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No vehicles?

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  10:41:28  3 November 2006
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Latka X-treme
(Novice)
 
On forum: 05/14/2006
Messages: 3
No vehicles?

I read on a site, that in S.T.A.L.K.E.R. vehicles will be cut because the dev team can't figure out the interactions with anomalies while being in a vehicle.
My question is: IS THIS TRUE?!

If no, nevermind this, but if yes, please dont say that! Vehicles are a very important role in this gameplay when being on a large area (the zone I mean) like that. It would ruin lots of fun and experience. If the only problem really is with anomalies, then I have a suggestion.
In movies where strange things happen the cars, trucks etc. only stop when they are close to something. I know this is non-sence, but think about it.. STALKER is about lots of strange things, and I easily can imagine a car just stop when its too close to an anomaly. In my opinion it's not too hard to add, and the vehicles could also be saved that way.

Well if that theory of vehicles are being cut is not true, then just forget what I said, but please think about it if its true.

My best regards to the dev team!
  14:20:13  3 November 2006
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Touchdown
Cannibal Underground Mole Mutants Spectral Exterminator
(Resident)

 

 
On forum: 01/29/2005
Messages: 285
No drivable vehicles.
  15:08:58  5 November 2006
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Latka X-treme
(Novice)
 
On forum: 05/14/2006
Messages: 3
Oops, sorry, my bad.

I meant drivable vehicles would be a sad thing to be cut.
  07:20:46  6 November 2006
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
Messages: 618

---QUOTATION---
No vehicles?

I read on a site, that in S.T.A.L.K.E.R. vehicles will be cut because the dev team can't figure out the interactions with anomalies while being in a vehicle.
My question is: IS THIS TRUE?!

If no, nevermind this, but if yes, please dont say that! Vehicles are a very important role in this gameplay when being on a large area (the zone I mean) like that. It would ruin lots of fun and experience. If the only problem really is with anomalies, then I have a suggestion.
In movies where strange things happen the cars, trucks etc. only stop when they are close to something. I know this is non-sence, but think about it.. STALKER is about lots of strange things, and I easily can imagine a car just stop when its too close to an anomaly. In my opinion it's not too hard to add, and the vehicles could also be saved that way.

Well if that theory of vehicles are being cut is not true, then just forget what I said, but please think about it if its true.

My best regards to the dev team!
---END QUOTATION---



The reasons developers took out the vehicles are stupid ones at that.
The vehicle code will still be left for modders to use so that modders can put vehicles into the game again.
GSC thought that driving vehicles was too "dangerous"...not that the zone isn't a dangerous place anyway, and that the player will take many harsh and stupid risks...The vehicles in the game were working long long ago, and probably had just as much realism to the way they were handled than a proper racing game.

I personally dislike their reasoning, they took away a decision that the player could make, because they thought it would be too risky and dangerous, they said that it's too easy to get caught in anomolies in your vehicle...

That is stupid, if the player wasnt to drive, he should be able to drive, and he should also learn that there is a risk to driving around in the zone, but the devs took it out, so bummer to that...just wait for someone to put vehicles back in the game again..it shouldnt be took long after release that, this will happen.
  18:54:37  6 November 2006
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wondervirus
Resident Filth
(Resident)

 

 
On forum: 03/30/2004
Messages: 337
I'm with Natace on this one.

Even if the risk is high, the player should have the option. I mean.. hey, you're still totally free to try to melee a bloodsucker, too
  20:15:01  6 November 2006
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ZeroCommand
(Senior)
 
On forum: 08/23/2005
 

Message edited by:
ZeroCommand
11/06/2006 20:17:29
Messages: 99
Without vechiles how am i going to get from one side of the map to the other ... Seriously am i suppose to run all of it? And if i'm not mistaken there is no real good people in STALKER so i wouldn't wanna hitch a ride with some guy Might end up having a ugly encounter. I wonder how they compensated it.
  02:28:57  7 November 2006
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Ataru Moroboshi
Senior Resident
 

 
On forum: 02/25/2004
Messages: 218

---QUOTATION---
Without vechiles how am i going to get from one side of the map to the other ... Seriously am i suppose to run all of it? And if i'm not mistaken there is no real good people in STALKER so i wouldn't wanna hitch a ride with some guy Might end up having a ugly encounter. I wonder how they compensated it.
---END QUOTATION---



I've come to the conclusion that they took out the vehicles because the game would be too easy. Imagine taking an apc and simply bowling over military checkpoints or stalker encampments. I think this is the reason they took out the vehicles. Luckily with mods we'll be able to put in sleeping, vehicles, and random blowouts, hopefully.
  00:01:56  8 November 2006
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Latka X-treme
(Novice)
 
On forum: 05/14/2006
Messages: 3
Or a patch would also be apprechiated, with drivable cars included, or players could check in the options if they want to use cars or not.

