there with everything started to rot. And Yantar is almost completely dead area.

Here are some screenshots from 90% completed Absolute Nature Pack:
http://img832.imageshack.us/img832/4144/atpsocwipl01escape.jpg
http://img502.imageshack.us/img502/9160/atpsocwipl02garbage.jpg
http://img823.imageshack.us/img823/3820/atpsocwipl03agroprom.jpg
http://img602.imageshack.us/img602/9104/atpsocwipl04darkvalley.jpg
http://img259.imageshack.us/img259/3470/atpsocwipl05bar.jpg
http://img684.imageshack.us/img684/2447/atpsocwipl06rostok.jpg
http://img808.imageshack.us/img808/8271/atpsocwipl07military.jpg
http://img218.imageshack.us/img218/8922/atpsocwipl08yantar.jpg
http://img151.imageshack.us/img151/7091/atpsocwipl10radar.jpg
http://img189.imageshack.us/img189/7356/atpsocwipl11pripyat.jpg
http://img34.imageshack.us/img34/681/atpsocwipl12stancia.jpg
  13:31:51  21 December 2010
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Derranged
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On forum: 04/12/2010
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Well, you have most likely gotten your COP one and renamed the files and then made textures for the ones which you already haven't.... but good job anyway.

8/10
  13:52:42  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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Mostly yes, but I had to create more grass textures as, to my surprise, SoC have more variations than CoP. I've also created more dead trees and some color variations of those from CoP.

But the real advantage of this pack is that the same tree doesn't have the same texture in all areas. They vary depending on the area. For example dead bushes in Cordon have more leaves than those in Garbage and those in Yantar where there are no leaves at all.
  13:57:09  21 December 2010
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Derranged
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Ok, nice job.

Also, could you please check for me. The names of all the hardness levels for when you try and make a new game...

I know that the first is novice... but cant remember the others.. I cannot check myself cause the computer which I play the game on is fried and the computer I am using now has a broken CD drive -.-
  14:07:16  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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As far as I remember they are Novice, Stalker, Veteran and Master but I'll check them later when I'm back home.
  14:09:04  21 December 2010
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Derranged
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Ok, If I remember right those are correct.. just needed a little jolt to my bain.. xD.. I needed these for my stalker fan site...
  15:24:47  21 December 2010
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Storm Shadow
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looks well thought out and executed.
  15:28:28  21 December 2010
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Derranged
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Yeah, he has worked hard on this mod as textures are pretty hard to get right. The hardest part is getting the colours just right for each section of whatever you are texturing.
  16:23:32  21 December 2010
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LiquidBronze
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Really waiting for release!!
  16:40:38  21 December 2010
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Kaidonni
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Definitely going to follow the progress made with this texture pack. I was going to replace textures at some point for my mod, and this texture pack might just be the ticket I'm after.
  16:58:45  21 December 2010
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Taffy
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On forum: 03/19/2009
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Cool

Will definitely add a new atmosphere to SoC

Will it be compatible with other mods, such as Xiani's Freeplay Start?
  17:05:58  21 December 2010
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Derranged
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Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
  17:13:57  21 December 2010
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Taffy
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---QUOTATION---
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
---END QUOTATION---


Alright, just wondering...
  17:49:40  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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---QUOTATION---
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
---END QUOTATION---


Actually it's not completely true. The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
  17:53:46  21 December 2010
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Taffy
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---QUOTATION---
The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
---END QUOTATION---



Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
  17:56:54  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
 

Message edited by:
Cromm Cruac
12/21/2010 17:57:15
Messages: 1143

---QUOTATION---
Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
---END QUOTATION---


You're lucky. Stancia ones remain unchanged in ATP
  18:40:39  21 December 2010
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RoboMook
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Looks awesome as usual Cromm, I was also thinking of firing up SHoC again since it's been a while, so this looks like perfect timing

The only issue I noticed in those screenshots is that the grass in Agroprom looks rather over-saturated. Everywhere else looks pretty much spot-on though.
  18:54:15  21 December 2010
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Taffy
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On forum: 03/19/2009
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---QUOTATION---
Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
You're lucky. Stancia ones remain unchanged in ATP
---END QUOTATION---



*Does an awesome pose* Feck yeah!

