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Absolute Texture Packs for SoC discussion

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  14:37:18  22 December 2010
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
Well taffy, maybe you could just delete the absolute structures part of the mod yourself? or don't you know which files would need to be modded?
  14:41:07  22 December 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
Messages: 1143

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Those structures are simply perfected. With permission will you allow me to use this in my mod?
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Sure. All my mods are allowed to include.

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Also, cromm. I had a look at your website and its pro.... xD maybe you could help out with my S.T.A.L.K.E.R. fan site?
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I'm doing this, I mean webdesign, for more than 15 years so it should be
I can't promise anything as I'm quite busy. I could maybe draw a simple stalker theme if I find some time.

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Will the Absolute Structures be an optional part of the mod?
It's just that the performance on my laptop would probobly drop considerably I think.
No worries if it's a fixed deal though. I'll manage I'm sure.
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Absolute Nature and Absolute Structures are separate packs. Structures have some hi-res textures but not so many. And Nature comes with 3 quality options to choose. So if you choose 'Normal' you won't see a performance drop at all.
  14:50:31  22 December 2010
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009

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I'm doing this, I mean webdesign, for more than 15 years so it should be
I can't promise anything as I'm quite busy. I could maybe draw a simple stalker theme if I find some time.

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If you are going to be helping out with the website then you will be an Elite Moderator...
  14:51:24  22 December 2010
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

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Absolute Nature and Absolute Structures are separate packs. Structures have some hi-res textures but not so many. And Nature comes with 3 quality options to choose. So if you choose 'Normal' you won't see a performance drop at all.
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Thanks, very helpful of you.
  15:08:39  22 December 2010
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BuddieBBB
Senior Resident
 

 
On forum: 01/31/2008
Messages: 883

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Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
Actually it's not completely true. The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
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I take it that these files determine what vegetation textures will be used in the level?
  15:17:10  22 December 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
Messages: 1143

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I take it that these files determine what vegetation textures will be used in the level?
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Yes, they are. In fact they determine what textures will be used on all objects so it is possible to replace every texture with something else.
  16:33:39  22 December 2010
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
will your textures clash with the photorealistic zone textures?
  16:58:23  22 December 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
Messages: 1143
I used some of the Argus' textures in my pack sharpening them. I haven't use his textures.ltx file that replaces some of the bump map associations.

Absolute Nature should work just fine. With Structures there could be some inconsistencies in bump maps. I recommend to install Structures and manually copy Photorealistic textures without overwriting.
  17:32:37  22 December 2010
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387
The containers are a little bit over-saturated in my opinion (http://img233.imageshack.us/img233/9153/atpssocwipl06rostok.jpg). This was something I noticed in your CoP mod too, They tended to 'glow' in lower-light conditions, I ended up reducing the saturation a bit to make it fit better. The same goes for the helicopter and some of the train cars & traillers, eg: http://img573.imageshack.us/img573/8598/atpssocwipl10radar.jpg - I think they should look a bit more washed-out.

That might just be my preference though, I always preferred a more washed-out, bleak look to the game
  17:47:21  22 December 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
 

Message edited by:
Cromm Cruac
12/22/2010 17:53:23
Messages: 1143
Vehicle textures are taken from Argus' pack or Complete. I don't remember which one exactly.
You're right, it is the matter of preference. I prefer more saturated look of the Zone.
 
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