Well... APC's wouldnt be too fair thats true.. but I really wanna ride around the zone in a Niva, those cars rock!

And I agree... "risky are dangerous" reason stinks
  22:48:48  23 November 2006
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Ada
(Novice)
 
On forum: 11/22/2006
 

Message edited by:
Ada
11/23/2006 22:52:23
Messages: 27
I'm also behind Natae. If driving is dangerous, then let the players find that out for themselves. Maybe add some NPC's that would warn the player of the dangers of driving in a form like: "You know I had a friend called Taras who really liked to drive a Moskvich around the zone, but one day..."

As for it beeing to easy with an APC - who said it would be easy to find a working APC in the game? Maybe to get an APC one would have to battle an entire fortified military outpost?


All in all: Its good to hear that it will be still "MODable", maybe some talented moders will be able to bring back some soviet era cars back to life. Having a drive in a Lada, Volga, Trabant or the Fiat126p would certainly be something new in a computer game.
  23:25:00  24 November 2006
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Maty
(Senior)
 
On forum: 11/20/2006
Messages: 81
I think fair enough a APC would make the game abit easy but you could make them really hard to drive? or just have one and you have to go to loads of difffrent places to get the parts and they spawn randomly? This would make the effort of doing so worth it? and well other thing would be is that:
A. VERY VERY VERY FUN FUN FUN(little cars all the way!!! )
B. I really don't think I could be arsed to back track half the map because I forgot to do something.
C.You really got my hopes up and if they are coming out of the game get them off the site!!!!!!!
  20:14:52  26 November 2006
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Odaise Gaelach
You want a what now?
(Resident)

 

 
On forum: 08/01/2005
Messages: 469
I think that in his report Michi said that STALKER made more sense without cars than with. He played the game. He should know.
  22:30:37  28 November 2006
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Ada
(Novice)
 
On forum: 11/22/2006
 

Message edited by:
Ada
11/28/2006 22:33:01
Messages: 27

---QUOTATION---
I think that in his report Michi said that STALKER made more sense without cars than with. He played the game. He should know.
---END QUOTATION---



Well, if the game is on a large area with exploration as one of the main goals then cars would be at least a bit usefull.
On the other hand I can understand Michi's reasoning, most aspects of the game would be played on foot anyways.
I would like to see vechicles in the game, but I wouldn't like to see them beeing found too frequently, beeing used too ofthen and have too much of an impact on the game.
Still I can't imagine large army patrols without an UAZ, a truck or two or even an APC.
  00:52:33  29 November 2006
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Zone Prowler
(Novice)
 
On forum: 06/11/2005
Messages: 27
If you consider scale Stalker gameworld is roughly 6x5 kilometers =30 square K so walking or running end to end whilst possible would consume a lot more energy & time than driving.
Imagine driving 6k .... it's all over in a few minutes but walking would require rest & increased food intake.
Also cars would probably provide safety against most creatures.

There may however be usefull checks & balances if handled correctly.

It may be possible to provide small numbers of strictly civilian cars plus a limited trafficable road network emanating 1-2 kilometers from the dealers location so you could use cars for rapid access to the "outer" limits of a relatively anomoly free "starting area"

Cars could provide entertaining quests associated with keeping them functioning so your short range transport network would remain viable.
Buy or find cars, deal with the mechanic, scrounge for spare parts.
"You need a Volga starter comrade. Find one then I'll install it for you."
"This Lada needs a gearbox. You might be able to obtain one from location X."
"A new battery. Off course comrade. For you 100 roubles. Lifetime guarantee ) Your life or the car whatever comes first."

So not only were we cheated out of the transport possibilities we also lost NPC interactions & part hunting expeditions.