Thanks, I'm going to love this. A new feel to an old game is always welcome.
I think thats what was turning me off SoC. Clear Sky's summer feeling is really in need in these days of snow.
But Autumn is just as good for SoC!
  18:56:28  21 December 2010
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Cromm Cruac
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Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.
  19:17:57  21 December 2010
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RoboMook
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---QUOTATION---
Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.
---END QUOTATION---



I think you might be right actually. From this shot: http://img823.imageshack.us/img823/3820/atpsocwipl03agroprom.jpg you can see that it looks much more saturated in the distance, which would be outside of the sun-shadow area.

Have you tried it using any of the dynamic weather mods (Trojanuch's SWO for example)?
  20:45:27  21 December 2010
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Vintar
a bit of this and a lot of that
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Looks good, and a welcome change.
Can you give me a rough idea of the size of the mod?
  22:03:51  21 December 2010
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Florence
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On forum: 07/19/2007
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---QUOTATION---
Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.

I think you might be right actually. From this shot: http://img823.imageshack.us/img823/3820/atpsocwipl03agroprom.jpg you can see that it looks much more saturated in the distance, which would be outside of the sun-shadow area.

Have you tried it using any of the dynamic weather mods (Trojanuch's SWO for example)?
---END QUOTATION---


Truly his textures are ruined by the horrible weather lighting.
  22:47:06  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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---QUOTATION---
Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.

I think you might be right actually. From this shot: http://img823.imageshack.us/img823/3820/atpsocwipl03agroprom.jpg you can see that it looks much more saturated in the distance, which would be outside of the sun-shadow area.

Have you tried it using any of the dynamic weather mods (Trojanuch's SWO for example)?
---END QUOTATION---



Actually, the screenshots have been taken with SWO installed. The over-saturation might be as well a matter of shaders. Sky4CE in this case.

Well, its a texture mod so you can install it with any weather/shader mod you like.
  22:54:26  21 December 2010
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Vintar
a bit of this and a lot of that
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size??
  23:00:01  21 December 2010
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RoboMook
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Hmm, yeah I do recall having to dick about with the tonemap values when using Sky4ce shaders because the default settings tended to cause extreme contrast in places.

As far as weather mods go, I don't really know what's about at the moment as it's been ages since I've touched SHoC. My preference has always been for the more grim, dreary schemes rather than the bright summery feel. I'll take a look at SWO but are there any other ones about that I should try?

Sorry for the minor thread detour by the way
  23:10:46  21 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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---QUOTATION---
size??
---END QUOTATION---


Sorry, I missed that.
For now installation folder is 300MB but it holds 3 different tree texture size options. I guess the best quality option will have around 200MB after installation.
  23:12:44  21 December 2010
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Vintar
a bit of this and a lot of that
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On forum: 08/08/2008
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---QUOTATION---
size??
Sorry, I missed that.
For now installation folder is 300MB but it holds 3 different tree texture size options. I guess the best quality option will have around 200MB after installation.
---END QUOTATION---



Thanks
  13:17:31  22 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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Some more screenshots with Absolute Structures this time:
http://img253.imageshack.us/img253/6057/atpssocwipl01escape.jpg
http://img130.imageshack.us/img130/884/atpssocwipl02garbage.jpg
http://img703.imageshack.us/img703/954/atpssocwipl03agroprom.jpg
http://img535.imageshack.us/img535/6140/atpssocwipl05bar.jpg
http://img233.imageshack.us/img233/9153/atpssocwipl06rostok.jpg
http://img513.imageshack.us/img513/5011/atpssocwipl07military.jpg
http://img507.imageshack.us/img507/9715/atpssocwipl08yantar.jpg
http://img573.imageshack.us/img573/8598/atpssocwipl10radar.jpg
http://img255.imageshack.us/img255/2046/atpssocwipl11pripyat.jpg
http://img17.imageshack.us/img17/821/atpssocwipl12stancia.jpg
  13:41:31  22 December 2010
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Derranged
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On forum: 04/12/2010
 

Message edited by:
Derranged
12/22/2010 13:47:48
Messages: 1009
Those structures are simply perfected. With permission will you allow me to use this in my mod?

