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AMK Mod

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  09:47:26  5 September 2007
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Aussie_S.T.A.L.K.E.R
(Senior)
 
On forum: 05/29/2007
Messages: 117
Any idea when the translated version of AMK will be ready, I am not asking for an exact date on this but are we talking days, weeks or months here?
Like a lot of other people I'm keen to give this mod a try!

It's quite amazing what you guys in the AMK team have put into the game from what I have seen on YouTube.
I was curious if in future versions you have any plans to add any totally new mutants (not the re-activated ones) to AMK?
  15:57:49  5 September 2007
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
Messages: 8995

---QUOTATION---
I was curious if in future versions you have any plans to add any totally new mutants (not the re-activated ones) to AMK?

---END QUOTATION---


At this moment - no.
  22:55:06  5 September 2007
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Millenia
(Senior)
 
On forum: 04/04/2007
Messages: 130

---QUOTATION---
wow the single player SDK is taking on an almost mythical property. It isn't going to make modding supremely easy guys, at best it'll give us access to the core game code, some control over how game assets are processed (models maps etc) and a better tool for making maps.

It isn't going to be some kind of app where you just check boxes and click buttons to pump out awesome mods. I applaud the russian modding community for getting stuck in and doing it, instead of crying into their pillows how it's all so hard without an SDK.

We're actually blessed to be able to do so much without an SDK. most game engines if you don't have any source code you're pretty much boned. Just be glad we're not in that position.
---END QUOTATION---



Well what I do (weapons) are impossible to get in 100% properly yet since there's no way to get the anims ingame and such D;
  01:33:24  6 September 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
Messages: 790

---QUOTATION---

Well what I do (weapons) are impossible to get in 100% properly yet since there's no way to get the anims ingame and such D;
---END QUOTATION---



Have you tried using the exporter yet? Last I checked, ogf2smd will get you your animations, and the exporters can bring them back in-game - how else do you think AMK pulled off the PKM? I mean, there's no HUD model for the PKM. Go check the gamedata folder if you don't believe me - world model, but no HUD model.
  04:01:23  6 September 2007
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
09/06/2007 4:01:29
Messages: 8995
We didn't use ogf2smd importer. PKM HUD-model animations are completely ours
  06:35:25  6 September 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
09/06/2007 6:35:58
Messages: 4820
Well i cant wait to get my hands on this little goodie

So, chop...chop back to work
  06:45:01  6 September 2007
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Subsonic7
(Novice)
 
On forum: 09/05/2007
Messages: 41
Yes, this mod sounds very cool. I love how the NPCs run and hide from the blowouts. I have read a few other features also in this thread which also sound good. Is there any chance of getting a full feature list before release?

Sort of an appetiser, so we can see what other mod features we might not need anymore.
  09:00:44  6 September 2007
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silverpower
short-haired anarchist hippy scum
(Resident)

 

 
On forum: 08/26/2007
Messages: 790

---QUOTATION---
We didn't use ogf2smd importer. PKM HUD-model animations are completely ours
---END QUOTATION---



Ah! So what *is* the barrier to adding new weapons, if models and animations can be brought in-game? Is it that almost nobody has Maya (I'm not clear on whether the 3dsmax plugins would be useful for this purpose)? Or is it something else?
  11:59:33  6 September 2007
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isaac newbie
Senior Resident
 

 
On forum: 04/04/2004
Messages: 631

---QUOTATION---
We didn't use ogf2smd importer. PKM HUD-model animations are completely ours
---END QUOTATION---



could you or someone else from the AMK mod create a tutorial on how to add weapons that the player (marked one) can use ?

this information would be incredibly valuable to the stalker modding community and im certain AMK would recieve full credit for bringing this information to the modders !

please
  13:58:54  6 September 2007
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BAC9-FLCL
Senior Moderator
 

 
On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
09/06/2007 15:07:00
Messages: 8995
Well, we released a tutorial about this...
http://sdk.stalker-game.com/ru/index.php/Создание_моделей_и_их_добавление_в_игру

Also, I have answers from GSC about weapon modelling.

I'll search for someone who can translate it
 
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