Thankyou again Stalker team
  15:17:40  29 November 2006
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378
Yeah, I read a report that said one small area of the game has to be traveresd in 20 minutes on foot...that would ruin it if you had to backtrack, or go to your favorite area. Reall,y transport is needed to shorten travel time. And they said that there are too many anomalies to drive fast. Well, drive carefully then.

And I agree with the army patrol not having vehicles. Unrealistic.
  22:04:59  29 November 2006
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Ada
(Novice)
 
On forum: 11/22/2006
 

Message edited by:
Ada
11/29/2006 22:06:54
Messages: 27

---QUOTATION---
Yeah, I read a report that said one small area of the game has to be traveresd in 20 minutes on foot...
---END QUOTATION---


Really? I heard that there are 18 microareas alltogeather in the game. Even if its a 3x6 type world that still gives us 120 minutes of real time to move from one end to the other.

---QUOTATION---

And I agree with the army patrol not having vehicles. Unrealistic.
---END QUOTATION---



Yeah, even if we consider that the majority of the army units are airmobile forces transported by helicopter, a big task force sent to eliminate a particularly dangerous target would most likely consist of a mechanized column.
As for the player driving an APC in the game... he would most likely quickly draw an attention of an army Mi-24 armed with missiles.
  14:30:37  30 November 2006
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378
Yeah, or he would not be able to operate the turret at the same time while driving. Make it "Mercenaries" styel, where you have to leave the vehicle and jump into the gunner's seat.
  00:05:45  5 December 2006
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Siege
Resident Puck-Stopper
(Resident)

 

 
On forum: 07/18/2004
Messages: 797

---QUOTATION---
Yeah, or he would not be able to operate the turret at the same time while driving. Make it "Mercenaries" styel, where you have to leave the vehicle and jump into the gunner's seat.
---END QUOTATION---



I'm sort of glad the vehicles are out, but at the same time I hate to see them go. I remember reading about vehicles a couple years ago and how you would need to find and carry fuel along. Then fuel got taken out and the vehicles were just left in. Sort of made me a little angry :/ . Now I guess it seems to be alright.
  15:04:47  5 December 2006
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Zone Prowler
(Novice)
 
On forum: 06/11/2005
Messages: 27
Think about it .... if those AI Ruski army drivers can manage to get an APC through anomolies why cant the stalkers get a car through ?

Solution.
Dashboard mounted anomoly detector
Now if you managed to acquire one then have it installed by Ivan the friendly mechanic .... another quest we missed out on along with driving.
  21:19:51  5 December 2006
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nickrar
Senior Resident
 

 
On forum: 03/15/2005
Messages: 178
because if i were driving i'd be going to fast to stop i think the next stalker to come along would just see some skid marks heading into an anomoly
  12:24:43  6 December 2006
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Zone Prowler
(Novice)
 
On forum: 06/11/2005
Messages: 27
Stalkers are assumed to carry small personal models of anomoly detectors .... powered by 4AAA batteries or whatever.
So this model has a short range but adequate as stalkers only walk or run.

A vehicle mounted version could have greater range to compensate for speed & the extra power is provided by the cars battery.

So which ever way you examine the problem a solution was available but vehicles were removed nevertheless and an excuse provided which doesn't really sound credible.

The issue is choice. Choosing whether to travel on foot or drive was removed.
For those keen on running about everywhere it's no problem but those who might have enjoyed finding various vehicles, keeping them maintained, acquiring parts or upgrades, getting fuel & NPC interactions associated with vehicles .... they now get nothing and you wonder at how many other similar shortcuts have been introduced.
  12:42:44  6 December 2006
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nickrar
Senior Resident
 

 
On forum: 03/15/2005
Messages: 178
all to get the game out quicker i suppose, thq is REALLY pushing to get it out asap, no excuses
  14:54:47  6 December 2006
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378
...

If they had the vehicles in there in the first place, then what does it have to do with compensating for time?
  15:08:29  6 December 2006
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nickrar
Senior Resident
 

 
On forum: 03/15/2005
Messages: 178
they could have been very buggy, or they might have felt it was very degenerative of gameplay, cant have too much of a good thing too much anomaly collision?

at the end of the day, the first mod to come out will be to put vehicles back in (vehicles which gsc intend to leave in for someone to mod back in)
 
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