I won't even be able to work on it at the moment because the computer I had been making it on has fried but my dad is a computer mechanic so he can recover the stuff...

As I always say is to the people who I use their mods in my mods, "You will get your name listed in the credits of the game and on the Moddb page."

EDIT: Also, cromm. I had a look at your website and its pro.... xD maybe you could help out with my S.T.A.L.K.E.R. fan site?
  14:06:39  22 December 2010
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Taffy
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Will the Absolute Structures be an optional part of the mod?
It's just that the performance on my laptop would probobly drop considerably I think.
No worries if it's a fixed deal though. I'll manage I'm sure.
  14:37:18  22 December 2010
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Derranged
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Well taffy, maybe you could just delete the absolute structures part of the mod yourself? or don't you know which files would need to be modded?
  14:41:07  22 December 2010
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Cromm Cruac
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---QUOTATION---
Those structures are simply perfected. With permission will you allow me to use this in my mod?
---END QUOTATION---


Sure. All my mods are allowed to include.

---QUOTATION---
Also, cromm. I had a look at your website and its pro.... xD maybe you could help out with my S.T.A.L.K.E.R. fan site?
---END QUOTATION---


I'm doing this, I mean webdesign, for more than 15 years so it should be
I can't promise anything as I'm quite busy. I could maybe draw a simple stalker theme if I find some time.

---QUOTATION---
Will the Absolute Structures be an optional part of the mod?
It's just that the performance on my laptop would probobly drop considerably I think.
No worries if it's a fixed deal though. I'll manage I'm sure.
---END QUOTATION---


Absolute Nature and Absolute Structures are separate packs. Structures have some hi-res textures but not so many. And Nature comes with 3 quality options to choose. So if you choose 'Normal' you won't see a performance drop at all.
  14:50:31  22 December 2010
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Derranged
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---QUOTATION---

I'm doing this, I mean webdesign, for more than 15 years so it should be
I can't promise anything as I'm quite busy. I could maybe draw a simple stalker theme if I find some time.

---END QUOTATION---



If you are going to be helping out with the website then you will be an Elite Moderator...
  14:51:24  22 December 2010
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Taffy
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On forum: 03/19/2009
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---QUOTATION---
Absolute Nature and Absolute Structures are separate packs. Structures have some hi-res textures but not so many. And Nature comes with 3 quality options to choose. So if you choose 'Normal' you won't see a performance drop at all.
---END QUOTATION---



Thanks, very helpful of you.
  15:08:39  22 December 2010
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BuddieBBB
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---QUOTATION---
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
Actually it's not completely true. The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
---END QUOTATION---



I take it that these files determine what vegetation textures will be used in the level?
  15:17:10  22 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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---QUOTATION---
I take it that these files determine what vegetation textures will be used in the level?
---END QUOTATION---


Yes, they are. In fact they determine what textures will be used on all objects so it is possible to replace every texture with something else.
  16:33:39  22 December 2010
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Storm Shadow
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will your textures clash with the photorealistic zone textures?
  16:58:23  22 December 2010
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Cromm Cruac
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I used some of the Argus' textures in my pack sharpening them. I haven't use his textures.ltx file that replaces some of the bump map associations.

Absolute Nature should work just fine. With Structures there could be some inconsistencies in bump maps. I recommend to install Structures and manually copy Photorealistic textures without overwriting.
  17:32:37  22 December 2010
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RoboMook
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The containers are a little bit over-saturated in my opinion (http://img233.imageshack.us/img233/9153/atpssocwipl06rostok.jpg). This was something I noticed in your CoP mod too, They tended to 'glow' in lower-light conditions, I ended up reducing the saturation a bit to make it fit better. The same goes for the helicopter and some of the train cars & traillers, eg: http://img573.imageshack.us/img573/8598/atpssocwipl10radar.jpg - I think they should look a bit more washed-out.

That might just be my preference though, I always preferred a more washed-out, bleak look to the game
  17:47:21  22 December 2010
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Cromm Cruac
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Message edited by:
Cromm Cruac
12/22/2010 17:53:23
Messages: 1143
Vehicle textures are taken from Argus' pack or Complete. I don't remember which one exactly.
You're right, it is the matter of preference. I prefer more saturated look of the Zone.
  00:13:44  23 December 2010
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Derranged
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Cromm, did you read what I wrote earlier?


