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Absolute Texture Packs for SoC discussion

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  16:58:45  21 December 2010
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Taffy
Barely leaves the Cordon...
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On forum: 03/19/2009
Messages: 672
Cool

Will definitely add a new atmosphere to SoC

Will it be compatible with other mods, such as Xiani's Freeplay Start?
  17:05:58  21 December 2010
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Derranged
Senior Resident
 

 
On forum: 04/12/2010
Messages: 1009
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
  17:13:57  21 December 2010
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Taffy
Barely leaves the Cordon...
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On forum: 03/19/2009
Messages: 672

---QUOTATION---
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
---END QUOTATION---


Alright, just wondering...
  17:49:40  21 December 2010
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Cromm Cruac
Сделано в Чернобыле
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On forum: 11/19/2009
Messages: 1143

---QUOTATION---
Well what do you think? It is only a texture mod and doesn't do anything to any scripts...
---END QUOTATION---


Actually it's not completely true. The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
  17:53:46  21 December 2010
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Taffy
Barely leaves the Cordon...
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On forum: 03/19/2009
Messages: 672

---QUOTATION---
The mod replaces level files in some levels/* dir. Those files hold info about shaders and textures used in the level. If those files have been changed in other mods they will not work together.
However you can choose not to install those level files from ATP. All you loose is that difference in the textures of each levels.
---END QUOTATION---



Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
  17:56:54  21 December 2010
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Cromm Cruac
Сделано в Чернобыле
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On forum: 11/19/2009
 

Message edited by:
Cromm Cruac
12/21/2010 17:57:15
Messages: 1143

---QUOTATION---
Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
---END QUOTATION---


You're lucky. Stancia ones remain unchanged in ATP
  18:40:39  21 December 2010
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RoboMook
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On forum: 11/12/2008
Messages: 4387
Looks awesome as usual Cromm, I was also thinking of firing up SHoC again since it's been a while, so this looks like perfect timing

The only issue I noticed in those screenshots is that the grass in Agroprom looks rather over-saturated. Everywhere else looks pretty much spot-on though.
  18:54:15  21 December 2010
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

---QUOTATION---
Thank you, that's very helpful.
The only level files that are affected in the mod I'm using, is the stancia ones. Can I choose to install them individually?
Either way, I'd be happy to go without the differences in each levels.
You're lucky. Stancia ones remain unchanged in ATP
---END QUOTATION---



*Does an awesome pose* Feck yeah!

Thanks, I'm going to love this. A new feel to an old game is always welcome.
I think thats what was turning me off SoC. Clear Sky's summer feeling is really in need in these days of snow.
But Autumn is just as good for SoC!
  18:56:28  21 December 2010
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Cromm Cruac
Сделано в Чернобыле
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On forum: 11/19/2009
Messages: 1143
Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.
  19:17:57  21 December 2010
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
Grass in Agroprom has the same colour saturation as in Cordon and Warehouses. This over-saturation could be the effect of the lighting conditions.
---END QUOTATION---



I think you might be right actually. From this shot: http://img823.imageshack.us/img823/3820/atpsocwipl03agroprom.jpg you can see that it looks much more saturated in the distance, which would be outside of the sun-shadow area.

Have you tried it using any of the dynamic weather mods (Trojanuch's SWO for example)?
 
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