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Dudes , What Do U Think About This ???

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  20:10:31  27 December 2005
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Flixz
(Novice)
 
On forum: 12/04/2005
Messages: 24
does your weight also affect your aim while moving/speed at which your aim recovers after you ran for example?
I think it would be cool if it would a little. Like when you are running packed up to the max with gear, you aim somewhat less accurate then when you have totally no gear and one 1 mag.
Makes the game a little more realistic and makes you think better about how to pack your gear.
  05:47:03  30 December 2005
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
 

Message edited by:
Fux0r666
12/30/2005 5:47:59
Messages: 1927
I think that the biggest affect on your ability to shoot would be indirectly through your increased respiration and heart rate in real life. It would be nice to see you sort unsteady if you're sucking wind after a sprint.
  20:23:48  3 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
I think that the biggest affect on your ability to shoot would be indirectly through your increased respiration and heart rate in real life. It would be nice to see you sort unsteady if you're sucking wind after a sprint.
---END QUOTATION---



Simply said : If you run, you are less accurate.

Do not add any science in it.
  23:29:59  3 January 2006
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
Messages: 1927
LOL Make me.
  23:17:49  4 January 2006
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Flixz
(Novice)
 
On forum: 12/04/2005
Messages: 24
In Call of Duty 2 you also kind of suck wind after you've ran for some time which could reveal you're position. I think it would be pretty cool if this would be also implemented in S.T.A.L.K.E.R.
  12:27:22  5 January 2006
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Wilmer
(Senior)
 
On forum: 02/23/2005
Messages: 59
Yeah that would be nice, wouldn't be too hard to fix either as they probably just have one variable for how much sound the player emits.
  19:15:50  5 January 2006
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Fux0r666
resident smart-ass
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On forum: 06/04/2003
Messages: 1927
Several variables... sound level/radius/duration/environmental processing/loop etc.
  15:25:30  12 January 2006
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Dulus
(Senior)
 
On forum: 10/02/2004
Messages: 116

---QUOTATION---
Several variables... sound level/radius/duration/environmental processing/loop etc.
---END QUOTATION---



Oh, why you everytime must talk that "wise" shit. What? Do you want to lokk like some "smart-ass". Why you cannot write something normal.

Aaaghhh
it's not worth to talk to you......your answer will be like some extract from some philosophy book..

PEACE
  19:24:31  12 January 2006
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Wilmer
(Senior)
 
On forum: 02/23/2005
Messages: 59
Well, 5 variables ain't that much really.

Dulus, are you perhaps the same Dulus that used to reside in the DF forums?
  23:11:34  12 January 2006
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Fux0r666
resident smart-ass
(Resident)

 

 
On forum: 06/04/2003
Messages: 1927
Dulus, it's in my title over on the left there. Do the math. Kthanx. Peace out.

Imagine how many variables are involved in environmental processing

There's also other circumstancial variables like your relative position if you're processing the speed of sound, and your relative motion, if you're processing the doppler effect. You also have to blend wet and dry output if you're doing environmental effects stuff. You can get as complicated or as simple as you want, really. Games tend to do the complicated thing now-a-days.
 
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