---QUOTATION---

If you are going to be helping out with the website then you will be an Elite Moderator...

---END QUOTATION---



So what is your answer?
  06:46:21  23 December 2010
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Flowers Of Naivety
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On forum: 04/19/2007
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Whats the ETA on this pack? It's looking really stunning and I can't wait to check it out!
  12:44:47  23 December 2010
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Kocayine
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Looks bloody good, Cromm, awaiting release !
  15:46:58  23 December 2010
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Cromm Cruac
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Message edited by:
Cromm Cruac
12/23/2010 15:47:19
Messages: 1143
Derranged
As I said, I'm pretty busy and I won't make anything until the end of the year. I might do something in the first weeks of Jan but I really can't promise anything because I don't know how much work I'll have to do. If you need to go with your site don't wait for me. We can figure something out later.

Flowers of Naivety
The pack is almost finished. If nothing goes wrong it should be available before XMas.
  00:07:39  24 December 2010
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Derranged
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Well, cromm.. What I meant if you were to help you would be an elite mod at my community. I wasnt saying that you had to start working or something.
  20:47:08  24 December 2010
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Cromm Cruac
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On forum: 11/19/2009
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Absolute Texture Packs Uploaded

Here is my xMas present for you.
Absolute Texture Packs for SoC has been uploaded to Strategy Informer.
Links are in Mod download section thread:
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=20256&sec_id=17

Merry xRay...

..I mean xMas
  21:15:45  24 December 2010
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LiquidBronze
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It is a merry xmas indeed! Thanks Cromm
  23:36:08  24 December 2010
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Derranged
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On forum: 04/12/2010
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Merry xmas... I didnt get anything though xD the only thing I got was to watch my young cousins open their presents. xD
  23:29:12  25 December 2010
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Taffy
Barely leaves the Cordon...
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On forum: 03/19/2009
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Merry Christmas
Enjoying the mod thoroughly - lovely atmosphere.
  03:20:13  26 December 2010
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Derranged
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On forum: 04/12/2010
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I would like to use this mod but my gaming computer is stuffed... and my net has slowed down after my sister used it -.-
  01:13:32  27 December 2010
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sturmgeist
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On forum: 03/03/2010
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Cromm, you are a god!
  00:11:18  9 April 2011
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MilitaryStalker
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On forum: 01/10/2010
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What are the differences between Absolute Texture Pack and Argus Texture Pack 1.0 ?
  21:13:19  9 April 2011
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Mifune
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On forum: 04/09/2011
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I too have a question about Absolute and Argus, how should I go about merging them, what needs to be changed in textures.ltx?

I plan on overwriting Argus textures with Absolute.
  13:19:06  16 August 2013
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lowenz
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On forum: 04/15/2007
 

Message edited by:
lowenz
08/16/2013 13:24:55
Messages: 332
Up!

How to avoid this terrain "overgreen effect"?

http://s8.imagestime.com/out.php/i879514_sslowenz081613003625l01escape.jpg

Ehy Cromm, any chance to see styles presets for SoC too? You know "default, green, dry rotten and dead"
  14:48:45  19 October 2013
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
Messages: 332

---QUOTATION---
Up!

How to avoid this terrain "overgreen effect"?

http://s8.imagestime.com/out.php/i879514_sslowenz081613003625l01escape.jpg

Ehy Cromm, any chance to see styles presets for SoC too? You know "default, green, dry rotten and dead"
---END QUOTATION---


Up!
  01:42:47  25 January 2014
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
01/25/2014 18:31:54
Messages: 332
Up, extra-satured colours are really hurting in some places

Take a look here, Bes place:

http://s21.postimg.org/ifqcyc28n/ss_lowenz_01_25_14_00_30_07_l02_garbage.jpg


Cordon bridge:

http://s27.postimg.org/n6nbxpeir/ss_lowenz_01_25_14_00_57_19_l01_escape.jpg
http://s27.postimg.org/6qeeuloeb/ss_lowenz_01_25_14_01_05_52_l01_escape.jpg
 
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