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Multiplayer Issues

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Question Do you think a stamina bar or anything of the sort would be good to have?
Answers
yes reason is probibly what i wrote
83%  (10)  
no with reason
17%  (2)  
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  10:18:54  20 July 2006
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Sub_Zero7745
(Novice)
 
On forum: 07/20/2006
Messages: 18
Actually I don't see the reasons why a multiplayer mode "similar" to singleplayer wouldn't be possible. After all, there are "clans" of stalkers, and then we have the military and scientists. Beasts could still be AI. Just a thought. Maybe in an upcoming patch, depending on how successful STALKER will be?
  01:11:31  23 April 2006
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Wilmer
(Senior)
 
On forum: 02/23/2005
Messages: 59
I like it how they did stamina in Flashpoint. The stamina value wasn't visible but heard by the pace of your breath.
  19:07:06  1 April 2006
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Siro
Local Law-Enforcement
(Moderator)

 

 
On forum: 03/02/2005
Messages: 7378
Yep, a stamina bar is in.
  19:01:46  1 April 2006
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5killer
(Novice)
 
On forum: 12/18/2005
Messages: 2
i think since the devs are going for as much realism as possible a stamina bar is definate but i would like to have one
  13:20:26  31 March 2006
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
 

Message edited by:
Natace
03/31/2006 13:22:48
Messages: 618

---QUOTATION---
Online play is based on counterstrike.. and, from what I've seen, it's nearly identical.
---END QUOTATION---



I havent read through the posts...but..the game is going to live off singleplayer....not multiplayer....it sounds like you are one of those typical multiplayer fan boy people who think multiplayer makes every game great....go play TESIV oblivion...it's pure singleplayer and it has one of the larger fan bases for a game around, it has everyone hooked
sure there were a few idiots who wanted to complain about mp, but they never appreciated the fact that the game was made for sp and if mp was incorperated, we'd be waiting another long while for the game to come out.

STALKER is mainly being done for sp, not mp, mp is NOT like cs, it is far more extensive and fun, for one...open ended levels...not restricted to paths like in cs games or most games for that matter, there will be anomolies that randomly pop up around the mp level at certain time intervals, there will be a day/night/weather cycle to boot, aswell as the huge amounts of other things you can do and I can't be bothered explaining because I am stuffed right now and I'm going to die tomorrow...yup....well...later today

meh...i can't be bothered talking anymore...i'm going to fall asleep..yawn...useless thread.

OH..sorry..whoops...after reading the poll for this and a bit of the first post...there will be a stamina bar...and there will be no bunny hoping morons, nor will there be floaty gravity, it will all be good...and you don't have to worry about dolphin divers from bf2, or rocket whores, or any of that....they will all suffer, trust me.
  23:59:38  13 March 2006
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927

---QUOTATION---
BF2 is all about strategy and teamwork... the team with the most kills doesnt *necessarily* win the match. people who say there is no strategy in bf2 are just oblivious to that level of the game, and often get wtfpwned. This leads to frustration and "OMG bf2 sucks, theres no strategy!"
---END QUOTATION---



There are different levels of teamwork and strategy in games- and different levels of ease of implimentation. BF2 may have a high potential for strategy- it's seldomly used, however. In anything, team work usually works better than lone wolfing when there is a group of people vs. another group of people. BF2 and the BF2 community by and large simply wastes a lot of the opportunity. Just because every once in a while a couple of guys choose to shoot the same man at the same time doesn't mean it's a strategy game.
  19:56:25  9 March 2006
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wondervirus
Resident Filth
(Resident)

 

 
On forum: 03/30/2004
Messages: 337
Siege: yeah, it's possible to muddle through and just cheaply kill / steal
control points to victory, but well oiled teams do in fact have a huge
advantage in BF2.

You don't HAVE to have great team skills to win, no, but those who do
tend to win.

I, sadly, suck against real people unless I have a team with me.
  12:17:12  9 March 2006
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C.j
(Novice)
 
On forum: 01/06/2006
Messages: 13
BF2 is all about strategy and teamwork... the team with the most kills doesnt *necessarily* win the match. people who say there is no strategy in bf2 are just oblivious to that level of the game, and often get wtfpwned. This leads to frustration and "OMG bf2 sucks, theres no strategy!"
  23:55:52  23 February 2006
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Siege
Resident Puck-Stopper
(Resident)

 

 
On forum: 07/18/2004
Messages: 797

---QUOTATION---
Multiplayer is very important for reasons of replayability. Replayability is an important feature for reviewers, which in turn affects game sales... so, in short, everyone cares about multiplayer.

Ah, multiplayer...

STALKER has some great potential for online/Lan play. It could be close range craziness, slow and tactical snipe-fests, or hey, maybe even some stealthy... stalking?

But really, I love multi, but I've also had enough with the "Frag-fest" generation. I want to see STALKER turn out to be a mix of Battlefield 2 and Counter-Strike. Large environments for sniping and dark indoor areas for stealth/tactical firefights. No running at full speed with a chaingun, mowing down enemies while jumping, rocket launcher spamming... You see what I mean
---END QUOTATION---



I do see what you mean. Many aspects of CS and BF bore me to death. The only real things I like about either of those games are the accurate weapon modelling and open environments. Those two games require little skill and tactics in order to achieve a win.
  23:51:30  23 February 2006
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ThatGuy25
I'm lost... got a dollar?
(V.I.P.)

 

 
On forum: 12/22/2003
Messages: 90

---QUOTATION---
Multiplayer is very important for reasons of replayability. Replayability is an important feature for reviewers, which in turn affects game sales... so, in short, everyone cares about multiplayer.
---END QUOTATION---



Ah, multiplayer...

STALKER has some great potential for online/Lan play. It could be close range craziness, slow and tactical snipe-fests, or hey, maybe even some stealthy... stalking?

But really, I love multi, but I've also had enough with the "Frag-fest" generation. I want to see STALKER turn out to be a mix of Battlefield 2 and Counter-Strike. Large environments for sniping and dark indoor areas for stealth/tactical firefights. No running at full speed with a chaingun, mowing down enemies while jumping, rocket launcher spamming... You see what I mean
 
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